Doctor Donna Posted September 5, 2015 Share Posted September 5, 2015 Hey Guys! Did anyone know that and can tell me step by step? Greetings! Marie Link to comment Share on other sites More sharing options...
ZupaleX Posted September 5, 2015 Share Posted September 5, 2015 You should just look at the tutorial for FMOD, everything is explained there http://forums.kleientertainment.com/topic/27247-new-asset-tools-animations-textures-sounds-and-layouts/ Look at the "sound pipeline". Link to comment Share on other sites More sharing options...
Doctor Donna Posted September 5, 2015 Author Share Posted September 5, 2015 You should just look at the tutorial for FMOD, everything is explained there http://forums.kleientertainment.com/topic/27247-new-asset-tools-animations-textures-sounds-and-layouts/ Look at the "sound pipeline". Thank you.. I try it.. Link to comment Share on other sites More sharing options...
ZupaleX Posted September 5, 2015 Share Posted September 5, 2015 Oh and don't forget to switch to "3D" mode instead of "2D" mode otherwise the sound will be played for the host constantly, even if he is as the opposite part of the map.The options i found the closest to the one used by regular DS sounds are3D Rollof = Linear3D Min Distance = 13D Max Distance = 35 Link to comment Share on other sites More sharing options...
Doctor Donna Posted September 5, 2015 Author Share Posted September 5, 2015 Oh and don't forget to switch to "3D" mode instead of "2D" mode otherwise the sound will be played for the host constantly, even if he is as the opposite part of the map.The options i found the closest to the one used by regular DS sounds are3D Rollof = Linear3D Min Distance = 13D Max Distance = 35 I can not do the whole. I doesn't understand what I have write in the .luas and in which ... :/ Link to comment Share on other sites More sharing options...
ZupaleX Posted September 5, 2015 Share Posted September 5, 2015 OK, so in your modmain you put in your Asset section Asset("SOUNDPACKAGE", "sound/myproject.fev"),Asset("SOUND", "sound/mybank.fsb"),These files .fev and .fsb you get it from your FMOD project. You have to "build" your project from FMOD though to get the .fsb file. To do so, you click on "Project" on top of the window, then "Build". You have then to check the sound bank you want to build and you click on the "build" button. This will generate the .fsb I assume that you already created a "group" with "sounds" inside in your FMOD project. That you should have managed if you followed the tutorial I linked. Then to access a sound you have inside your FMOD project, you just put stuff.SoundEmitter:PlaySound("myproject/mygroup/mysound") Link to comment Share on other sites More sharing options...
Doctor Donna Posted September 5, 2015 Author Share Posted September 5, 2015 OK, so in your modmain you put in your Asset section Asset("SOUNDPACKAGE", "sound/myproject.fev"),Asset("SOUND", "sound/mybank.fsb"),These files .fev and .fsb you get it from your FMOD project. You have to "build" your project from FMOD though to get the .fsb file. To do so, you click on "Project" on top of the window, then "Build". You have then to check the sound bank you want to build and you click on the "build" button. This will generate the .fsb I assume that you already created a "group" with "sounds" inside in your FMOD project. That you should have managed if you followed the tutorial I linked. Then to access a sound you have inside your FMOD project, you just put stuff.SoundEmitter:PlaySound("myproject/mygroup/mysound") my problem are the different names. I don't know, what is what.. XDI'll try it later with more concentration. and y English is bad, that does not make it better.Thank you! Link to comment Share on other sites More sharing options...
Doctor Donna Posted September 5, 2015 Author Share Posted September 5, 2015 Oh and don't forget to switch to "3D" mode instead of "2D" mode otherwise the sound will be played for the host constantly, even if he is as the opposite part of the map.The options i found the closest to the one used by regular DS sounds are3D Rollof = Linear3D Min Distance = 13D Max Distance = 35 Where I must add this? Now I have the sound ingame but.. only if I spawn XD Something went wrong Link to comment Share on other sites More sharing options...
ZupaleX Posted September 5, 2015 Share Posted September 5, 2015 in your FMOD project when you click on a sound you will see options on the right panel. Link to comment Share on other sites More sharing options...
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