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What we really want from Shipwrecked!


XirmiX

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So, it seems that the following is still a confusion:

To us, after JoeW made a post on the topic where most of us were disappointed about Shipwrecked being a totally different game. But after re-reading what JoeW said, it seems even then he misunderstood it;

Shipwrecked seems to only include part of the original DS content and not all of it. It seems like there's no grass, savanna, forest, swamp or any of the original biome anywhere at all as seen from the demo. It seemed first that it's just for the sake of demo so that people could just check out the new content for 12 minutes without any of the old stuff really getting in the way, but after the stream, which showed devs playing the game, they made no mention of the old content from vanilla and RoG being added as well.

What devs wanted was to give us a whole new game, a whole new view point of DS, somethjng alternative, but I'm willing to bet that majority or may be even all of us don't want that; we don't want to choose to play the original game style with just foraging on the land or just going out in the seas and only having 3 land biomes or somrthing. No, we want it all put together. Even the people who would be okay with it bekng a standalone game, I am willing to bet that they would want the old content to be there as well. None really wants a new game, we want more content, something to expand on the original. They titled it as an expansion, yet the only way it's expanded is that it's another single player based game and not something that adds on or includes the old content as well. I'd bet there would be no adventure mode, caves, beefalos etc in Shipwrecked. Nobody wants that; we want more put in one so we don't have to play this to have this content and play that to have that content.

So to me it seems like it'll take a long time for them to reconstruct Shipwrecked, be it a standalone version or a DLC, because we want more content with the old content still in tact and not new content separate from the old content entirely and because what they have now is nowhere near what we are expecting, well, they'll have to take time to change it or it'll be a total failure.

I feel like it would all be fine if DST never came out and the game stayed single player, because it seems like the way they made the content to be is because of the story. Well, now that multiplayer exists, I'm willing to bet that the lore is gonna be different because of that. Else who knows what would it be like if Wilson didn't build the Jury Rigged portal. So, devs, because of the existance of multiplayer, Shipwrecked needs to include all of the old content, be it a DLC or a standalone game. Because we want more content, not a new game :)

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Or just add tallbirds into shipwrecked for me and i'll be 100% fine

I guess each to their own, weirdo, each to their own... and because of that we need to think what we want collectively, and since each person wants one thing from the original game to be in Shipwrecked, it all must go in (Sorry, I tried to make logic, but I just couldn't!)

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I agree, making Shipwrecked a standalone title was a huge mistake.  Instead of adding to the content, it's cutting down on content, and for a DLC that makes no sense.  I want to sail around battling a Dragonfly and a Goosemoose in the ocean!  Give me a Deerclops who can freeze water by walking on it!  They're missing out on all kinds of awesome scenarios that could make the game loads better.

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I do have to mention though that in the demo you can see a glimpse of a swamp like turf which is more greenish in appearance. I do think their idea was to not reskin existing biomes but to give some old biomes a tropical twist. Obviously turfs like the the beach replace the lush biome, and i imagine the jungle replaces regular forests. I do think we haven't seen everything, and i imagine there is a tropical counterpart for all the essential biomes in DS which is why i doubt they will convert the content to mere dlc. It most likely will be able to stand alone as a game but i really wish it had originally been intended to flesh out the existing world. At the very least I think you should be able to travel between the two worlds even if its not the ideal solution.

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 Instead of adding to the content, it's cutting down on content, and for a DLC that makes no sense.

 

^Exactly this is my problem with that stand-alone decision.

I cannot understand why they would call it an expansion in the first place.

 

Klei and Capy are in a really difficult situation as the game obviously has been worked on for quite some time. I certainly wouldn't want to be in their position right now.

Yet, the only really new things we could see in the demo were the ocean, the rowing / sailing mechanics and the new weather and wind effects. They are indeed awesome, there is no other word for that. The same goes for the new items that utilize the map in some way (spyglass, treasure map,...)

 

Of course implementing those in the original game would be a huge technical challenge.

I honestly can imagine a lot of problems with different seasons and weather affecting only certain biomes and so on. Not to mention the world generation and the new ocean.

So I personally would be totally okay with a sort of "Go to another world via portal"-solution à la caves. Yet, this would cause a huge amount of balancing problems as we would suddenly be able to craft and use things as poison spears, poison darts and spyglasses in the original world. They surely were not intended that way.

 

The rest I saw from all those videos seemed like a lot of reskin and recycling to me, to be honest.

Crabs are a redress of rabbits, limpet rocks are redress of berry bushes, parrots, toucans and seagulls are redresses of redbirds, crows and snowbirds respectively (the last one even only appears in hurricane season = winter), and so on. The monkeys and bananas were taken directly from the caves. Some stuff from RoG was already in there as well.

I can imagine it would not be that hard to implement those new things to the original map giving them their own biomes.

 

Of course there are still changes to be made, as it is still in alpha development. There is a lot of work to be done and I honestly don't see a way how Shipwrecked would come out in a few months.

 

I won't mind if Shipwrecked will be new game, but It has to have all the content, like Caves, RoG and DS.

 

That would mean that not a single person would ever buy the original DS or the original RoG again.

I cannot imagine that this is what Klei had in mind.

Then they would have to raise the price of Shipwrecked as it would basically contain another game and another DLC as well.

And in no way would I be willing to pay for the same content for a third time (after DST).

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it would be easy to implement i guess. If they can manage to change ocean in original game, if we can use boats in base game then the rest will be just to put a whirlpool somewhere in the base game's ocean that will lead you to shipwrecked world. Whirlpool would pretty much work as a sinkhole of caves.

 

You do not really need a beefalo in new world in my opinion. New creatures are just fine as you wont need a beefalo hat in new world. If we can find another way to get poop there beefalo is not needed.

 

i really liked the new birds and different animals (crabs look like rabbits but their ai is different as they dont go into their holes if you chase them and they seem to eat meat from what i saw, monkeys different too. They are more friendly than splumonkeys. There is no venomous monster in base game. about bird, they should give some new feathers that would be useful to craft some of the new weapons so you cant easily craft on main land. Also this is just alpha. No windbreaker in base game or no grenade in base game too), also we should have an option to bring some of them to our original world to make them reproduce if possible. at least monkeys please XD (not to reproduce but taming option for monkeys would be cool to get coconuts from trees for you if you feed them).

 

 

Yet, this would cause a huge amount of balancing problems as we would suddenly be able to craft and use things as poison spears, poison darts and spyglasses in the original world. They surely were not intended that way.

 

I dont think this will cause a big problem because most of the creatures in shipwrecked world have similar attack pattern such as splumonkeys and crabs and birds. So they are already balancing everything while designing.

 

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Then they would have to raise the price of Shipwrecked as it would basically contain another game and another DLC as well.

And in no way would I be willing to pay for the same content for a third time (after DST).

Steam could make a discount for certain game if you own some another certain game. For example, you could buy Binding of Isaac: Rebirth with 33% discount if you  have original  Binding of Isaac in your steam library.

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Steam could make a discount for certain game if you own some another certain game. For example, you could buy Binding of Isaac: Rebirth with 33% discount if you  have original  Binding of Isaac in your steam library.

 

I can pay money for dlc i dont care about paying some extra or even more and it will probably not be free too, but they should put the content in the original game. Better to have rog and shipwrecked together than having a lot of same games like dst, ds, shipwrecked..

 

I dont quite support the idea of having it as a whole new game unless there is huge technical issues to implement right away.

 

And I think this dlc will not probably come out any earlier than 2016 especially if it really comes out lets say in november i think it would be a standalone expansion..

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I can only hope they aren't too far in development to make the necessary changes to have it accessible from the base game. We still don't know all that much about shipwrecked yet. While I'd hate to see it be separate from already existing content (once again removing any potential for endgame replayability) it'd be better that way provided they're near completion. Shipwrecked updates (past release) that grant access to both Shipwrecked content and Reign of Giants content within the same world aren't an impossibility.

 

may be even all of us don't want that;

we don't want

No, we want it all put together.

they would want the old content to be there as well.

None really wants

we want

Nobody wants that;

we want

Jesus, dude. It's more beneficial for your arguement to stick to representing yourself and not an unspecified group of people.

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Shipwrecked updates (past release) that grant access to both Shipwrecked content and Reign of Giants content within the same world aren't an impossibility.

 

Why it is impossible? I do not really have any idea about technical stuff and I really want to know what are the things that make it difficult to do?

 

I mean cannot they add it like caves? You mean it is even impossible through a portal to the new world or do you say it is impossible to have both of them in the same world?

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Why it is impossible? I do not really have any idea about technical stuff and I really want to know what are the things that make it difficult to do?

 

I mean cannot they add it like caves? You mean it is even impossible through a portal to the new world or do you say it is impossible to have both of them in the same world?

 

he said "aren't impossibilities"

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With ROG, perfect case will be having seasons in general AND seasons on islands. 

Islands will be mostly on north and south. Temperature depends from season and your location. So, If you are in trophical land during Winter, you are perfectly fine, same with arctic during  Summer. But all the cool\hot stuff (Volcano, MacTusk, Dragonfly, Deerclops) can only happen when you are in Trophical islands during Summer or on Arctic during winter (or at least in neutral seasons). Which makes it hard, since temperature from your location and season will be stacked. dnUC1B4.png

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With ROG, perfect case will be having seasons in general AND seasons on islands. 

Islands will be mostly on north and south. Temperature depends from season and your location. So, If you are in trophical land during Winter, you are perfectly fine, same with arctic during  Summer. But all the cool\hot stuff (Volcano, MacTusk, Dragonfly, Deerclops) can only happen when you are in Trophical islands during Summer or on Arctic during winter (or at least in neutral seasons). Which makes it hard, since temperature from your location and season will be stacked. dnUC1B4.png

Now THAT'S an amazing idea :D

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Everyone's talking about making Shipwrecked combine with the base-game through a portal or something. Why not let the Shipwrecked world, if made as an expansion to the base game, be a toggle when generating a new world save, like the ROG toggle.

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You need to explain that "toggle" better. Do you say that we should toggle between ROG or SW cuz that would practically make SW just a standalone. For me DLC SW would mean that I can access both ROG and SW from a single save. One of the solutions is for both worlds to be connected by a "portal".

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I think that the portal would be cool, and the only issue would be balancing. Think about RoG though, we were given all sorts of fancy weapons, along with the addition of giant pinatas terrifying bosses. Even if you go through a whirlpool to access shipwrecked content, maybe it could follow you through the portal (to avoid cheaply running away from impending doom) or there is a beach biome that you can cast off from or build a dock, and it is all in the same world. Viola, problem solved.

 

And with the issue of the textures of the sea, just have shipwrecked as a toggle like RoG, and if it is on then there is a different animation.  

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I think that the portal would be cool, and the only issue would be balancing. Think about RoG though, we were given all sorts of fancy weapons, along with the addition of giant pinatas terrifying bosses. Even if you go through a whirlpool to access shipwrecked content, maybe it could follow you through the portal (to avoid cheaply running away from impending doom) or there is a beach biome that you can cast off from or build a dock, and it is all in the same world. Viola, problem solved.

 

And with the issue of the textures of the sea, just have shipwrecked as a toggle like RoG, and if it is on then there is a different animation.  

yea its a good idea but the new ocean animation could be in a beach biom which is located in somewhere in the map and not all around it. then all the other water could be regular.

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yea its a good idea but the new ocean animation could be in a beach biom which is located in somewhere in the map and not all around it. then all the other water could be regular.

A rigid barrier between sail-able water and non-sail-able water would make for a feeling of limited exploration and look pretty weird. Honestly I don't think changing the water animation would be a very bug deal, since you could still get a similar look from large waves.

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You need to explain that "toggle" better. Do you say that we should toggle between ROG or SW cuz that would practically make SW just a standalone. For me DLC SW would mean that I can access both ROG and SW from a single save. One of the solutions is for both worlds to be connected by a "portal".

I'm saying that Shipwrecked could have a toggle like the ROG toggle to turn on Shipwrecked's content and change the world generation. I don't think a portal would work as Shipwrecked appears to be meant to change the Overworld's design.

 

ES7NWEo.png

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