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After months i'm still having the same curl error and i've been trying a lot of times.

 

Here's the log:

[00:00:00]: Starting Up

[00:00:00]: Version: 147734
[00:00:00]: Current time: Sat Aug 29 18:31:14 2015
 
[00:00:00]: Don't Starve Together: 147734 WIN32
NNN Build Date: 2015-08-24_15-57-09
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (4416)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: ProfileIndex:5.04
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: [Warning] Authorized application C:\dontstarve\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.
[00:00:00]: Authorized application C:\dontstarve\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall.
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Success)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(169,1) running main.lua
 
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths loaded morgue 5857
[00:00:00]: PlayerHistory loaded player_history 7745
[00:00:00]: loaded profile
[00:00:00]: bloom_enabled false
[00:00:00]: loaded saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:06]: [200] Account Communication Success (6)
[00:00:06]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_07vr-QuU
[00:00:06]: Starting Dedicated Server Game
[00:00:06]: Network tick rate: U=15(2), D=0
[00:00:06]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:06]: Setting up socket descriptors
[00:00:06]: Online Server Started on port: 10999
[00:00:06]: Collecting garbage...
[00:00:06]: lua_gc took 0.01 seconds
[00:00:06]: ~NetworkLuaProxy()
[00:00:06]: ~SimLuaProxy()
[00:00:06]: lua_close took 0.02 seconds
[00:00:06]: ReleaseAll
[00:00:06]: ReleaseAll Finished
[00:00:06]: cGame::StartPlaying
[00:00:06]: LOADING LUA
[00:00:06]: DoLuaFile scripts/main.lua
[00:00:06]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: scripts/main.lua(169,1) running main.lua
 
[00:00:06]: loaded modindex
[00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths loaded morgue 5857
[00:00:06]: PlayerHistory loaded player_history 7745
[00:00:06]: loaded profile
[00:00:06]: bloom_enabled false
[00:00:06]: loaded saveindex
[00:00:06]: OnFilesLoaded()
[00:00:06]: OnUpdatePurchaseStateComplete
[00:00:06]: Unload FE
[00:00:06]: Unload FE done
[00:00:06]: LOAD BE
[00:00:16]: LOAD BE: done
[00:00:16]: Deserialize world session from session/01D00084A30EB573/0000000001
[00:00:16]: Save file is at version 1
[00:00:16]: Begin Session: 01D00084A30EB573
[00:00:16]: saving to server_temp/server_save
[00:00:16]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:18]: Loading Nav Grid
[00:00:21]: Reconstructing topology
[00:00:21]: ...Sorting points
[00:00:21]: ...Sorting edges
[00:00:21]: ...Connecting nodes
[00:00:21]: ...Validating connections
[00:00:21]: ...Housekeeping
[00:00:21]: ...Done!
[00:00:21]: 1 uploads added to server. From server_temp
[00:00:21]: Telling Client our new session identifier: 01D00084A30EB573
[00:00:21]: ModIndex: Load sequence finished successfully.
[00:00:21]: Reset() returning
[00:00:22]: SteamGameServer_Init Success
[00:00:24]: CURL ERROR: Failed to connect to lobby.c.kleientertainment.com port 443: Bad access
[00:00:24]: Failed to send server broadcast message
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Server was probably down.. Klei's one that is. Verification or somethin

He's saying he has this for months.

Maybe the machine you're hosting the server on can't access lobby.c.kleientertainment.com, you might want to ping and tracert it. If it can't find the host you might try changing DNS servers to (for example): Google DNS: 8.8.8.8, 8.8.4.4 and rebooting the machine.

It is possible that your firewall is blocking the server from accessing that address.

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its finally okay now but when the null renderer loads finish, it creates a server for me in my "host games". I changed to 15 players in settings.ini but its still 6 players and i tried creating another server my own but it keeps loading at the "generating world" :/

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its finally okay now but when the null renderer loads finish, it creates a server for me in my "host games". I changed to 15 players in settings.ini but its still 6 players and i tried creating another server my own but it keeps loading at the "generating world" :/

 

Be sure to keep an eye on your settings.ini. It does that A LOT before it began to stay saved as it is. When you see it as 6, close the server and edit it then re-open the server.

How long is it generating? If you're entering mods in, it'll take time as it starts fresh as new. If not, then be sure to make server up to date as well, as it can also inflicts your server unable to run efficiently.

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Be sure to keep an eye on your settings.ini. It does that A LOT before it began to stay saved as it is. When you see it as 6, close the server and edit it then re-open the server.

How long is it generating? If you're entering mods in, it'll take time as it starts fresh as new. If not, then be sure to make server up to date as well, as it can also inflicts your server unable to run efficiently.

 

i think its a bug, it loads like really really long, even up to an hour. i posted at the bug tracker forums but nobody replied yet.

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