Jump to content

Community Project Rpg Art Dump


DwerBomb

  

17 members have voted

  1. 1. Rpg games usually have attributes that go along with weapons and equippable items, such as the usual fire, wind, water and so on. Which kind of attributes should our game have?

    • Emotions, Thoughts and Sensations (such as sadness, Logic, panic, and Curiosity, Insanity and more). Each emotion will have degrees with different names depending on how strong the attack is. Attacks within Emotions (Soul) is considered a magic atk
      10
    • Combat style: the type of the weapon, attack or skill you use will influence the outcome of your attack. (we can have slash attacks, smash attacks, ranged attacks, magical attacks and psychological attacks)
      7
    • -other-
      0


Recommended Posts

On this thread we will post [Art, Music, Story and Sounds].

___________________________________________
Here are the links for the other game-related threads:

http://forums.kleientertainment.com/topic/56847-klei-forums-rpg-new/
[General Discussions and Updates]

http://forums.kleientertainment.com/topic/56902-the-forums-rpg-characters-applications-garden/
[Characters and Character applications]
___________________________________________
 

Polls update


The polls will soon be refreshed with new polls.
So here are the winners:

Q: Do you want the "caterpillar" effect to the members of your party?
Winner: Yes

Q: Random encounters or enemies on screen?
Winner: A mix of both but mostly enemies on screen

Q: How many characters should your party have?
Winner: Maximum 4



-------------------------------------------------------------------------------



From this page on we have started thinking about attributes and elements in game. For now we have two major ideas: 1 is to use emotions as elements; the other one is to use weapon types as attributes.


Check those pages out and then vote in the new poll.


Thanks!



___________________________________________


Here are templates if you want to add your own sprites in!


[character sprite]
post-214555-0-19081300-1439315369_thumb.


[Tilesets 1]
post-214555-0-47437000-1439315384_thumb.


[Tilesets 2]
post-214555-0-40984100-1439315405_thumb.


[characters dialogue faces]
post-214555-0-87899900-1439315434_thumb.


[icons]
post-214555-0-86378900-1439315288_thumb.

 

 

The sprites we have so far:

Character sprites:

post-214555-0-50538100-1439713512_thumb.
post-214555-0-63243200-1439713541_thumb.

 

Items:

post-214555-0-82746000-1439713569_thumb.

 

Dialogue Graphics:

post-214555-0-69319100-1439713596_thumb.

 

Tilesets:

post-214555-0-09403100-1439713629_thumb.
post-214555-0-39810300-1439713662_thumb.

Link to comment
Share on other sites

Well then, we have a decision to make. Do we only use it for the really big sprites and enemies? Or do we redo the sprites we have to fit in with it?

I'd rather it was just used for the enemies and the like. I think that having a few different styles would actually be of benefit as long as they look good together. This does take place in the internet; and everything definitely doesn't have the same style.
Link to comment
Share on other sites

I'd rather it was just used for the enemies and the like. I think that having a few different styles would actually be of benefit as long as the look good together. This does take place in the internet; and everything definitely doesn't have the same style.

 

I don't know if this is still going to be used from the old project, but are the character sprites still going to be eathbound looking?

 

 

 

Edit: Am I still relevant enough to be put into this game

Link to comment
Share on other sites

I don't know if this is still going to be used from the old project, but are the character sprites still going to be eathbound looking?

Edit: Am I still relevant enough to be put into this game

With me and other people,yes?Dwer?Have to ask him,he is holding the lead
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...