Tooth Traps!


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Hi!  I'm not totally sure if this has already been presented, but I'm just adding a suggestion to relieve a little frustration in the event of a Hound Attack aftermath.  If a player knows what he's doing, he'll use tooth traps (at least in the early stages) to protect himself from the Hounds a little.  After the hounds are dead, there are teeth, monster meat, and sometimes ashes laying all over everything.

 

Suggestion:  Could you make it so holding space doesn't pick up tooth traps anymore?  Kind of like how holding space doesn't open chests.  (Obviously you'd still be able to pick them up by clicking them).

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Yeahhhhh, but maybe it wouldn't be so practical for those who don't know what they're doing with mods.  Y'know?

 

There is this mod that works fine up to date and is a little different, using shift+m1 or shift+m2, you can select an area on which to perform m1 action if it's available. For ex. on a field with used tooth traps and drops, you can select that area with shift+m1 and your char will only pick up the drops(they will also be the only ones that will high-light, and shift+m2 to reset the traps.

 

If you're gonna play the "mods are hard" card, then you're just being silly and don't want to help yourself, your suggestion is far out of the dev teams priorities since they are busy with DST and the new DLC, don't be like those kind of people.

 

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