Mario384 Posted July 31, 2015 Share Posted July 31, 2015 https://www.kleientertainment.com/games/dont-starve/shipwrecked So, what do you guys think? Should be fun, eh? Link to comment Share on other sites More sharing options...
SemiAnnualDisaster Posted July 31, 2015 Share Posted July 31, 2015 I am very excited. I would love being able to sail to different islands, discover new creatures, biomes, secrets, on each island. Don't forget the dangers of the seas themselves. I can't wait. Link to comment Share on other sites More sharing options...
GuyNamedChris Posted July 31, 2015 Share Posted July 31, 2015 *ahem* Link to comment Share on other sites More sharing options...
Michi01 Posted July 31, 2015 Share Posted July 31, 2015 A tigershark. Literally. Link to comment Share on other sites More sharing options...
Mobbstar Posted July 31, 2015 Share Posted July 31, 2015 My thoughts about Creeps in the Deeps "modding collab": "We are all buried at sea, just didn't know it back then." Link to comment Share on other sites More sharing options...
J20hawkz Posted July 31, 2015 Share Posted July 31, 2015 This marks the end of "Sea exploration... not going to happen." Link to comment Share on other sites More sharing options...
Mobbstar Posted July 31, 2015 Share Posted July 31, 2015 I wonder how they'll handle world border while:keeping the world about as big as it needs to be warning the player before they get harmed or ram into the border leaving CitD a little chance of ever actually working out still emulating a feeling of free exploration staying loyal to the core elements of DS(T) Link to comment Share on other sites More sharing options...
J20hawkz Posted July 31, 2015 Share Posted July 31, 2015 @Mobbstar They could technically make the map/world round. 'Sea' where I'm going with this Link to comment Share on other sites More sharing options...
Nike_Ritual Posted July 31, 2015 Share Posted July 31, 2015 I hope Klei will give us some more info Link to comment Share on other sites More sharing options...
Asparagus Posted July 31, 2015 Share Posted July 31, 2015 @Mobbstar They could technically make the map/world round. 'Sea' where I'm going with this Making the world flat and ending on a waterfall-abyss that should work out. Link to comment Share on other sites More sharing options...
UnionGaming Posted July 31, 2015 Share Posted July 31, 2015 Seamlessly transport you from one side to the other. Like pac-man. Link to comment Share on other sites More sharing options...
ThaumicParrot Posted July 31, 2015 Share Posted July 31, 2015 I like the roundness idea, like if you go to far south you end up back north. Also TIGERSHARK Link to comment Share on other sites More sharing options...
Derpime Posted July 31, 2015 Share Posted July 31, 2015 I don't have the original game but still.Congrats,and have fun guys.AND YAY FOR NEW BIG UPDATESo now,the "sea" is actuall a "sea" now?And you can rid on boats?Sweet Link to comment Share on other sites More sharing options...
Derpime Posted July 31, 2015 Share Posted July 31, 2015 I wonder how they'll handle world border while:keeping the world about as big as it needs to bewarning the player before they get harmed or ram into the borderleaving CitD a little chance of ever actually working outstill emulating a feeling of free explorationstaying loyal to the core elements of DS(T)I like invisible wallsSo,can we go underwater?I think that Klei is trying to balancing out DST and DS,because after they implement caves in DST,it would be a better version of DS,so they made this just for DS so people still want to go to DST to play with their friends and go to DS for exploring Link to comment Share on other sites More sharing options...
Kuirem Posted July 31, 2015 Share Posted July 31, 2015 Making the world flat and ending on a waterfall-abyss that should work out.But will you be able to see the elephants when you get close enough? Link to comment Share on other sites More sharing options...
Asparagus Posted July 31, 2015 Share Posted July 31, 2015 But will you be able to see the elephants when you get close enough? Yes, and they are on a giant turtle O__O Link to comment Share on other sites More sharing options...
Mobbstar Posted July 31, 2015 Share Posted July 31, 2015 Yes, and they are on a giant turtle O__O Is that really the niveau you build your references on? No four horsemen? no stairs "that might not even be there"? Anyways, I think if they can pull the "round" idea off, they should. If they can, they should make a mobius band instead though Nobody will be able to conclude why I said that or what I referenced. EDIT:I like the roundness idea, like if you go to far south you end up back north. Also TIGERSHARK If you go south and south, eventually you're spinning in a circle and won't ever go north. Geography, in your face! Link to comment Share on other sites More sharing options...
jbeetle Posted July 31, 2015 Share Posted July 31, 2015 Hm. Wonder why the capy devs decided to do single player instead of the superior multiplayer Link to comment Share on other sites More sharing options...
Kzisor Posted July 31, 2015 Share Posted July 31, 2015 @jbeetle, probably DST still doesn't have all the content or features needed for what they want to do. Link to comment Share on other sites More sharing options...
jbeetle Posted July 31, 2015 Share Posted July 31, 2015 @jbeetle, probably DST still doesn't have all the content or features needed for what they want to do.Single player is also less restrictive. So I see it from a dev pov...but from a player pov I want it on DST Link to comment Share on other sites More sharing options...
Derpime Posted July 31, 2015 Share Posted July 31, 2015 Single player is also less restrictive. So I see it from a dev pov...but from a player pov I want it on DST Either they are using normal DS to test out things and stuff and then they will add in to DST.Or as i said above.Klei wants DS to keep its value so people will continue to buy it Link to comment Share on other sites More sharing options...
XirmiX Posted July 31, 2015 Share Posted July 31, 2015 I wonder how they'll handle world border while:keeping the world about as big as it needs to be warning the player before they get harmed or ram into the border leaving CitD a little chance of ever actually working out still emulating a feeling of free exploration staying loyal to the core elements of DS(T) 1) I think they'll make it so you go all the way round the world, so if you get to the west border, you'll find yourself at the east border and so on and so forth. This is actually possible, I've seen one game do this before (it's called Battle Tanks, btw, quite an awesome, simple 2D tank game), by having some maps that make you come all the way back to where you were by you just going in one direction.2) I don't think it'll be so easy to control your boat as Left, Right, Up, Down. It'll probably have momentum, similarly like in The Flame in The Flood survival game.3) Don't worry, they've announced they'll work on the oversea content, whilst CITD focuses on the underwater content. I think they took that in consideration when they thought of Shipwrecked, so I owe Klei a thanks... and an apology \/_\/ not going to amaterasu any of them.4) I refer to my first answer I gave earlier.5) Why wouldn't they? Link to comment Share on other sites More sharing options...
Mobbstar Posted July 31, 2015 Share Posted July 31, 2015 1) I think they'll make it so you go all the way round the world, so if you get to the west border, you'll find yourself at the east border and so on and so forth. This is actually possible, I've seen one game do this before (it's called Battle Tanks, btw, quite an awesome, simple 2D tank game), by having some maps that make you come all the way back to where you were by you just going in one direction. The problem with that is like in pacman, the AI can't tell whether you're literally just 'round the border and in the worst case, things aren't visible on the other "half" of the border. You maybe know what happens when you get TPed in the game: the camera isn't even the problem here, it's that everything suddenly unloads, and other things suddenly load with the player nearby. I'll see if I find that tank game. Link to comment Share on other sites More sharing options...
UnionGaming Posted July 31, 2015 Share Posted July 31, 2015 Maybe it loads chunks around you, like when you cross it, what's there is visible from the other side. OR make it plain sea and use that waterfall border thing, losing 15 sanity when you fall down it to the other side, in shock. I'm pretty sure that Angler-Fish Flup won't jump down. Link to comment Share on other sites More sharing options...
Mobbstar Posted July 31, 2015 Share Posted July 31, 2015 Maybe it loads chunks around you, like when you cross it, what's there is visible from the other side. OR make it plain sea and use that waterfall border thing, losing 15 sanity when you fall down it to the other side, in shock. I'm pretty sure that Angler-Fish Flup won't jump down. I know where this is coming from, successful sandbox games like Minecraft, Terraria or StarBound use chunks that could be (or are already) used for this, and many sidescrollers are divided into rooms that feel similiar.But the issue is that DS does not have chunks. The whole world is a big plane. All things around you get awakened when you come and tuck in when you leave. You are always on fixed coordinates in the world. Now, changing that is doable, but it'd require a lot of reworking, a bit too much for a DLC I'd say. Especially considering that this is probably an attempt to stabilise the budget using the engaged community, and assuring that the game will stay interesting to potential customers (because who'd buy a game that's done and dead). I'm sure Klei can and will come up with something crazy, fancy, fitting and in hinsight obvious to solve this. Even if it is just fog and bad weather. ...bad weather? Of course! Heurika! No sailor would go right into a storm, so everyone would go another way or see their lil boat sinking from the nearest shore. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.