Strelock Posted July 12, 2015 Share Posted July 12, 2015 A tool for extracting PNG and "Blob" files from Invisible Inc. KWAD files More info: https://github.com/Psimage/KWADToolDownload: https://github.com/Psimage/KWADTool/releases Link to comment Share on other sites More sharing options...
FredyX00 Posted November 1, 2015 Share Posted November 1, 2015 Hi, When i'm (on Win10) try to run your program via batch file*, i get error message (on screen). Any sugestions? my .bat file: KWADTool -i characters.kwad -o outputDir -e allpause Link to comment Share on other sites More sharing options...
addams013 Posted November 2, 2015 Share Posted November 2, 2015 Hi, When i'm (on Win10) try to run your program via batch file*, i get error message (on screen). Did you put the tool in your WINDOWS\system32 folder (or in a folder that exists in your path)? If not, your computer won't automatically know where to find it. Link to comment Share on other sites More sharing options...
Shirsh Posted November 16, 2015 Share Posted November 16, 2015 @Strelock, is it possible to make it extract those .abld and .adef files? Can that info in builder's readme help to decode them somehow? From "InvisibleInc modding notes" can be seen that Jason find pulling/rebuilding .anim archives from kwads possible =\ Link to comment Share on other sites More sharing options...
Strelock Posted November 17, 2015 Author Share Posted November 17, 2015 @Strelock, is it possible to make it extract those .abld and .adef files? Can that info in builder's readme help to decode them somehow? From "InvisibleInc modding notes" can be seen that Jason find pulling/rebuilding .anim archives from kwads possible =\It is possible. I think MadDoctor's tool does it. I didn't find them useful so i just do not extract them. I've made a 101 Editor template for a KWAD file so all information about them is there (here is .adef structure). I think the author of those notes assumed that my tool can extract ".anim" files. But it is not possible since KWAD builder converts animation.xml and build.xml into more efficient format (known as .adef and .abld in resource aliases) with loss of information. The tool extracts .png and "blob" files only and even if you try to replace .png files that are used in animations as a separate KWAD file they will not replace original ones. Klei should remove that info from the notes (about changing animations) and just give us all original .anim files xD. You can't change Internationale scarf, sorry Link to comment Share on other sites More sharing options...
Shirsh Posted November 17, 2015 Share Posted November 17, 2015 *desperate lack of knowledges was here* Link to comment Share on other sites More sharing options...
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