Flare2V Posted June 25, 2015 Share Posted June 25, 2015 Link to comment Share on other sites More sharing options...
Johnny5isAlive Posted June 26, 2015 Share Posted June 26, 2015 *I actually support pvp not being developed further becuase this game is awesome as coop and should stay that way. Why must you hate me? Link to comment Share on other sites More sharing options...
LadyD Posted June 26, 2015 Share Posted June 26, 2015 I like the idea of the gnome being anti-ghost. Heh Tickles my funny boneGhosts can become a big issue- Turning flowers into dark flowers. Turning pigs into weres. (Seriously haunt random things not everything is inert as you think).Maybe what there needs to be is a time limit on how long you remain a ghost. I know it puts pressure on people in co-op to hurry up and bring you back but thats not a bad thing in some ways. I suggest two days as a ghost then Poof you fade and are gone! Link to comment Share on other sites More sharing options...
Derpime Posted June 26, 2015 Share Posted June 26, 2015 remove haunting ability+give ghost more speed so they cannot wandering around too long or maybe something like if the player is a ghost for too long,change the character Link to comment Share on other sites More sharing options...
Derpime Posted June 26, 2015 Share Posted June 26, 2015 who ya gonna call.png this item in game,every ghost in range will be suck in and stay there until another player decide to realease it and revive it Link to comment Share on other sites More sharing options...
Careless Posted June 26, 2015 Share Posted June 26, 2015 I like it. Maybe something similar to a lightning rod albeit a little harder to obtain. Ghosts really are unbeatable mobs and when you get together you can do all sorts of damage to living players, especially bases. Now I'm not against destroying bases in a survival game (especially in PVP) but Ghosts do not need to survive, it's nothing but malcious base wrecking that does nothing for the game whatsoever. What would also be cool is a way to capture ghosts who are nuissance and have no intention of being revive, a ghost trap and when trapped, disconnected, wiped. Link to comment Share on other sites More sharing options...
Brain Posted July 11, 2015 Share Posted July 11, 2015 I see no reason to add an item to fix a problem that has a simpler solution: make ghosts have no effect whatsoever on the game. Ghost must be a spectator, nothing more. Link to comment Share on other sites More sharing options...
Tugtime Posted July 11, 2015 Share Posted July 11, 2015 Hmm.. I haven't read all the replies yet.. my bad if I just repeat, but anyway, I'll just say this. I'll start with "grief".Maybe I'll just suggest adding a wall and a "door" that are "hammerproof". We want privacy? There it is. hahahha Now, the ghosts.Walls, doors, whatever should be passed by ghosts.. literally speaking.Wards can work against them. But, as a ghost, me as an example, if I want to observe, I will observe. Klei made it that way.Then again, I'll suggest this. When a ghost haunt something, that ghost will become a hostile creature. So, that makes it two types of ghosts - a friendly and a hostile. o.O EDIT: "door".. meh.. GATE! lol Link to comment Share on other sites More sharing options...
Tugtime Posted July 11, 2015 Share Posted July 11, 2015 this"...because players with ALWAYS find a way to grief." and this"Ghost must be a spectator" Link to comment Share on other sites More sharing options...
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