Codelyy Posted June 8, 2015 Share Posted June 8, 2015 After a long while i have finally made my character "The nightmare" ^-^. http://steamcommunity.com/sharedfiles/filedetails/?id=457266786 It's the first mod i've ever made so please share feedback and inform me on any bugs that you find if there is any... lets hope there isn't :3 Thanks ^-^ Link to comment Share on other sites More sharing options...
polygone Posted June 8, 2015 Share Posted June 8, 2015 Looks cool. I like him having a pet. Link to comment Share on other sites More sharing options...
Codelyy Posted June 8, 2015 Author Share Posted June 8, 2015 Looks cool. I like him having a pet.I think it's quite cool :3 Please report any bugs you find if there is any Thanks ^-^ Link to comment Share on other sites More sharing options...
LucasRafael Posted August 13, 2015 Share Posted August 13, 2015 Truly love your character, but still there's a really annoying bug when you rollback the server on DST. It seems when you rollback the game simply crashes when server is started again. Here's the error that causes the game to crash:Error in script nightmarepetbrain.lua at line 28: self.inst.components.follower.leaderfollower is a nil value Tried to modify the script but it just generated a second terrorbreak pet (and he's attackable) Hope you can fix this bug, cuz i love your character but i'm not a good LUA programmer. Thnx btw, Best regards, Lucas Rafael Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted August 13, 2015 Developer Share Posted August 13, 2015 Error in script nightmarepetbrain.lua at line 28: self.inst.components.follower.leader follower is a nil value This follower and leader stuff, in DST, is quite complicated. Link to comment Share on other sites More sharing options...
LucasRafael Posted August 14, 2015 Share Posted August 14, 2015 Yea, but i did some improvements on your mod. I've the var local root in nightmarepetbrain.lua, and it became like this: local root = PriorityNode( { ChaseAndAttack(self.inst, 40), Follow(self.inst, function() return self.inst.components.follower and self.inst.components.follower.leader end, MIN_FOLLOW, MED_FOLLOW, MAX_FOLLOW, true), Wander(self.inst, function() if self.mytarget then return Point(self.mytarget.Transform:GetWorldPosition()) end end, MAX_WANDER_DIST) }, .25) It solved the bug, but the older bug still there: After the rollback the pet is there and follows you, attack together with you and stuff, but the attackable copy of the pet is also generated, and it acts independent of you. Maybe doing a check on the world seeking for another terrorbreak pet or on init of the function where the terrorbreak pet spawns it kills any other terrorbreak pet that spawned incorrectly. Not sure how to proceed or how to do so, but i would apreciate if that could be done, cuz i love your mod. best regards Link to comment Share on other sites More sharing options...
Dudedude Posted August 14, 2015 Share Posted August 14, 2015 This follower and leader stuff, in DST, is quite complicated. Ah, L... you active forum-goer, you! Also, sweet art. Haven't gotten a chance to play yet but I'm sure I'll try it soon. Link to comment Share on other sites More sharing options...
Wolfz01 Posted August 16, 2015 Share Posted August 16, 2015 This is the best character mod that I have found so far! But there is a single bug that is frustrating when you host the game; when I die the Terrorbeast pet de-spawns until I completely restart the game. When I left the game, while as a ghost (did this on accident), it crashed the game. Please help.Besides the little bug, it is an excellent mod! Link to comment Share on other sites More sharing options...
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