Damaged clockwork monsters


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I think there should be a way to turn them off just like flingomatics, which will cause them to fall asleep immediately at their current place, and they will never wake up unless you turn them on again or something attacks them, so you can use them only when you need them. Also, they should provide specific help. For example, damaged bishop can be used for ranged attacks (crow/rabbit farm), while rook should run to and destroy whatever you intended to chop/mine/hammer down. Spawned treeguards, however,should aggro on player instead of rook. This way they will be very useful on the surface.

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