Developer PeterA Posted April 28, 2015 Developer Share Posted April 28, 2015 Hey everyone, I've pushed a small patch today, with the bulk of the changes to making the mod experiences more similar between Don’t Starve and Don’t Starve Together. While I was at it, I grabbed some of the fixes for a couple of the nastier bugs that we patched up for DST, and brought them back to DS. ChangesAdded a mod function to query the game's id. TheSim:GetGameID will return “DS” for Don’t Starve and RoG, and will return “DST” on Don’t Starve Together. This can be used to allow modders to have a single code base for mods that they distribute to the DS and DST Workshops. DST will be getting a new optional variable in their modinfo file named api_version_dst, which will allow the same mod info file to be used in both Workshops.Enabled /LARGEADDRESSAWARE for Windows builds to help address memory issues with large mods.The Mods screen now does a version check before downloading Workshop mods and doesn’t download them if they haven’t been updated. This functionality was brought over from DST, and will help users on slow internet connections who are subscribed to numerous mods..Bug FixesThe crock-pot-insta-rot issue fixes that were implemented in DST have been brought over to DS. This affects both the stewer component and dryer component.Herd size bugs. Bugs that caused beefalo and rock lobster herds to grow out of control were addressed in DST and those fixes have been brought over to DS. Link to comment Share on other sites More sharing options...
_Q_ Posted April 28, 2015 Share Posted April 28, 2015 Great news. Wating for more love fot the good old Don't Starve.Do we have to update all mods now, or it is ok to leave them as they are? Link to comment Share on other sites More sharing options...
Developer PeterA Posted April 28, 2015 Author Developer Share Posted April 28, 2015 Hey Q, you shouldn't need to change anything at all. The new mod apis are optional and mainly meant for future work. All existing mods should continue to work as they did before. If people are finding that's not the case, I'll definitely look into it. Link to comment Share on other sites More sharing options...
TheShankingTurtle Posted April 28, 2015 Share Posted April 28, 2015 rockybug.jpg Link to comment Share on other sites More sharing options...
RidRan Posted April 28, 2015 Share Posted April 28, 2015 This is just what I needed. Thanks Klei! Link to comment Share on other sites More sharing options...
Gotheran Posted April 28, 2015 Share Posted April 28, 2015 Yay, rocky's Link to comment Share on other sites More sharing options...
imsomony Posted April 28, 2015 Share Posted April 28, 2015 Excellent, thank you @PeterA,! Happy to hear that the Rocky issue and the Crockpot issue have been addressed. @TemporaryMan, , I recall that you figured out the bug with crockpot food rotting and how to fix it (and released a mod in the interim)... is all well now? Link to comment Share on other sites More sharing options...
TemporaryMan Posted April 28, 2015 Share Posted April 28, 2015 Yes, this update includes the same fix as my mod, plus a fix for longUpdate which I infer must have been the second crock pot rot bug. All should be well now. Link to comment Share on other sites More sharing options...
Asparagus Posted April 29, 2015 Share Posted April 29, 2015 @PeterA, just out of curiosity, why don't you have a special member title? It's kinda bugging me... you're PeterA... the PeterA but... you don't... *sigh* @__@ I thirst for knowledge... I am Hermaeus Mora... O__O Link to comment Share on other sites More sharing options...
Mobbstar Posted April 29, 2015 Share Posted April 29, 2015 @PeterA, just out of curiosity, why don't you have a special member title? It's kinda bugging me... you're PeterA... the PeterA but... you don't... *sigh* @__@ I thirst for knowledge... I am Hermaeus Mora... O__O Maybe he doesn't care? I don't care either, so yeah... I'd much rather decorate myself with a joke or smart statement in my posts than some bad pickup line. EDIT: I suppose Peter chose a picture of frying lobsters in this case Link to comment Share on other sites More sharing options...
_Q_ Posted April 29, 2015 Share Posted April 29, 2015 Now to wait for all other cool things, like fireflies fix, better walruses and so on:D Link to comment Share on other sites More sharing options...
marmot Posted April 29, 2015 Share Posted April 29, 2015 Out of curiosity: is there one single installer (for the "Humble store" versions obviously) that includes both base game and its expansion? Link to comment Share on other sites More sharing options...
Developer PeterA Posted April 29, 2015 Author Developer Share Posted April 29, 2015 @marmot, no I don't believe so. They are separate packages. Link to comment Share on other sites More sharing options...
Developer PeterA Posted April 29, 2015 Author Developer Share Posted April 29, 2015 @Asparagus, maybe because I'm not a special member. I'm just PeterA The real answer is likely because Joe has been too busy to come up with a different title for me. Link to comment Share on other sites More sharing options...
Dougles Posted April 29, 2015 Share Posted April 29, 2015 The patch is cool and stuff. However, that rock lobster art is AMAZING. Link to comment Share on other sites More sharing options...
Asparagus Posted April 29, 2015 Share Posted April 29, 2015 Joe has been too busy to come up with a different title for me. Could you... could you change your Pic into Tyrion Lanister and have your title become PeterD (Peter Dinklage)?O__O Link to comment Share on other sites More sharing options...
void222x Posted May 24, 2015 Share Posted May 24, 2015 Me and a few other players did some experimenting with the new patch and lobsters are still having the taking over the world behavior Only change I noticed is that its harder now to get them out of there shell by feeding them a mineral. Things really do bug out a lot when transferred between levels. I also sometimes get a random perma rock lobster of pig buddy when leaving or entering caves. Link to comment Share on other sites More sharing options...
MidrealmDM Posted August 1, 2015 Share Posted August 1, 2015 Enabled /LARGEADDRESSAWARE for Windows builds to help address memory issues with large mods What does this mean exactly, I'm encountering this error -"Could not find anim [idle] in bank [OUTOFSPACE]" And if there is a toggle that can allow more RAM usage, it would be great. Link to comment Share on other sites More sharing options...
Mobbstar Posted August 2, 2015 Share Posted August 2, 2015 What does this mean exactly, I'm encountering this error -"Could not find anim [idle] in bank [OUTOFSPACE]" And if there is a toggle that can allow more RAM usage, it would be great. "Did you remember to load the asset?"-the message that only ever pops up when you did, but not when you actually forgot Link to comment Share on other sites More sharing options...
MidrealmDM Posted August 2, 2015 Share Posted August 2, 2015 "Did you remember to load the asset?"-the message that only ever pops up when you did, but not when you actually forgot Yep the mod was working fine previously and then suddenly quit as more mods were added.No changes were made to the mod itself. The latest version of the game has this in the patch notes"Enabled /LARGEADDRESSAWARE for Windows builds to help address memory issues with large mods." Would that help with anything? Link to comment Share on other sites More sharing options...
t0panka Posted August 2, 2015 Share Posted August 2, 2015 WOW did we just get rocklobster apocalypse fix? A-MA-ZING About time Klei Thumbs up and thanks! Link to comment Share on other sites More sharing options...
JustA4ever Posted August 2, 2015 Share Posted August 2, 2015 Oh boy, finaly no more stone-skinned stoned occupants from bellow! My crockpot won't try to experiment with ingredients to cook root! Great news! Link to comment Share on other sites More sharing options...
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