K1NGT1GER609 Posted April 27, 2015 Share Posted April 27, 2015 I'm having trouble with my fidget mod not working right, The mod works in game but has this weird error of spawning in multiple fidgets when you mess with the fidgetdoll. I can't figure it out at all, this mod is pretty much a reskinned glommer trying to follow an eyebone (aka fidgetdoll). I've tried making it like the game files of chester's eyebone but it has no effect. So if someone can help me figure out why it spawns multiple fidgets i'd appreciate it. Note: This is a mod I have no experience with so treat me like a rookie even though my dust mod says otherwise. Link:http://forums.kleientertainment.com/files/file/1176-fidget/ Link to comment Share on other sites More sharing options...
Seiai Posted April 27, 2015 Share Posted April 27, 2015 local function RespawnFidget(inst) trace("fidgetdoll - RespawnFidget") StopRespawn(inst) local fidget = TheSim:FindFirstEntityWithTag("fidget") if not fidget then fidget = SpawnFidget(inst) end RebindFidget(inst, fidget)endthe game is looking for an entitiy with the tag fidget(TheSim:FindFirstEntityWithTag("fidget")) but i cant find any, because your prefab fidget doesnt have that tag.addinst:AddTag("fidget")near the other addtags in your fidget.lua Link to comment Share on other sites More sharing options...
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