dave9664 Posted April 14, 2015 Share Posted April 14, 2015 Does anyone know how to do this? Basically, I want the character to lose health when sanity is equal to zero, much like when the hunger bar is zero, thanks. Link to comment Share on other sites More sharing options...
DarkXero Posted April 15, 2015 Share Posted April 15, 2015 @dave9664, inst:ListenForEvent("sanitydelta", function(inst, data) if data.newpercent == 0 and not inst.crazytask then inst.crazytask = inst:DoPeriodicTask(1, function() if inst.components.sanity.current == 0 then inst.components.health:DoDelta(-1, true, "craziness") else inst.crazytask:Cancel() inst.crazytask = nil end end) end end) Link to comment Share on other sites More sharing options...
dave9664 Posted April 15, 2015 Author Share Posted April 15, 2015 @DarkXero It's perfect, thank you!! Link to comment Share on other sites More sharing options...
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