Underworld World Setting.


Recommended Posts

I'm having a pretty good amount of fun in the underworld, so I thought it might be a bit of a gas to make it a bit more of a central part of the game with a special world creation setting.

 

Broadly:

-The world resembles the Archipelago adventure map. Several small islands, but instead of being linked by wormholes they're linked by sinkholes into one gigantic underworld.

-The starting area is generated so the player will have the resources they need to prepare for the underworld. (Good allocation of materials for Miner Hats, Etc.)

-Terrain in the caves would be set up to make more areas interconnected, rather than the narrow and winding passageways common to the existing caves.

 

Addressing the relatively same-y ecology of a now vastly expanded cave network could be done by combining the Ruins/Caves areas into one setting while maintaining the Biome distinctions.

 

Other ideas:

-In addition to Regular and Sickly Wormholes, perhaps some wormholes could start out in a juvenile state, open at one end but still growing at another. Feeding them a rare food could open up new shortcuts or entirely new areas.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.