DragonDePlatino Posted February 23, 2015 Share Posted February 23, 2015 I've been attempting to do this for hours, so I've decided it's time to finally seek out help.The z-layering on my character mod is not properly working, so I decided I would edit the animation.scml to see if I could change anything in-game. First, I deleted my anim folder to see if the autocompiler would compile the animation.scml for me, but that didn't work. Then, I attempted to compile a manual version of the DS Mod Tools but was unable to figure out how to compile that C++ code. Finally, I tried to open the .scml file in Notepad++, rename it to a .bin file and drop that into my character's aniamtion zip. That didn't work out either.Please, please, please...I have worked on this character for months and this z-layering issue is that last thing I need to get out of the way before I can start on the scripting. I would be incredibly grateful to anyone who can help me out with this problem. Link to comment Share on other sites More sharing options...
Mobbstar Posted February 24, 2015 Share Posted February 24, 2015 if the project is in the project folder in the exported folder, and it does not compile properly, the file may be minorly corrupted (that can be fixed manually in my experience). The compiler should fire an error message in that case. Are you modding for DS, DST or both? Link to comment Share on other sites More sharing options...
DragonDePlatino Posted February 24, 2015 Author Share Posted February 24, 2015 Thanks for the reply! @Mobbstar I am currently modding DS. I plan to port this character to DST later but I'd like to get him working in DS first. I am using Dleowolf's Extended Character Template and the animation file is located in ../wyvard/exported/wyvard/wyvard.zip. Here is that file if you'd like to take a look at it. I've tried changing the z-index of the parts in that file but they aren't compiling. I've even tried removing parts entirely and that won't work either. Link to comment Share on other sites More sharing options...
DragonDePlatino Posted February 26, 2015 Author Share Posted February 26, 2015 BUMP I'm still looking for a solution for this problem. By editing and compiling this .scml, all I'm trying to do is fix the layering on my custom character: My character currently looks like the left image, but I would like to make it look like the right image. Link to comment Share on other sites More sharing options...
Corrosive Posted February 26, 2015 Share Posted February 26, 2015 @DragonDePlatino, Can you zip up and attach your mod as you have it currently? assets and .scml. I'll take a look. Link to comment Share on other sites More sharing options...
DragonDePlatino Posted February 26, 2015 Author Share Posted February 26, 2015 @CorrosiveOK, I sent you a copy of the mod via PM. Hopefully we can get this sorted out so I can get a thread up and start scripting this guy. Link to comment Share on other sites More sharing options...
Corrosive Posted February 26, 2015 Share Posted February 26, 2015 How's this?wyvard_reordered.zip Link to comment Share on other sites More sharing options...
DragonDePlatino Posted February 26, 2015 Author Share Posted February 26, 2015 @Corrosive Well...yes, that's exactly what I'm going for, but it doesn't solve my problem. I can drop that file into my exported folder and it looks exactly like what I want, but in-game it will not look any different. That animation .scml won't autocompile, and any attempts I've made to manually compile it haven't worked. Are you aware of how to change the in-game z-layering? Link to comment Share on other sites More sharing options...
Corrosive Posted February 26, 2015 Share Posted February 26, 2015 I wasn't sure since the version you sent me had the default z-ordering <.< Anyhoo! I see what your problem is now. You aren't going to be particularly happy. In-game z-ordering is defined by the animation rather than the build. All characters share the same set of basic animations. Swapping out the build for a different one only changes which sprites are rendered. (I tested by manually compiling it and can confirm): Link to comment Share on other sites More sharing options...
DragonDePlatino Posted February 26, 2015 Author Share Posted February 26, 2015 @Corrosive Ah, so what does this exactly imply for me? Does it mean I will have to go through all of the different animation files (i.e. player_basic, player_idles, player_actions, etc), create a unique set for Wyvard, then redirect my assets to them? If that's the case, it wouldn't be that much trouble with some Notepad++ wizardry. Link to comment Share on other sites More sharing options...
Corrosive Posted February 27, 2015 Share Posted February 27, 2015 @DragonDePlatino, effectively, yes. You'll need to use BinaryConverter to pull the animation data out into intermediary text using the precise method otherwise you'll have crazy-ass animations-- Klei's animators use Flash which supports 2d matrix transforms whereas spriter does not. Precise tells it to not attempt to convert the transforms into scale/rotate values. I had to do something similar for a mod I was/am working on where I needed the equipped item to rotate while running. (although in that case I had to modify the source of binaryconverter to better support mixed mode intermediary files, luckily your job should be easier, just way more tedious.) Regular expressions have become my best friend in N++ and sublime Link to comment Share on other sites More sharing options...
DragonDePlatino Posted March 1, 2015 Author Share Posted March 1, 2015 @Corrosive OK! I decided to start on my animations this weekend, but it seems I've run into a problem. It's a little complicated, though, so I'll say exactly what I did.I downloaded BinaryConverter from here.Using the atlas-0.tex from my mod, the build.bin from my mod and the anim.bin from player_idles.zip, I successfully ran those through BinaryConverter.I edited the anim.tex inside of my intermediate folder and changed the tz value of "name torso" to -10 for all 120 torsos. I know this will look bad, but I just want to change something in-game for now.I successfully compiled the anim.tex with BinaryConverter, then put that inside of "dont_starve\mods\wyvard\anim\wyvard_idles.zip"Finally, I went inside my wyvard.lua and changed the idle assets to "dont_starve\mods\wyvard\anim\wyvard_idles.zip".I boot up the game, and it crashes.I have a feeling that a lot went wrong, like BinaryConverter being outdated, entering an invalid tz value and incorrectly redirecting my asset. So, any idea what I'm doing wrong? Link to comment Share on other sites More sharing options...
Corrosive Posted March 1, 2015 Share Posted March 1, 2015 @DragonDePlatino, BinaryConverter works surprisingly well. Did you check your log to see what caused the crash? Link to comment Share on other sites More sharing options...
DragonDePlatino Posted March 2, 2015 Author Share Posted March 2, 2015 @Corrosive Hoo boy...I figured I'd have to check that out for errors. Any thoughts on this? I'm not entirely familiar with how to read this myself. Starting up Don't Starve: 115739 WIN32_STEAM Build Date: 2014-11-04_16-15-32 THREAD - started 'GAClient' (4468) HttpClient::ClientThread::Main() cGame::InitializeOnMainThread WindowManager::Initialize RestoreWindowPosition Saved Client Pos (0 x 23) Adjusted Window Pos (-8 x -8) EnsureWindowOnScreen All good. GLInfo ~~~~~~ GL_VENDOR: Google Inc. GL_RENDERER: ANGLE (AMD Radeon HD 8570D) GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) THREAD - started 'WindowsInputManager' (5516) OpenGL extensions (19, 19): GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_npot GL_MAX_TEXTURE_SIZE = 16384 GL_MAX_TEXTURE_IMAGE_UNITS = 16 GL_MAX_RENDERBUFFER_SIZE = 16384 GL_MAX_VIEWPORT_DIMS = 16384, 16384 GL_MAX_VARYING_VECTORS = 10 GL_MAX_VERTEX_ATTRIBS = 16 GL_MAX_VERTEX_UNIFORM_VECTORS = 254 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 4 compressed texture formats texture format 0x83f0 texture format 0x83f1 texture format 0x83f2 texture format 0x83f3 cDontStarveGame::DoGameSpecificInitialize() cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(161,1) running main.lua scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_workshop-196046828 scripts/mods.lua(152,1) Loading mod: workshop-196046828 (Manual Workshop Update) scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_workshop-257781035 scripts/mods.lua(152,1) Loading mod: workshop-257781035 (Too Many Items) scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_wyvard scripts/mods.lua(152,1) Loading mod: wyvard (Wyvard) scripts/mods.lua(179,1) Mod: workshop-196046828 (Manual Workshop Update) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: workshop-196046828 (Manual Workshop Update) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: workshop-196046828 (Manual Workshop Update) Loading modmain.lua scripts/mods.lua(179,1) Mod: workshop-257781035 (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: workshop-257781035 (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: workshop-257781035 (Too Many Items) Loading modmain.lua scripts/mods.lua(179,1) Mod: wyvard (Wyvard) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: wyvard (Wyvard) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: wyvard (Wyvard) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4526 scripts/playerprofile.lua(480,1) loaded profile scripts/playerprofile.lua(544,1) bloom_enabled true scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1172,1) OnFilesLoaded() scripts/gamelogic.lua(1161,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(117,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff) Could not unload undefined prefab 0x303bfdce (axe) Could not unload undefined prefab 0x378bda50 (wall_wood_item) Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern) Could not unload undefined prefab 0xfdcabd86 (earmuffshat) Could not unload undefined prefab 0x7f46d7c0 (batbat) Could not unload undefined prefab 0xcceee6c3 (cutstone) Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter) Could not unload undefined prefab 0x875750ea (turf_road) Could not unload undefined prefab 0x4aeb6641 (armordragonfly) Could not unload undefined prefab 0xcd7669e5 (nightsword) Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor) Could not unload undefined prefab 0xefa57cea (bandage) Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item) Could not unload undefined prefab 0xe51acd32 (lightning_rod) Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer) Could not unload undefined prefab 0x68ba7100 (researchlab2) Could not unload undefined prefab 0x3386a16a (researchlab2_placer) Could not unload undefined prefab 0x3f5176c5 (firepit) Could not unload undefined prefab 0x8a462465 (firepit_placer) Could not unload undefined prefab 0x75370b6 (papyrus) Could not unload undefined prefab 0xbea16a01 (hambat) Could not unload undefined prefab 0xeb646050 (icehat) Could not unload undefined prefab 0x10473739 (spear) Could not unload undefined prefab 0x8d44bbad (cookpot) Could not unload undefined prefab 0x30d2f57d (cookpot_placer) Could not unload undefined prefab 0x89c20b1b (telebase) Could not unload undefined prefab 0x868a468f (telebase_placer) Could not unload undefined prefab 0x9d92cce (purpleamulet) Could not unload undefined prefab 0xcf1626 (rabbithouse) Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer) Could not unload undefined prefab 0xe474f23c (armormarble) Could not unload undefined prefab 0x3ccdbe75 (icestaff) Could not unload undefined prefab 0x68ba7101 (researchlab3) Could not unload undefined prefab 0xd6985329 (researchlab3_placer) Could not unload undefined prefab 0x21bf03b1 (thulecite) Could not unload undefined prefab 0x539e9e8a (trunkvest_summer) Could not unload undefined prefab 0xf4eb0943 (shovel) Could not unload undefined prefab 0x761a1799 (gunpowder) Could not unload undefined prefab 0x9a99c7b7 (armorgrass) Could not unload undefined prefab 0xda17c8e8 (armorslurper) Could not unload undefined prefab 0x47611d71 (sweatervest) Could not unload undefined prefab 0x85181f7c (minerhat) Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor) Could not unload undefined prefab 0xd3671c87 (rainhat) Could not unload undefined prefab 0x2e264dbc (blowdart_pipe) Could not unload undefined prefab 0x2f0f89cb (reflectivevest) Could not unload undefined prefab 0xc4101586 (hammer) Could not unload undefined prefab 0x41ba89b5 (nightmarefuel) Could not unload undefined prefab 0xfbaefa0e (rainometer) Could not unload undefined prefab 0xeea990dc (rainometer_placer) Could not unload undefined prefab 0x7fcb037d (greenstaff) Could not unload undefined prefab 0x7fceff10 (featherfan) Could not unload undefined prefab 0x3c935451 (eyeturret_item) Could not unload undefined prefab 0xcba65752 (amulet) Could not unload undefined prefab 0xe16c07d0 (ruinshat) Could not unload undefined prefab 0xd2c60301 (dragonflychest) Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer) Could not unload undefined prefab 0xb1591875 (greenamulet) Could not unload undefined prefab 0xdac7fbf5 (birdcage) Could not unload undefined prefab 0xe1f9b335 (birdcage_placer) Could not unload undefined prefab 0x68ba7102 (researchlab4) Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer) Could not unload undefined prefab 0x2c158f7c (torch) Could not unload undefined prefab 0x265d1455 (turf_woodfloor) Could not unload undefined prefab 0x9a0ed246 (yellowamulet) Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt) Could not unload undefined prefab 0xc78d9876 (siestahut) Could not unload undefined prefab 0xb22fa874 (siestahut_placer) Could not unload undefined prefab 0xce5a342e (firesuppressor) Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer) Could not unload undefined prefab 0x9a6718eb (resurrectionstatue) Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer) Could not unload undefined prefab 0xdfb37276 (telestaff) Could not unload undefined prefab 0x3f6c9ebb (diviningrod) Could not unload undefined prefab 0xa6b98890 (beargervest) Could not unload undefined prefab 0xe5936c6a (firestaff) Could not unload undefined prefab 0x34fb4f82 (pitchfork) Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw) Could not unload undefined prefab 0xadfdb7ae (armor_sanity) Could not unload undefined prefab 0x76d26529 (bugnet) Could not unload undefined prefab 0x5ce426c4 (blowdart_fire) Could not unload undefined prefab 0x4740cff7 (tent) Could not unload undefined prefab 0xb4d742b3 (tent_placer) Could not unload undefined prefab 0x8a2d55ba (catcoonhat) Could not unload undefined prefab 0x4116c653 (raincoat) Could not unload undefined prefab 0x62a5e7fe (nightlight) Could not unload undefined prefab 0x185806ec (nightlight_placer) Could not unload undefined prefab 0xa1e54a85 (goldenaxe) Could not unload undefined prefab 0xe6af29d2 (compass) Could not unload undefined prefab 0x19c004b2 (pighouse) Could not unload undefined prefab 0x469fe538 (pighouse_placer) Could not unload undefined prefab 0xca16846d (boards) Could not unload undefined prefab 0xfa14dec6 (birdtrap) Could not unload undefined prefab 0x7c11af2 (treasurechest) Could not unload undefined prefab 0xd411bef8 (treasurechest_placer) Could not unload undefined prefab 0xef21c9f2 (rope) Could not unload undefined prefab 0xb981ecda (fast_farmplot) Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer) Could not unload undefined prefab 0xbcfca634 (strawhat) Could not unload undefined prefab 0x111db7ae (footballhat) Could not unload undefined prefab 0x1eee0485 (transistor) Could not unload undefined prefab 0x1cd9e60e (razor) Could not unload undefined prefab 0x1541c9cc (armorruins) Could not unload undefined prefab 0xe87e06c0 (icebox) Could not unload undefined prefab 0xf2bd1baa (icebox_placer) Could not unload undefined prefab 0x36768a92 (orangestaff) Could not unload undefined prefab 0x2ca456a0 (orangeamulet) Could not unload undefined prefab 0xff7a976 (staff_tornado) Could not unload undefined prefab 0xd8067599 (beehat) Could not unload undefined prefab 0xc22935e4 (icepack) Could not unload undefined prefab 0x739fbe3c (homesign) Could not unload undefined prefab 0x33fdbd2e (homesign_placer) Could not unload undefined prefab 0x1c42203 (bell) Could not unload undefined prefab 0x15220700 (backpack) Could not unload undefined prefab 0xa8b25abc (wall_ruins_item) Could not unload undefined prefab 0x3ede96f8 (nightstick) Could not unload undefined prefab 0xd5201c09 (beebox) Could not unload undefined prefab 0x753b7621 (beebox_placer) Could not unload undefined prefab 0xb918c5fd (fishingrod) Could not unload undefined prefab 0x651e3e9e (eyebrellahat) Could not unload undefined prefab 0x92ccc001 (coldfirepit) Could not unload undefined prefab 0x21e04429 (coldfirepit_placer) Could not unload undefined prefab 0x5a59f5cc (goldenshovel) Could not unload undefined prefab 0x2e54b535 (cane) Could not unload undefined prefab 0xb6201ac9 (onemanband) Could not unload undefined prefab 0x4685284 (umbrella) Could not unload undefined prefab 0xda1f7edf (winterometer) Could not unload undefined prefab 0x955229cb (winterometer_placer) Could not unload undefined prefab 0xe2bfa46 (tophat) Could not unload undefined prefab 0xacbea762 (fertilizer) Could not unload undefined prefab 0x3949a42 (meatrack) Could not unload undefined prefab 0x56340ba8 (meatrack_placer) Could not unload undefined prefab 0x6dda899f (watermelonhat) Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe) Could not unload undefined prefab 0x86860bc2 (boomerang) Could not unload undefined prefab 0xb1fa364d (pickaxe) Could not unload undefined prefab 0x3cb06493 (healingsalve) Could not unload undefined prefab 0x39311b4d (grass_umbrella) Could not unload undefined prefab 0x37c31aa6 (lantern) Could not unload undefined prefab 0xbc429ef3 (bushhat) Could not unload undefined prefab 0x80cb1e18 (featherhat) Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe) Could not unload undefined prefab 0x7f2d088c (armorwood) Could not unload undefined prefab 0x46094f1b (beefalohat) Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry) Could not unload undefined prefab 0xcda99af6 (winterhat) Could not unload undefined prefab 0x1c48b877 (campfire) Could not unload undefined prefab 0xdfe3a33 (campfire_placer) Could not unload undefined prefab 0x4d9a964d (trap) Could not unload undefined prefab 0x68370bd6 (trap_teeth) Could not unload undefined prefab 0x4058bc0 (molehat) Could not unload undefined prefab 0xcad92460 (flowerhat) Could not unload undefined prefab 0xec43b9f4 (sewing_kit) Could not unload undefined prefab 0xfb180669 (blowdart_sleep) Could not unload undefined prefab 0x38967bb2 (researchlab) Could not unload undefined prefab 0x77e9ae38 (researchlab_placer) Could not unload undefined prefab 0x8bbc7f55 (beemine) Could not unload undefined prefab 0xdf13a0c1 (ruins_bat) Could not unload undefined prefab 0x22ec3802 (wall_stone_item) Could not unload undefined prefab 0x8d60ee3a (coldfire) Could not unload undefined prefab 0xe72d29b0 (coldfire_placer) Could not unload undefined prefab 0x263bc4d5 (slow_farmplot) Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer) Could not unload undefined prefab 0xe5071541 (nightmare_timepiece) Could not unload undefined prefab 0xc3bf310c (blueamulet) Could not unload undefined prefab 0x2ae7e3b3 (purplegem) Could not unload undefined prefab 0x6f21e747 (piggyback) Could not unload undefined prefab 0xf0330963 (panflute) Could not unload undefined prefab 0xdb20fa95 (heatrock) Could not unload undefined prefab 0x1153dbb9 (pottedfern) Could not unload undefined prefab 0xf2102a71 (pottedfern_placer) Could not unload undefined prefab 0x33ab6997 (hud) Could not unload undefined prefab 0x3364203d (forest) Could not unload undefined prefab 0x2e5cb72d (cave) Could not unload undefined prefab 0x40b82ff2 (maxwell) Could not unload undefined prefab 0xbddda476 (fire) Could not unload undefined prefab 0x1078732c (character_fire) Could not unload undefined prefab 0x427b5b39 (shatter) scripts/gamelogic.lua(120,1) Unload BE done scripts/dlcsupport.lua(24,1) Load scripts/DLC001_prefab_files HttpClientWriteCallback (0x065156BF, 1, 16, 0x0673FAA0) HttpClientWriteCallback READ 16 (16 total) scripts/mods.lua(269,1) Mod: workshop-196046828 (Manual Workshop Update) Registering prefabs scripts/mods.lua(292,1) Mod: workshop-196046828 (Manual Workshop Update) Registering default mod prefab scripts/mods.lua(269,1) Mod: workshop-257781035 (Too Many Items) Registering prefabs scripts/mods.lua(292,1) Mod: workshop-257781035 (Too Many Items) Registering default mod prefab scripts/mods.lua(269,1) Mod: wyvard (Wyvard) Registering prefabs scripts/mods.lua(275,1) Mod: wyvard (Wyvard) Registering prefab file: prefabs/wyvard scripts/mods.lua(17,1) error calling LoadPrefabFile in mod wyvard (Wyvard): ...m/steamapps/common/dont_starve/data/scripts/util.lua:276: Could not find an asset matching dont_starvemodswyvardnimplayer_idles.zip in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(276,1) in function 'resolvefilepath' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(52,1) in function 'RegisterPrefabs' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(79,1) =(tail call) ? =[C] in function 'xpcall' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(15,1) C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(276,1) in function 'RegisterPrefabs' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(129,1) in function 'LoadAssets' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1153,1) in function 'DoResetAction' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1168,1) in function 'complete_callback' ... =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(91,1) in function 'Load' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1189,1) in function 'callback' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(574,1) in function 'Set' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(458,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(456,1) in function 'Load' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1188,1) in main chunk =[C] in function 'require' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(652,1) scripts/mods.lua(226,1) Disabling wyvard (Wyvard) because it had an error. scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen scripts/mods.lua(292,1) Mod: wyvard (Wyvard) Registering default mod prefab scripts/gamelogic.lua(132,1) Load FE scripts/gamelogic.lua(136,1) Load FE: done scripts/screens/mainscreen.lua(576,1) platform_motd table: 1013DDC8 SimLuaProxy::QueryServer() scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback HttpClientWriteCallback (0x0651561C, 1, 1250, 0x0673FAA0) HttpClientWriteCallback READ 1250 (1250 total) scripts/screens/mainscreen.lua(576,1) platform_motd table: 1015C8D0 scripts/mods.lua(304,1) unloading prefabs for mod MOD_workshop-196046828 scripts/mods.lua(304,1) unloading prefabs for mod MOD_workshop-257781035 scripts/mods.lua(304,1) unloading prefabs for mod MOD_wyvard Collecting garbage... lua_gc took 0.05 seconds ~SimLuaProxy() lua_close took 0.04 seconds Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. HttpClient::ClientThread::Main() complete Shutting down By the way, how do I get those nice-looking code blocks on this forum? I've seen other people do it with a little green bar to the left and with numbered lines, but I've never figured out how to do that, even when I quote people's posts and look at the BBcode. Link to comment Share on other sites More sharing options...
Corrosive Posted March 3, 2015 Share Posted March 3, 2015 @DragonDePlatino, "Could not find an asset matching dont_starvemodswyvardnimplayer_idles.zip in any of the search paths." Check your Asset() declarations Link to comment Share on other sites More sharing options...
DragonDePlatino Posted March 5, 2015 Author Share Posted March 5, 2015 Well, I officially give up. I've been working at this for days and it's a loosing battle I won't be winning. I'll just live with the weird-looking wings because I'd rather not waste days of my free time getting one stupid detail like this working. @Corrosive Thanks for helping, man. Even though I wasn't able to fix this I appreciate the time you spent helping me with this. Link to comment Share on other sites More sharing options...
Corrosive Posted March 5, 2015 Share Posted March 5, 2015 Whoops, got ahead of myself. Will change this post later. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.