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Speech animation help.


Nukaclaw

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Greetings one and all! I recently Found a mod I really like, but it seems to have a problem that some custom character mods seem to frequently have. The speech animation has the character blinking constantly/ cycling through seemingly random facial expressions.

 

I wanted to try my hand at correcting this but it seems I'm at a loss right now.

 

I've decompiled the texture files and such, but i'm not sure how I would implement the animation. I'm sure I can use spriter to make it, but the animation files are saved in a .bin so i'm not sure how I would open them to edit, or replace the old animations.

 

If anyone can help I would appreciate it greatly^^ in the meantime I shall continue my search!

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I have a feeling the defaults are why it's broken. But I could be wrong. Anyways, I found a tool called krane that does what I need seemingly.

 

But thank you kindly for helping^^ if this doesn't work I suppose I shall try that aswell.

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Can you tell me what you want to achieve again?

 

The way I understand it, you want your custom character to keep their default facial impression while talking, and that's it. In that case, it would still be easier to simply do as I suggested. Only if you want a custom speech animation alltogether you should edit the animation file.

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Can you tell me what you want to achieve again?

 

The way I understand it, you want your custom character to keep their default facial impression while talking, and that's it. In that case, it would still be easier to simply do as I suggested. Only if you want a custom speech animation alltogether you should edit the animation file.

 

Yeah I want to make a custom ani, so the mouth moves but not the eyes. right now the faced cycles between 3 different textures with open, sparkly, and closed eyes. it's disconcerting.

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Yeah I want to make a custom ani, so the mouth moves but not the eyes. right now the faced cycles between 3 different textures with open, sparkly, and closed eyes. it's disconcerting.

 

As said, I recommend to just replace the eyes in said expressions by the default eyes. And by that I mean editing the texture, not the entire animation.

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As said, I recommend to just replace the eyes in said expressions by the default eyes. And by that I mean editing the texture, not the entire animation.

 

just as a follow up, thank you so much for your help. I had taken a break due to growing frustrated :c But now that I'm back on the case I figured out I'm just partially stupid.

 

Okay, so as a full story, I didn't realize the character art templates for DST and DS are different, so the link you gave me only confused me for a bit. Then I tried to colour over the character frames I had guessed were a part of the animation in order to discern the offending frames, but when I sent the folder containing the altered atlas-0.tex to a zip file I didn't notice that it was in a folder within the zip file. Making the game unable to read it. Which was irksome, because I was getting an invisible character in game :/

 

 

But I think I figured it out now^^( sorry for the necro btw)

 

 

 

 

To summarize for anyone that wants to do the same thing I wanted, mobbstar's suggestion works.

 

We need to use an image editor to edit the atlas-0.tex, a good one is gimp, or paint.net if you're using windows 64bit.

 

To find the atlas-0.tex, Right click DST in your steam library, go to properties.  In the properties window open the local files tab then click browse local files. next open the mods folder then open the folder that has the character files you wish to edit. Next open the anim folder and extract the .zip with the characters name.

 

To open the atlas-0.tex , use the TEXTool made by matt.

http://forums.kleientertainment.com/files/file/73-matts-tools/

 

For a good template of the character art assets, use the atlas-0.tex in this mod http://forums.kleientertainment.com/files/file/950-extended-sample-character/

 

use a paint tool to colour shapes onto the frames you think are part of the animation, and save the image as a .png to preserve transparency. 

 

Use the TexCreator.exe bundled with TEXTools to make your atlas-0.png into atlas-0.tex

 

replace the old atlas-0.tex with your edited one, bundle it all up in another .zip folder with the EXACT name as the old one, making sure there isn't a folder within the .zip you just made.

 

Run the game, look to see if the shapes correspond to the frames you want, rinse repeat untill you find the correct frames.

 

Then just make whatever edits you need to, in this case i'm swapping the eyes from the idle animation into the ones used for the talking animation. then bundle it the same way.

 

Bam, done. Long winded, but hey it might help someone someday ;3

 

Thanks again for the help mobbstar!

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