AgainstMatter Posted January 29, 2015 Share Posted January 29, 2015 So, im quite new to modding and i have this idea i want to make a reality.I want to make a character this a custom HUD, like a button in the top right (What that button is for another post)But i only want that button to show up if you're playing my custom character.How would I go about doing that? Link to comment Share on other sites More sharing options...
Blueberrys Posted January 29, 2015 Share Posted January 29, 2015 @AgainstMatterlocal ImageButton = require "widgets/imagebutton"local function add_button(inst) local controls = inst.HUD.controls local function button_pressed() -- Do stuff end local your_button = controls.sidepanel:AddChild(ImageButton(UI_ATLAS, "button.tex", "button_over.tex", "button_disabled.tex")) your_button:SetScale(1, 1, 1) your_button:SetPosition(0, 0, 0) your_button:SetOnClick(button_pressed) your_button:Show() your_button:SetText("Button label") your_button:Enable() controls.sidepanel:AddChild(your_button)endlocal function sim_postinit(inst) if (inst.prefab == "your_character_prefab") then add_button(inst) endendAddSimPostInit(sim_postinit) Link to comment Share on other sites More sharing options...
AgainstMatter Posted January 29, 2015 Author Share Posted January 29, 2015 @BlueberrysWhere would i add this code?(Sorry if it's obvious but i'm really new to modding) Link to comment Share on other sites More sharing options...
Blueberrys Posted January 29, 2015 Share Posted January 29, 2015 @AgainstMatter, inside modmain.lua in your mod's root folder. Link to comment Share on other sites More sharing options...
AgainstMatter Posted January 29, 2015 Author Share Posted January 29, 2015 @BlueberrysThe mod loads properly but there's no button to be seen :c Link to comment Share on other sites More sharing options...
Blueberrys Posted January 29, 2015 Share Posted January 29, 2015 @AgainstMatter, add this line in add_button functionprint("add_button", inst.prefab)and this in sim_postinit functionprint("sim_postinit", inst.prefab)to see if it's executing. Link to comment Share on other sites More sharing options...
AgainstMatter Posted January 29, 2015 Author Share Posted January 29, 2015 @BlueberrysI see no difference in the log file when i add the print function in so i guess they're not executing.. :C Link to comment Share on other sites More sharing options...
Blueberrys Posted January 29, 2015 Share Posted January 29, 2015 @AgainstMatterHmm. The sim_postinit definitely should be executing. Please provide your modmain and log so I can have a look at it. Link to comment Share on other sites More sharing options...
AgainstMatter Posted January 29, 2015 Author Share Posted January 29, 2015 @BlueberrysOkay, my bad.They have been executing. but there's still no button to be seen. It seems like it's the right prefab it's loading aswell Link to comment Share on other sites More sharing options...
Blueberrys Posted January 29, 2015 Share Posted January 29, 2015 @AgainstMatterChange your_button:SetPosition(100, 100, 100)toyour_button:SetPosition(0, 0, 0)oryour_button:SetPosition(-50, 50, 0) Link to comment Share on other sites More sharing options...
AgainstMatter Posted January 29, 2015 Author Share Posted January 29, 2015 @BlueberrysI CAN SEE MY BUTTON <3Thanks alot for the help! Link to comment Share on other sites More sharing options...
AgainstMatter Posted January 31, 2015 Author Share Posted January 31, 2015 @BlueberrysSoo, i need your help again if you don't mind.How do you remove that button, for example, when clicked? Link to comment Share on other sites More sharing options...
gameboys370 Posted January 31, 2015 Share Posted January 31, 2015 how do i activate mods I've downloaded how do i activate mods I've downloaded Link to comment Share on other sites More sharing options...
AgainstMatter Posted January 31, 2015 Author Share Posted January 31, 2015 @gameboys370If you've downloaded them from the workshop you should just be able to go in to mods from the main menu and click on the mods you want to enable/disable and then click "apply" If you've downloaded the mod in some other way, you need to navigate to the don't starve mods folder.To do that you right click on Don't starve in steam and click "properties" Then click on "local files"And then click on "browse local content"This will bring you to the Don't starve system folder.From there you want drag and drop your mod in to the mods folder.After that you just launch the game and do the same thing you'd do when you have downloaded something from the workshop. Link to comment Share on other sites More sharing options...
Blueberrys Posted February 1, 2015 Share Posted February 1, 2015 How do you remove that button, for example, when clicked? See if this works.your_button:Hide()Put it in your button_pressed function. Link to comment Share on other sites More sharing options...
AgainstMatter Posted February 1, 2015 Author Share Posted February 1, 2015 @BlueberrysYeah, that was the first thing i tried.Sadly the game crashes when i click the button Link to comment Share on other sites More sharing options...
Blueberrys Posted February 1, 2015 Share Posted February 1, 2015 @AgainstMatter, please provide your log after the crash. I just checked, the Hide function is available in the Widget class (parent of button). It should be functioning correctly. Link to comment Share on other sites More sharing options...
AgainstMatter Posted February 1, 2015 Author Share Posted February 1, 2015 @Blueberrys Starting upDon't Starve: 115739 WIN32_STEAMBuild Date: 2014-11-04_16-15-32THREAD - started 'GAClient' (14404)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (1926 x 30) Adjusted Window Pos (1918 x 0)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (AMD Radeon R9 200 Series)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (8972)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 16384GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_Waya the Revenant scripts/mods.lua(152,1) Loading mod: Waya the Revenant (waya the Revenant) scripts/mods.lua(179,1) Mod: Waya the Revenant (waya the Revenant) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: Waya the Revenant (waya the Revenant) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: Waya the Revenant (waya the Revenant) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 919 scripts/playerprofile.lua(480,1) loaded profile scripts/playerprofile.lua(544,1) bloom_enabled true scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1162,1) OnFilesLoaded() scripts/gamelogic.lua(1151,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(118,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x2639673 (farmplot_placer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x2639673 (farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(123,1) Unload BE done HttpClientWriteCallback (0x00B5C20B, 1, 16, 0x071DF834)HttpClientWriteCallback READ 16 (16 total)scripts/mods.lua(269,1) Mod: Waya the Revenant (waya the Revenant) Registering prefabs scripts/mods.lua(275,1) Mod: Waya the Revenant (waya the Revenant) Registering prefab file: prefabs/waya scripts/mods.lua(279,1) Mod: Waya the Revenant (waya the Revenant) waya scripts/mods.lua(292,1) Mod: Waya the Revenant (waya the Revenant) Registering default mod prefab scripts/gamelogic.lua(133,1) Load FE scripts/gamelogic.lua(135,1) Load FE: done scripts/screens/mainscreen.lua(583,1) platform_motd table: 138FDA18 SimLuaProxy::QueryServer()scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returningQueryServerComplete no callbackHttpClientWriteCallback (0x00B5C1FF, 1, 16, 0x071DF834)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete no callbackHttpClientWriteCallback (0x00B5C15C, 1, 1250, 0x071DF834)HttpClientWriteCallback READ 1250 (1250 total)scripts/screens/mainscreen.lua(583,1) platform_motd table: 138F8EA0 scripts/mods.lua(304,1) unloading prefabs for mod MOD_Waya the Revenant Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_Waya the Revenant scripts/mods.lua(152,1) Loading mod: Waya the Revenant (waya the Revenant) scripts/mods.lua(179,1) Mod: Waya the Revenant (waya the Revenant) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: Waya the Revenant (waya the Revenant) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: Waya the Revenant (waya the Revenant) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 919 scripts/playerprofile.lua(480,1) loaded profile scripts/playerprofile.lua(544,1) bloom_enabled true scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1162,1) OnFilesLoaded() scripts/gamelogic.lua(1151,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(148,1) Unload FE scripts/gamelogic.lua(150,1) Unload FE done scripts/mods.lua(269,1) Mod: Waya the Revenant (waya the Revenant) Registering prefabs scripts/mods.lua(275,1) Mod: Waya the Revenant (waya the Revenant) Registering prefab file: prefabs/waya scripts/mods.lua(279,1) Mod: Waya the Revenant (waya the Revenant) waya scripts/mods.lua(292,1) Mod: Waya the Revenant (waya the Revenant) Registering default mod prefab scripts/gamelogic.lua(164,1) LOAD BE Could not preload undefined prefab 0x350a87f2 (note)Could not preload undefined prefab 0x350a87f2 (note)Could not preload undefined prefab 0x350a87f2 (note)scripts/gamelogic.lua(172,1) LOAD BE: done MiniMapComponent::AddAtlas( minimap/minimap_data.xml )MiniMapComponent::AddAtlas( ../mods/Waya the Revenant/images/map_icons/waya.xml )scripts/gamelogic.lua(493,1) Loading Nav Grid scripts/mainfunctions.lua(122,1) Can't find prefab randomtreeandleif scripts/mainfunctions.lua(195,1) SpawnSaveRecord [nil, RandomTreeAndLeif] FAILED scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. HttpClientWriteCallback (0x00B5C1FF, 1, 16, 0x071DF834)HttpClientWriteCallback READ 16 (16 total)Reset() returningQueryServerComplete no callback...nt_starve/data/../mods/Waya the Revenant/modmain.lua:49: attempt to index global 'your_button' (a nil value)LUA ERROR stack traceback: D:/Program files/Steam/steamapps/common/dont_starve/data/../mods/Waya the Revenant/modmain.lua(49,1) in function 'onclick' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/widgets/button.lua(37,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/widgets/widget.lua(112,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/widgets/widget.lua(112,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/widgets/widget.lua(112,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/widgets/widget.lua(112,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/widgets/widget.lua(112,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/widgets/widget.lua(112,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(286,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(236,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/input.lua(163,1) in function 'OnControl' D:/Program files/Steam/steamapps/common/dont_starve/data/scripts/input.lua(337,1)scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen Force aborting... Link to comment Share on other sites More sharing options...
Blueberrys Posted February 1, 2015 Share Posted February 1, 2015 Waya the Revenant/modmain.lua:49: attempt to index global 'your_button' (a nil value) I recommend you read more on lua scopes and local variables.You can't use the your_button variable from inside the button_pressed function as it hasn't been declared where the function can access it.Remove the "local" modifier from the your_button variable, then declare the variable before the button_pressed function.local your_button-- ...-- button_pressed function here-- can access your_button Link to comment Share on other sites More sharing options...
AgainstMatter Posted February 1, 2015 Author Share Posted February 1, 2015 @BlueberrysOh yeah, im dumb. I know how functions work.. kinda Link to comment Share on other sites More sharing options...
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