Jubileet Posted January 25, 2015 Share Posted January 25, 2015 It would appear that I have my server up and running, other players are able to join but I cannot figure out how I can allow my PC that is hosting the server to connect to the game. I understand running from another PC is ideal, but for testing purposes I'd like to be able to quick join from the same PC i'm hosting from until I've got the server tweaks down. Any tips? Link to comment Share on other sites More sharing options...
Jubileet Posted January 25, 2015 Author Share Posted January 25, 2015 It would appear that anyone on my LAN can't join, but outside clients can. Link to comment Share on other sites More sharing options...
Developer Diabu Posted January 25, 2015 Developer Share Posted January 25, 2015 Hello,If you're on Windows, it's a known issue with Dedicated servers. This is resolvable by putting the dedicated server on a different port than 10999. Link to comment Share on other sites More sharing options...
Jubileet Posted January 25, 2015 Author Share Posted January 25, 2015 Thanks. I did change the port (does it make a difference what port I use?), confirmed it is hosting on the port indicated and confirm the new port is forwarded + open, but still can't seem to join the hosted game. Link to comment Share on other sites More sharing options...
Jubileet Posted January 25, 2015 Author Share Posted January 25, 2015 Is there any way to enter an IP Address in DST to connect to a game? I think the issue that any PC's on my LAN will attempt connect to the external IP address from the in game window, when I need to connect to my internal IP. No problems from clients outside connecting, just internal. Link to comment Share on other sites More sharing options...
rezecib Posted January 25, 2015 Share Posted January 25, 2015 @Jubileet, Hmm, that's weird. I was able to join my own dedicated server (both from the same computer and from another on the same network) when I used a different port... Do you have any other complexity to your network (e.g. VPN)? Not that I have any ideas for action base on that, but it might help people who know more about networking. Edit: I used 10998 as well. Link to comment Share on other sites More sharing options...
Jubileet Posted January 25, 2015 Author Share Posted January 25, 2015 No VPN running or anything out of the ordinary, just simply running an Asus Router via Comcast. I was able to verify via hotspot that I can connect to the server. Just curious, what port did you use? I tried 27000 and 10998, I dont think it should matter but maybe? This is from the log when I attempt to connect. [02:23:29]: [200] Account Communication Success (13)[02:23:29]: Server listing has no punchthrough address, connecting directly[02:23:29]: Connecting to 24.147.42.83:5559[02:23:39]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_ATTEMPT_FAILED" Link to comment Share on other sites More sharing options...
Developer MarkL Posted January 25, 2015 Developer Share Posted January 25, 2015 Hey! We are aware of this problem, and will be fixing it. If you are intending to only play with local users, you may try "lan mode" for the server. This mode does allow local users to connect (but not internet). [account]dedicated_lan_server = true from the wiki:http://dont-starve-game.wikia.com/wiki/Don%E2%80%99t_Starve_Together_Dedicated_Servers This will allow you to use your server for LAN only games. Link to comment Share on other sites More sharing options...
jrose78 Posted January 28, 2015 Share Posted January 28, 2015 Same Problem here. Asus rt-n66u router with Comcast. Can you clue us in on what's causing this (nat loopback or something?) Thanks Link to comment Share on other sites More sharing options...
jrose78 Posted January 28, 2015 Share Posted January 28, 2015 And one other thing while I can think of it. The dedicated server requires a steam ID. So how em I suppose to install it on a dedicated server and then connect to it since I can't use the same steam ID. I am so confused? Link to comment Share on other sites More sharing options...
rezecib Posted January 28, 2015 Share Posted January 28, 2015 @jrose78, Running the dedicated server doesn't tie up your steam ID, as far as I know you just need it to download it. Afterwards it validates by attachment to a token that I'm guessing is associated with your Klei account. Link to comment Share on other sites More sharing options...
Developer Diabu Posted January 28, 2015 Developer Share Posted January 28, 2015 Dedicated servers does not need a Steam ID actually. If you're using Steam UI, you should be able to start a server in "Offline mode" (in Steam) as if you were disconnected from the Internet.If you're using SteamCMD, you have to use "login anonymous" instead of "login [your username]" Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 28, 2015 Developer Share Posted January 28, 2015 you should be able to start a server in "Offline mode" (in Steam) as if you were disconnected from the Internet. I believe you can also simply run the exe from the folder that you installed it to. Link to comment Share on other sites More sharing options...
DarkXero Posted January 28, 2015 Share Posted January 28, 2015 Reporting: I tried hosting my own online server in Windows.I have a linksys router that connects via PPPoE to a modem.I opened and used my 10998 port (or at least, I think, because some methods say yes, others no, I would appreciate a recommendation here). People can see and connect to my server.I can't see my server from my own computer using the DST client. Link to comment Share on other sites More sharing options...
Chopzzay Posted January 30, 2015 Share Posted January 30, 2015 Having the same issue :/ hope it's fixed soon Link to comment Share on other sites More sharing options...
jrose78 Posted February 1, 2015 Share Posted February 1, 2015 I believe you can also simply run the exe from the folder that you installed it to. Thanks, I ended up running the exe direct from the folder with a shortcut and it works. I also installed shibby tomato firmware on my router and that corrected the issue for me of not being able to connect to my server from the lan. The only outstanding issue I have now is extreme pause/lag whenever a new player connects. I have posted that as a new topics. Of course I have a non technical issue where it seems players love to go onto the server just to destroy camp and I am always on a journey and don't catch it quick enough. Not sure much can be done about that, but it tends to in the long run make the group stronger as we rebuild from the senseless destruction. Link to comment Share on other sites More sharing options...
Developer PeterA Posted February 2, 2015 Developer Share Posted February 2, 2015 @jrose78, glad you got your connection sorted out. Yeah, open servers where griefers join just to cause destruction is something we're looking at from a design perspective, currently the ability to cause destruction is unbalanced by the lack of ability to defend your base. Link to comment Share on other sites More sharing options...
Asparagus Posted February 5, 2015 Share Posted February 5, 2015 @jrose78, glad you got your connection sorted out. Yeah, open servers where griefers join just to cause destruction is something we're looking at from a design perspective, currently the ability to cause destruction is unbalanced by the lack of ability to defend your base. If I may... Krampus or Houndius Shootius puwees... wiv chewees on top ,///////,@O__O@ Link to comment Share on other sites More sharing options...
rezecib Posted February 5, 2015 Share Posted February 5, 2015 Houndius Shootius I don't think repurposing the Houndius Shootius like that is a good idea, because (a) they're really time-consuming and difficult to obtain, and can only be gotten in small quantities, and (b) because they're very powerful for PvE, too. However, a simple amended approach of making something like the Houndius Shootius (Puppetus Shootius?) that wasn't as difficult to build and only attacked players would work. But even then it doesn't really handle the scenario of non-PvP griefing, where you just want some way to protect your stuff, not necessarily be at odds with every other player (and if you're not at odds with them at all times, how does it know when they become hostile?). Link to comment Share on other sites More sharing options...
Asparagus Posted February 5, 2015 Share Posted February 5, 2015 I don't think repurposing the Houndius Shootius like that is a good idea, because (a) they're really time-consuming and difficult to obtain, and can only be gotten in small quantities, and (b) because they're very powerful for PvE, too. However, a simple amended approach of making something like the Houndius Shootius (Puppetus Shootius?) that wasn't as difficult to build and only attacked players would work. But even then it doesn't really handle the scenario of non-PvP griefing, where you just want some way to protect your stuff, not necessarily be at odds with every other player (and if you're not at odds with them at all times, how does it know when they become hostile?). Well, there was a post by @bravepotato in that thread that sounded nice... I just couldn't think of a good word to link that... um... link to so I used "Houndius Shootius"... I fully agree with a something like the eye turret and not necessarily the eye turret itself... ... O__O Krampus... Link to comment Share on other sites More sharing options...
Developer MarkL Posted February 6, 2015 Developer Share Posted February 6, 2015 @Jubileet, In response to the original post- as of today your online dedicated server will also appear in your lan listings and can be joined directly through that listing. If you join through this listing, it will use your internal network address, and it will work Link to comment Share on other sites More sharing options...
jrose78 Posted February 8, 2015 Share Posted February 8, 2015 Awesome! Just a couple notes. I had to change the port back to the default 10999 since I had it on 10998 before. Also you have to change the filters tab to show LAN = Yes and not try to connect to your server when the filter is set to NO because it will fail? Link to comment Share on other sites More sharing options...
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