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Character choice limit in server options


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I would like to see the ability to restrict character selection in servers.   Posting not firestarters tends to encourage trolls to enter and use them.  And maybe put an experience bar to play dst, I'm really tired of everyone saying it'st there first time when you have to have solo to play dst, I don't have time to stop and explain everything as I'm trying not to starve. 

 

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Like srlsy? You starve? And if it's winter these bicthes are dead before you can explain smth to them so yeah. ANd i think it's nice that i can try out Wigfrid! But you're maybe right:"Fire can be dangerous but is the the essence of life" -Some **** from the last air bender. the Sun bros

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@randompandora, I totally appreciate everything you're saying here. I don't know if implementing a whole Experience system, just to prevent noobs joining your server is totally realistic though it would save us hosts some time.

 

For the firebug/Willow problem, I suggest you Subscribe to the Simple Protection mod. It has configurable options to prevent people burning down the world, emptying your chests, iceboxes, chester, etc. and does a really good job of it I think. It also has protection for Willow specifically, which stops her burning down the camp when insane as an option.

 

Here you go: http://steamcommunity.com/sharedfiles/filedetails/?id=360823660 - Enjoy!

:)

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One of the best parts of DST is to teach less experianced players and let them enjoy the game.

I understant why you would want a experiance restriction but I don't belive that it's a good idea.

Implementing an experiance barrier will only lead to new player not being able to find a server and so wont play and wont get better at the game.

What I've noticed is that new player die much faster then more experianced player so if you want you can kick them once ther dead.

 

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I would like to see the ability to restrict character selection in servers. Posting not firestarters tends to encourage trolls to enter and use them. And maybe put an experience bar to play dst, I'm really tired of everyone saying it'st there first time when you have to have solo to play dst, I don't have time to stop and explain everything as I'm trying not to starve.

Just write something like "Only experienced players please" in the description.

And if you don't want Willows, tell it in the description and if someone still chooses her,

tell him to choose another character and enter c_despawn(willow) or something like that

so he/she can choose a new character.

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Just write something like "Only experienced players please" in the description.

And if you don't want Willows, tell it in the description and if someone still chooses her,

tell him to choose another character and enter c_despawn(willow) or something like that

so he/she can choose a new character.

 

lol "Experienced players only" has yielded zero positive results for me in the past- I have a massive banlist :D

 

c_despawn("charactername") sends the player to the character select screen? That would be super useful!

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c_despawn("charactername") sends the player to the character select screen? That would be super useful!
 Not charactername. The scoreboard now has numbers next to each person, so you can do it like this:
c_despawn(AllPlayers[#])

where # is their number on the scoreboard.

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I think the character restriction is a great idea for hosts to be able to customize their servers better. It doesn't even have to be to ban willow- maybe a server owner just hates wolfgang and would prefer if noone played him. I don't see any problems with increased customizing options. And outseeker and randompandora are right, when have you given directions on the internet to strangers and had them follow it? It is much more likely that willows will join if you specifically ask them not to. As for the experience bar, it may be cool to have an experience requirement, but I'm not sure how I feel about it.

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I think I remember that Seth said the character's name works too.

 

No, look at the code:

-- c_despawn helperlocal function dodespawn(player)    if TheWorld.ismastersim then        TheNet:Announce(player.name.." "..STRINGS.UI.NOTIFICATION.LEFTGAME, player.entity, true)        --Delete must happen when the player is actually removed        --This is currently handled in playerspawner listening to ms_playerdespawnanddelete        TheWorld:PushEvent("ms_playerdespawnanddelete", player)    endend-- Despawn a player, returning to character select screenfunction c_despawn(player)    player = player or ConsoleCommandPlayer()    if player ~= nil and player:IsValid() then        --Queue it because remote command may currently be overriding        --ThePlayer, which will get stomped during delete        player:DoTaskInTime(0, dodespawn)    endend
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