Aquaterion Posted January 9, 2015 Share Posted January 9, 2015 (edited) Start server, enter LongUpdate(480*8) in the console. Also, I read the code, and there is no "new" moonphase, there is only full moon, so it won't work.What are you trying to do here? Fix Splumonkeys?Check this mod:http://steamcommunity.com/sharedfiles/filedetails/?id=364821573It has splumonkeys working. What I do for full moon nights is:local function NightCheck(inst) if TheWorld.state.isfullmoon then MyFunction(inst) endendinst:WatchWorldState("startnight", NightCheck) There is New, Quater, Half, ThreeQuater and FullMoon, there just isn't any of those except FullMoon for the "TheWorld.state.isMOONSTATE" And I had a few ideas and I thought splemonkey would be a good test subject. Now hopefully I have learnt enough lua from messing around with the monkey that I can achieve what I'm aiming for. The only problem I can think of atm is Art. Edited January 9, 2015 by Aquaterion Link to comment Share on other sites More sharing options...
Kzisor Posted January 9, 2015 Share Posted January 9, 2015 @Aquaterion, alternatively since replacing self did not work you could do. local function OnMoonChanged(inst, phase)endTheWorld:ListenForEvent("onmoonchanged", function(src, phase) OnMoonChanged(inst, phase) end) This will listen for the event on TheWorld instance, but push the instance of the monkey to the function. Link to comment Share on other sites More sharing options...
Aquaterion Posted January 9, 2015 Share Posted January 9, 2015 @Aquaterion, alternatively since replacing self did not work you could do. local function OnMoonChanged(inst, phase)endTheWorld:ListenForEvent("onmoonchanged", function(src, phase) OnMoonChanged(inst, phase) end) This will listen for the event on TheWorld instance, but push the instance of the monkey to the function. Well since I got it working I'm not gonna touch it for now, I spent too much time trying to fix something that I had already fixed but didn't realise, thanks though. Link to comment Share on other sites More sharing options...
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