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Hey you if you don't feel like reading a super boring, emotional story about why I'm so attached to Deckard and to this game's art style you may wanna skip 3 paragraphs, thank me later I'm kinda getting known around here for my long posts.

 

Hands up, who likes Deckard? Well I do. In fact Deckard is the agent I use the most and probably the one agent I never ever switch in my rooster (except in very, very, VEEEEERY rare playthroughs) and was a big responsible on my decision to buy invisible inc.

 

I used to be a F2P casual TF2 player I thought buying hats wasn't worth it and that steam games were waaay too overpriced (Have in mind that US dollars are really expensive in the land to the other side of the "Rio Grande" if you know what I mean. High five if you know where Im from) and 15 bucks even when it was on sale seemed to me like imposible.

 

but that art style those characters, Deckard, Internationalle were really mysterious to me I wanted to know more. So, that game sat on my wish list for a long time until one day I got my hands on a steam card and

thought: "Well buying that game will cost me more than half the credits of this card and that friend of mine told me NEVER to buy beta games but I want to know more. And that guys unfolded into one of the most thrilling games I've ever played and certainly the best investment I've done so far on steam. The buying of that game meant not only the opening to a world of awesome accessible games but it showed to me that companies do not always want to take your money and throw you away. Thanks Klei.

 

Well enough sentimental nonsense. Everybody complains about shalem being underpowered or banks being op or internationale's nerf and what not but what about deckard? what does he got that could make him unique, irreplaceable? Really after all your agents are fully upgraded he just offers one extra AP that's it.

 

Its not that much in fact using a stim I gives +4 ap which means deckard's ability can easily be replicated by an item, of course you won't get +4 ap EVERY turn but still (And, yes, I know you can get a piercing scanner and get shalem's ability too but shalem's rich, your argument is invalid) and It seems like abilities that give you few to none or "temporary" adventages are a common problem in this game's beta for example anybody remembers the useless "martial training" shalem used to have. yep, pretty useless I avoided using him for a long time because of that ability.

 

But I am not in here only to complain. I am in here because I want to give a hand to those who gave me a hand. In this case the developers. Now I will be talking directly to you devs and to you players. Have you ever considered how running creates a "noise radius" and that doing that draws guards or triggers sound bugs? (btw what does hacking those even do???) also, there is no item that can make you silent while running and deckard's augment is supposed to make him SILENT. Well I propose deckard should get some kind of intermediate moving mode for example "jogging" or "sprinting" he may not get the full +4 AP boost but the noise radius is reduced by half maybe? this way he becomes more of a scouting agent (just as he was always intended right devs?)

 

Now why getting a third moving mode? I'll give you a good reason: because of gameplay mechanics allow me to explain. While having an almost silent running agent this ability in the end proves to be just as harmful as it is helpful since running attracts guards and sometimes the only way to move a stationary guard that would other wise shoot you is by running and making noise for him to investigate (or Ping but not everyone carries that) so in case Deckard gets in such a sticky situation he is not limited in his "Noise-making-distracting tactics" (yeah, I think I just broke english language) 

 

this is just a suggestion but I do think that, despite being my favorite agent, Deckard is very under powered, he may even be the most under powered agent of all and being the first agent you'll use he should be the most reliable just as lock pick is among hacking programs, not the best but certainly the most reliable, except deckard is not in the agent's case and offers very little convenience in a game where you are very limited and you need to get as much as you can from very little

 

Wow, that was a very long post, sorry for burning your eyes in this way but I felt like I had to talk about this idea I had. Please fell free to post your opinions on such an awesome character as deckard. If you think you have a better idea than I do post it! don't be shy remember we must help the developers help us enjoy the game by posting our suggestions. Thanks for reading, and have my personal high-five if you actually read through all enormous  post that's quite an achievement. 

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Well enough sentimental nonsense. Everybody complains about shalem being underpowered or banks being op or internationale's nerf and what not but what about deckard? what does he got that could make him unique, irreplaceable? Really after all your agents are fully upgraded he just offers one extra AP that's it.

 

Opinions.

 

Shalem can kill anything from the start (2 AP) for reasonable price (200$ per bullet). If you have him from the start he's the most powerful character of them all with no investement into him whatsoever. His augment also makes him very useful for all kinds of weapons. He can make 2 AP out of 1 AP weapon. Or turn 0 AP into 1 AP at cost of 133 $ (and 33 cents) per bullet.

 

Banks can be easily replaced by upgrading Anarchy to level 2 and stealing secards (security cards) is very simple. It's a must have for each my agent.

 

Internationale is interesting as she can access equipment remotely, but without her scanner she operates at 50%. I really think her aug should do both. Maybe reduce number of her inventory slots at beginning to offset that?

 

Deckard... Yes, it's just 1 MP (movement point). He has a cloak, but then again if you have to use a cloak they you did it wrong and limited use of it (4 MP unitl invisibility breaks) makes it very situational. I like your idea of Deckard running silently. You could make it so this ability can only be activated once per X number of turns and last for a single turn. No need for another moving mode. Just give him an unique ability.

 

By the way, I like archived version of Deckard more than I like his default version. It has certain charm.

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Banks can be easily replaced by upgrading Anarchy to level 2 and stealing secards (security cards) is very simple. It's a must have for each my agent.

 

Stealing keycards is not the same as being able to unlock all red doors from the start.  First, you don't have to find and steal from a guard to open the door.  Second, it doesn't take an inventory slot.

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You know, as much as I do like Banks and her ability to unlock doors, I realized there may be an issue sometimes when you unlock a door.

 

Guards can use it too.

 

Now that isn't much of a major issue, as having more ways to move around is good and what not, but that gives everyone more ways to move around. Locked doors stay locked for everyone, and though more often than not, unlocking a door will be helpful for you, it does carry that risk. A small risk, but it's a risk all the same.

 

But yes, Deckard does have his quirks. He's definitely not an agent with a lot of extra capabilities, but he's a solid agent with a bit of extra movement at the start. And considering this game, you'll need ever movement you need for it.

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Stealing keycards is not the same as being able to unlock all red doors from the start.  First, you don't have to find and steal from a guard to open the door.  Second, it doesn't take an inventory slot.

 

For those 2 reasons I think Banks is overall the best agent to start. But there's something that annoys me about Banks: if a door decryptor can unlock a door on 3 turns (which is kinda too much time for me) and banks can open that same door immediately then it seems logical to me she should be able to open a vault door at the speed of a decryptor. Even more if the password is something as ridiculous as "Password123"

c'mon Banks! I don't know if you guys understand my congruency  comparison.

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Stealing keycards is not the same as being able to unlock all red doors from the start.  First, you don't have to find and steal from a guard to open the door.  Second, it doesn't take an inventory slot.

 

I know it's not the same, but I can have something almost as good with minimal investment. When you compare it to Shalem you need to invest a lot just to match him. For these reasons Banks is the worst agent for me.

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I know it's not the same, but I can have something almost as good with minimal investment. When you compare it to Shalem you need to invest a lot just to match him. For these reasons Banks is the worst agent for me.

 

But Shalem literally has nothing that other agents can't do, as you can pick up a +1 Armor Piercing augment for anybody. I feel like it's a complete waste of an augment slot, personally.

 

His rifle is nice, but there are other comparable (and better) weapons, and killing people is generally more trouble than it's worth most of the time. 

 

Then again, Nika has become by far my favorite (would LOOOOVE to see an Archive version for her, Klei!), but I think it may just be her soviet superbadass persona.  Of course, attacking twice per turn is pretty much irreplaceable as well.  : )

 

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Same can be said about many other agents as well. Few of them have some really unique abilities that can't be replaced by items.

 

Not on the same level, though.  For every single other agent, you'd have to either take up an inventory slot or use a slightly altered version to achieve what their augment does.

 

For Shalem, you can get the exact same augment, period.  Seems like a waste of a character once you have a little cash saved up.

 

I can take Nika, give her Armor Piercing Aug and Armor Piercing weapon, and boom, she's Shalem but twice as good.  And hotter.

 

Deckard's Augment is also pretty lackluster.  I mostly view Deckard and Shalem as beginner-type characters, they start out pretty awesome right out of the box but as the game progresses, both can be completely forgotten and your team would probably be much better off for it.  A shame since both of these guys have really cool artwork and history.

 

Just my opinion, of course.  Really not trying to start trouble or offend anyone or anything.  <.<

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Most agents do have at least one thing that's really unique, though. Nika, Internationale, Banks, Xu, and archive Xu all have totally unique implants that aren't replicated by anything else in the game. Archive Internationales computer is way different in usage than the others, and alt Banks Econ chip is a game changer.

Deckard and Shalem are lame and uninteresting, even with their archive variants. They could use something nice and interesting, or at least not be as useless in their usage.

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Deckard and Shalem are lame and uninteresting, even with their archive variants. They could use something nice and interesting, or at least not be as useless in their usage.

 

On the gameplay aspect, I totally agree with you but the artwork and story of these two characters are among the most mysterious. I would really love to see this guys have a little bit more of... love (No pun intended) But since we are so close to 1.0 I must sadly accept that the odds of such rebalance happening are pretty much null (well probably, I shouldn't speak beforehand). But really, who knows what the devs are actually planning?

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