AzuredreamsXT Posted January 7, 2015 Share Posted January 7, 2015 So the only built in goal of the game, besides just surviving, is to collect Things and create a portal out of the world.I imagine there are some good items and resources in the caves and ruins that would help you survive and become stronger, which in turn would make exploration of the surface to find the thing components easier, but I would also imagine the dangers of caves and ruins outweigh whatever unique benefits would be found down there.Am I wrong on that? Also, can anyone please explain the difference, in crystal clear terms, of the difference between using Maxwell's Door, and using the portal from a completed Wooden Thing? Thanks so much in advance Link to comment Share on other sites More sharing options...
Catweaselcrow Posted January 7, 2015 Share Posted January 7, 2015 You aren't wrong, but it really doesn't take long to reach a stage where you have "beaten" the game, and the caves and ruins give you something else to do, and new challenges and scenery. Maxwell's Door is the entry into Adventure Mode. Using the Teleportato device takes you to a fresh survival world with the same creation settings as the current one. Link to comment Share on other sites More sharing options...
AzuredreamsXT Posted January 7, 2015 Author Share Posted January 7, 2015 I wish there was something in the caves and ruins that tied in to a built-in goal for the game (like escaping the world). Thanks for the reply though! Link to comment Share on other sites More sharing options...
Catweaselcrow Posted January 7, 2015 Share Posted January 7, 2015 Yeah, that would have been cool, but because caves and ruins were bolted on several months after the games' release, they've always been a totally optional part of the gameplay. If they changed the Teleportato device so that you couldn't jump worlds (in Survival mode) unless you had a Guardian's Horn in your inventory, the game would play out somewhat differently. Link to comment Share on other sites More sharing options...
Petzi Posted January 9, 2015 Share Posted January 9, 2015 Why would you want to use the Teleportato is my question. Link to comment Share on other sites More sharing options...
AzuredreamsXT Posted January 9, 2015 Author Share Posted January 9, 2015 To get to harder worlds (I previously thought using it won you the game by escaping back to Wilson's home world) Link to comment Share on other sites More sharing options...
Catweaselcrow Posted January 10, 2015 Share Posted January 10, 2015 Why would you want to use the Teleportato is my question. Usually because you run out of certain non-renewable resources, and a fresh world gives you a fresh supply. Gears, thulecite, and Guardian horns are 3 example that come to mind. (Yes, I know gears are renewable, but endless chasing of tumbleweeds gets very old after a while). Your existing world may not have a Pig King, or certain resources are a very long way from your base. It's just as easy to jump worlds as it is to recreate a large base. Link to comment Share on other sites More sharing options...
Nynten Posted January 15, 2015 Share Posted January 15, 2015 Caves and ruins are fun and give sweet items. Do they need a purpose? Link to comment Share on other sites More sharing options...
AzuredreamsXT Posted January 17, 2015 Author Share Posted January 17, 2015 Caves and ruins are fun and give sweet items. Do they need a purpose? What items do the caves (not ruins) provide? This would likely incentivize me to go down there Link to comment Share on other sites More sharing options...
Nynten Posted January 17, 2015 Share Posted January 17, 2015 What items do the caves (not ruins) provide? This would likely incentivize me to go down there Well bat wings for bat bats, beardlords which are the best sorce of beard hair, and rock lobsters so you can never worry about having to fight anything ever again. Link to comment Share on other sites More sharing options...
Catweaselcrow Posted January 17, 2015 Share Posted January 17, 2015 Also, if you have set certain things to "None" in your world generation settings (like spiders, berry bushes, or trees, for example), they will all still spawn in caves (which are completely unaffected by world gen options). So if you have set some things to not spawn on the surface for extra challenge, you may be able to get them by going into the caves. Link to comment Share on other sites More sharing options...
hotflungwok Posted January 23, 2015 Share Posted January 23, 2015 I go down there for the gems & thulecite to make bitchin magic items. And the large piles of nightmare fuel. And killing shadow monkeys. Also because playing matador with the rhinos so they knock all the statues down for you is fun. Link to comment Share on other sites More sharing options...
tetrified Posted January 25, 2015 Share Posted January 25, 2015 What items do the caves (not ruins) provide? This would likely incentivize me to go down there I found it largely.. disappointing. I gave an in depth explanation as to why here. Link to comment Share on other sites More sharing options...
RudeBoyTom Posted January 27, 2015 Share Posted January 27, 2015 Why would anybody have a problem with more content? Especially if this "more content" is completely optional.The purpose of exploring caves and ruins is to have fun. Link to comment Share on other sites More sharing options...
AzuredreamsXT Posted January 28, 2015 Author Share Posted January 28, 2015 I just prefer goal driven gameplay, but I guess DS has no goal really beyond surviving (and it seems like once you get past the first year, you can essentially go on forever). I consider collecting the teleportato pieces and completing adventure mode "winning", and caves and ruins don't really offer anything that outweighs the risk to assist in achieving those goals. Link to comment Share on other sites More sharing options...
StaypuftMMM Posted February 16, 2015 Share Posted February 16, 2015 Caves and Ruins definitely aren't essential to surviving Don't Starve. I look at them as a way to extend interest in your current world by introducing new scenery, mobs, items, etc. In addition to this, they offer new adventures, while not mandatory, adventures none the less. Do not go where the path may lead, go instead where there is no path and leave a trail -Ralph Waldo Emerson Link to comment Share on other sites More sharing options...
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