Dleowolf

[Tutorial] Using Extended Sample Character Template

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This guide is super awesome! It looks really straight forward and you explain everything really well. 

 

I've been using the extended template for a few days and it's really useful, the things it adds are really cool. It's just a little beyond me though, and this guide certainly helps clear up a lot.

 

Thank you so much Dleowolf!

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Great template - it's incredibly helpful, the guide is very well laid out. This is really just the best thing I could have found for my purposes.

 

I'm experiencing issues trying to create a character for DST, however - maybe it's just because I'm a beginner and can't identify problems that would be obvious to others. 1.0.2 is working fine for creating basegame characters, but 1.1 doesn't seem to be working; it crashes in basegame and I haven't been able to test it out in DST yet. Any help or advice you'd have would be really appreciated.

 

Thanks for your time, this is a great resource. c:

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Great template - it's incredibly helpful, the guide is very well laid out. This is really just the best thing I could have found for my purposes.

 

I'm experiencing issues trying to create a character for DST, however - maybe it's just because I'm a beginner and can't identify problems that would be obvious to others. 1.0.2 is working fine for creating basegame characters, but 1.1 doesn't seem to be working; it crashes in basegame and I haven't been able to test it out in DST yet. Any help or advice you'd have would be really appreciated.

 

Thanks for your time, this is a great resource. c:

 

1.1 is only for Don't Starve Together while 1.0.2 is only for single player Don't Starve. The resulting compiled animations are identical though.

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Good Morning! Thankyou so much for publishing this, it's been a huge help! =D I was gutted when I found out my RoG character wouldn't work in DST.

 

I have one question though, if you'd be so kind. Is it possible to export the files from Spriter directly to a sprite sheet? Or do I have to align the images manually? I'm trying to create characters for myself and friends & it would save a lot of time and aggro if the former is possible. (Damned overlap!)

 

Thankyou very much in advance. ^_^ 

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Good Morning! Thankyou so much for publishing this, it's been a huge help! =D I was gutted when I found out my RoG character wouldn't work in DST.

 

I have one question though, if you'd be so kind. Is it possible to export the files from Spriter directly to a sprite sheet? Or do I have to align the images manually? I'm trying to create characters for myself and friends & it would save a lot of time and aggro if the former is possible. (Damned overlap!)

 

Thankyou very much in advance. ^_^ 

 

You can use TEXTool to export sprite sheet textures from anim\esctemplate.zip. However, inserting a custom sprite sheet back inside the .zip will likely result in clipping.

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Hi! Thank you SO much for this tutorial, I really appreciate it.

Though, it seems I'm doing something wrong: My game keeps crashing everytime I enable my mod. Mod itself shows up right in mod menu but when I proceed to click "I understand" (after mod installed) it just stops working. Any suggestions?

 

Oh, and sorry for my bad english - it's my third language. 

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Thank you so much for the tutorial! and supplying such a nice base. I'm really sorry to have to bug you I'm sure my problems are like super obvious but this is my first mod and I cant seem to get around it which is super frusturating. I followed the first steps in renaming my character, all the way until I have to compile(I am modding for dst and I moved the file over into the dont starve single player mods folder) BUT when I clicked autocompiler it went(super fast mind you like I couldnt even read what it was saying) and when I double checked the folder(anim, which I'm assuming should have something in it if sucessfully compiled) it had nothing. I've tried redoing the process two times and still no cigar.

also when I enable the mod in Dst or ds its all good to go and then I pull up the pick your character thing and nada..

I unzipped the files, so I dont know if thats my issue because they were rar or not.. idk I'm a super noob

I already have all of my textures down and everything using the templates you generously provided and spriter, so I think thats pretty much good to go... I hope. please help I'm like super dumb ackkk

 

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Hi! Thank you SO much for this tutorial, I really appreciate it.

Though, it seems I'm doing something wrong: My game keeps crashing everytime I enable my mod. Mod itself shows up right in mod menu but when I proceed to click "I understand" (after mod installed) it just stops working. Any suggestions?

 

Oh, and sorry for my bad english - it's my third language. 

 

 

Thank you so much for the tutorial! and supplying such a nice base. I'm really sorry to have to bug you I'm sure my problems are like super obvious but this is my first mod and I cant seem to get around it which is super frusturating. I followed the first steps in renaming my character, all the way until I have to compile(I am modding for dst and I moved the file over into the dont starve single player mods folder) BUT when I clicked autocompiler it went(super fast mind you like I couldnt even read what it was saying) and when I double checked the folder(anim, which I'm assuming should have something in it if sucessfully compiled) it had nothing. I've tried redoing the process two times and still no cigar.

also when I enable the mod in Dst or ds its all good to go and then I pull up the pick your character thing and nada..

I unzipped the files, so I dont know if thats my issue because they were rar or not.. idk I'm a super noob

I already have all of my textures down and everything using the templates you generously provided and spriter, so I think thats pretty much good to go... I hope. please help I'm like super dumb ackkk

Yeah, the game will crash if the compiled builds don't show up in the anim folder. Sometimes the autocompiler pretends the scml project doesn't exist. This seems to happen to some people, and I don't quite understand why.

 

There's an alternative way to compile by using scml.exe in the mod_tools folder directly. Start you Command Prompt, and type the path of scml.exe, the path to your .scml file, and the path to your mod folder.

It should look something like this:

"C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\scml.exe" "C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods\extended sample character\exported\esctemplate\esctemplate.scml" "C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods\extended sample character"

If this works for you, I'll update the tutorial to include this.

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I figured out that problem; I guess my computer is finnicky but i had the folder inside the folder; (ex. extended sample character>extended sample character>anim, big port, etc) now it compiles and the character appears on the character selection screen; once trying to log in as that character this lovely thing pops up:

http://fc09.deviantart.net/fs71/i/2014/354/e/4/pain_in_my_ass_yo_by_attalyx-d8ahc9p.png

here is pretty much everything else I'd assume could possibly interfere with it (ranging from her ds character skin, my dst log, etc)

http://sta.sh/2dpbkkdvp50?edit=1

thank you so much for you help haha I'm getting so frusturated by my own stupidity @_@

 

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I figured out that problem; I guess my computer is finnicky but i had the folder inside the folder; (ex. extended sample character>extended sample character>anim, big port, etc) now it compiles and the character appears on the character selection screen; once trying to log in as that character this lovely thing pops up:

http://fc09.deviantart.net/fs71/i/2014/354/e/4/pain_in_my_ass_yo_by_attalyx-d8ahc9p.png

here is pretty much everything else I'd assume could possibly interfere with it (ranging from her ds character skin, my dst log, etc)

http://sta.sh/2dpbkkdvp50?edit=1

thank you so much for you help haha I'm getting so frusturated by my own stupidity @_@

 

The problem might caused by the capitalization. So, esctemplate to mangle, and ESCTEMPLATE to MANGLE.

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The problem might caused by the capitalization. So, esctemplate to mangle, and ESCTEMPLATE to MANGLE.

 

Oh I'm dumb lol, I adjusted everything and triple checked... but you guessed it; now im having the same issue as Nightingamer. I ran the cmd, tried pulling it up again and crashed again (All the files are there also) man this just isn't my game. Thank you for being so patient with me! I really want to get this down.

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Oh I'm dumb lol, I adjusted everything and triple checked... but you guessed it; now im having the same issue as Nightingamer. I ran the cmd, tried pulling it up again and crashed again (All the files are there also) man this just isn't my game. Thank you for being so patient with me! I really want to get this down.

 

Could you post your crash log again?

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I'm having a problem that when I try to launch the game, either Don't Starve or DST, the compiler will not add any files to the anim folder. It did one time originally, but it will not do it again. I've tried everything I can, tried using the command prompt line you provided, restarting from scratch numerous times, but no matter what I do I cannot get the autocompiler to do anything with the files. Do you know what I can do to fix this?

Edited by TheFriday

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I'm having a problem that when I try to launch the game, either Don't Starve or DST, the compiler will not add any files to the anim folder. It did one time originally, but it will not do it again. I've tried everything I can, tried using the command prompt line you provided, restarting from scratch numerous times, but no matter what I do I cannot get the autocompiler to do anything with the files. Do you know what I can do to fix this?

 

What happens when you use the command prompt line? Did you edit the paths to how it's located on your computer?

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Yes, I change the it so that it matches my directory. Which turns out to be;

 

"C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\scml.exe" "C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods\thefday\exported\friday\friday.scml" "C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods\thefday"

 

Which gives me the error;

 

ERROR: Missing image 'face/face-14.png' referenced by 'friday.scml'.

 

I also tried adding a face-14.png image, but it still gave me the same error.

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In the images and bigportraits folder, there should be a .tex and .xml for every .png, which should have been created by the compiler. If they are there, perhaps open the .xml files with a text editor to see if it says "mangle.tex" instead of "esctemplate.tex".

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In the images and bigportraits folder, there should be a .tex and .xml for every .png, which should have been created by the compiler. If they are there, perhaps open the .xml files with a text editor to see if it says "mangle.tex" instead of "esctemplate.tex".

 

They are there and when opening each of them they all are mangle.tex

 

EDIT: All is well! I managed to fix it by just recaching everything thank you so much for you help!

Edited by Attalyx

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Yes, I change the it so that it matches my directory. Which turns out to be;

 

"C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\scml.exe" "C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods\thefday\exported\friday\friday.scml" "C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods\thefday"

 

Which gives me the error;

 

ERROR: Missing image 'face/face-14.png' referenced by 'friday.scml'.

 

I also tried adding a face-14.png image, but it still gave me the same error.

 

That's strange. If you open friday.scml with a text editor, you should be able to find this line:

  <file id="14" name="face/face-14.png" width="200" height="200" pivot_x="0.542747" pivot_y="0.570502"/>

It should look like this. Other than that, I have no idea why your face-14.png is being ignored.

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Yeah, that's what it shows, just as you said.

 

        ...

        <file id="13" name="face/face-13.png" width="200" height="200" pivot_x="0.542747" pivot_y="0.570502"/>
        <file id="14" name="face/face-14.png" width="200" height="200" pivot_x="0.542747" pivot_y="0.570502"/>
        <file id="15" name="face/face-15.png" width="200" height="200" pivot_x="0.542747" pivot_y="0.570502"/>
        ...
 
What am I looking at to fix this?

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Hi! Thank you SO much for this tutorial, I really appreciate it.

Though, it seems I'm doing something wrong: My game keeps crashing everytime I enable my mod. Mod itself shows up right in mod menu but when I proceed to click "I understand" (after mod installed) it just stops working. Any suggestions?

 

Oh, and sorry for my bad english - it's my third language. 

Hey,

I had the same issues so I made a solution for everyone.

I wrote this helper file https://www.dropbox.com/s/a4iymoy1obfvi7f/compiler.cmd?dl=0. (you can edit it to check it's content it's really small)

Just drag your character's folder onto the compiler.cmd and it will compile it (you must have steam installed correctly and downloaded the don't starve mod tools via steam)

 

@OP you can include this if you want (it works for renamed folders and modified folder structure).

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Can anyone tell me what exactly all those files do? It's really a pain in the arse. For example in the foot folder, what are all these foot-images specifically for? I don't want to test it until I randomly see what I draw.

 

And the facial expressions, why is there a black and white image? And in what situations do they all activate? Is there any guide?

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Hey, Dleowolf! It's great that you're finally making a guide for your fantastic template, but I think your tutorial could use some streamlining. Since you already recommended Notepad++ as your text editor, a better way to replace all of the esctemplate text is to do something like this:

 

notepad___replace_by_dragondeplatino-d8a

(The full directory is "C:\Program Files (x86)\Steam\SteamApps\common\dont_starve\mods\yourcharacter" and you get to this menu by pressing ctrl+H)

 

This won't replace the esctemplate inside the build.bin, but it will handle everything else in one easy step. Oh, and remember to do it for ESCTEMPLATE/YOURCHARACTER too. You can use this image if you want.

Edited by DragonDePlatino

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is this up to date because i know today or yesterday it updated and all my other mods stopped working and this just crashes 

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