Developer jamesl Posted December 16, 2014 Developer Share Posted December 16, 2014 Hey everyone, Holy Shalem, it's almost 2015! As we get closer and closer to Invisible Inc's full release we want to keep you guys up to date with what's coming up for Invisible during the remainder of Early Access. For the next couple months, we're going to continue releasing updates on a biweekly basis as we have been during early access so far, until around the middle of February. These are going to be the same types of updates as you have already experienced: new items, new characters, new missions, and balance changes. Starting in February, we'll be working on one last major update that we can’t fit into a biweekly schedule. Throughout Early Access, we’ve been tuning the core gameplay loop, but the game itself has an arc that we’ve always envisioned that you may have already seen hints of here and there. For our final update, we will be adding in huge features like the final mission(s), the full story arc, and new tougher enemies. During this time, we’ll still be watching the forums as always and we may patch in some hotfixes for major bugs; but as a whole, our major focus will be on launch. Our target date for launch is Spring 2015 barring any unforeseen issues (discerning readers may remember that we've said Early 2015 in the past -- now that we're closer to launch, we've gotten a better idea of when that is). This plan lets us do two very important things. First, we can build out a bigger experience that is difficult to do in biweekly segments, and second, it allows everyone to experience the full game at the same time -- at launch! We can't wait for the chance to show you guys Invisible, Inc. as the full and polished experience we've always envisioned. With all the changes and improvements you guys have helped us make, we really feel you are in for a remarkable experience. Thank you for being a member of the Invisible, Inc. community -- your feedback, discussion and suggestions have been invaluable, keep ‘em coming! Link to comment Share on other sites More sharing options...
MycoLogical Posted December 16, 2014 Share Posted December 16, 2014 Looking forward! Link to comment Share on other sites More sharing options...
RizzleQ Posted December 17, 2014 Share Posted December 17, 2014 I'm always hyped for each update. You keep 'em coming and we'll keep the feedback coming! Link to comment Share on other sites More sharing options...
Seekar Posted December 17, 2014 Share Posted December 17, 2014 Will the 'final missions, story arc and new tougher enemies' be playtested by us, or will they remain a "surprise"? Link to comment Share on other sites More sharing options...
CowKillur Posted December 17, 2014 Share Posted December 17, 2014 Can we expect any voices from the agents? They only have to be the line they say in the beginning of a mission or maybe a fainting sound when shot by a guard.I't would really add more feel to the game IMO. Link to comment Share on other sites More sharing options...
Developer jamesl Posted December 17, 2014 Author Developer Share Posted December 17, 2014 Can we expect any voices from the agents? They only have to be the line they say in the beginning of a mission or maybe a fainting sound when shot by a guard.I't would really add more feel to the game IMO. We don't have any plans to voice the agents during missions. We had some test voices in an internal build once, and we figured out that they sounded very weird unless they had a lot of variations and voice responses to various situations (otherwise the voice clips seemed too sporadic and out of place). Giving every agent a full array of voice would be a huge undertaking for our team, and we'd rather spend that time making sure that the game has tons of replayability and the gameplay is the best we can make it. Will the 'final missions, story arc and new tougher enemies' be playtested by us, or will they remain a "surprise"? Our current plan is to debut the final missions and story arc in the release build. So far, we've had a lot of success giving you guys the core gameplay and iterating on it over and over again based on your feedback. But we think the final mission and story arc will be better served by a holistic approach that really lets us give you guys our complete vision for those specific parts rather than using the piecemeal iterative design method that works well for other parts of the game. Link to comment Share on other sites More sharing options...
shigad Posted December 17, 2014 Share Posted December 17, 2014 is this a new character in that teaser? Link to comment Share on other sites More sharing options...
5thHorseman Posted December 17, 2014 Share Posted December 17, 2014 is this a new character in that teaser? I thought it was Malory Archer Central. Link to comment Share on other sites More sharing options...
shigad Posted December 18, 2014 Share Posted December 18, 2014 I thought it was Malory Archer Central.me too... central as an agent in a story mission sounds super mega awesome. Link to comment Share on other sites More sharing options...
Developer jamesl Posted December 18, 2014 Author Developer Share Posted December 18, 2014 > : D Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted December 18, 2014 Share Posted December 18, 2014 Guys, they pulled out the evil face. I don't think she's going to be a playable character.Also, Reguarding the OP: That seems amazing. I just wish I was better at the game so I could tell that the bloody heck you're talking about. Link to comment Share on other sites More sharing options...
yossarian Posted December 18, 2014 Share Posted December 18, 2014 Maybe Central betrays you! Link to comment Share on other sites More sharing options...
Daled Posted December 18, 2014 Share Posted December 18, 2014 Hyped as I always been for Invisibile Inc., and even if it's off the scope of the game I still dream for a bit of base building in sandbox mode. Sorry I can't help myself The screenshot seems to be located on the plane where Incognita is stored and the agent are transported between missions, maybe there will be a mission on board. Link to comment Share on other sites More sharing options...
TAPETRVE Posted December 19, 2014 Share Posted December 19, 2014 Is Central now her official name, or does she still go by Gladstone? Link to comment Share on other sites More sharing options...
Sirouhei Posted December 20, 2014 Share Posted December 20, 2014 Are psionics still in the plans? Link to comment Share on other sites More sharing options...
Potatoe007 Posted December 23, 2014 Share Posted December 23, 2014 is that a new place like the a new place like top of some building ??? Link to comment Share on other sites More sharing options...
Shirsh Posted December 23, 2014 Share Posted December 23, 2014 is that a new place like the a new place like vault-room at bottom of some underground abyss ??? Link to comment Share on other sites More sharing options...
ScienceMachine Posted December 26, 2014 Share Posted December 26, 2014 Are psionics still in the plans?This please. This so very much, please! Link to comment Share on other sites More sharing options...
RandyRanderson Posted December 29, 2014 Share Posted December 29, 2014 This sounds awesome. Can't wait! Link to comment Share on other sites More sharing options...
ErlKing Posted December 31, 2014 Share Posted December 31, 2014 Happy New Year! (yep, its already here at my place) Link to comment Share on other sites More sharing options...
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