Jump to content

TexTools for Mac


Recommended Posts

I'm trying to dabble in modding, but for the life of me I can't find this "TexTools" thing I'm supposed to use. I've searched through several guides and the only ones I can find are for Windows or dead links. I tried searching the web but I found nothing as described by said guides.

Link to comment
Share on other sites

EDIT: I'm going to rephrase that.

 

I have very limited skill with coding, so I have no idea where to begin. I went into the ktech file where I found several lines of script. From what you said, I'm supposed to stick a certain command line into the configure terminal in order to change a png to a tex file. Is that correct? Trouble is, even after looking at the README I can't figure out how I'm supposed to compile this. And am I supposed to name the png files something specific? I read somewhere about "atlas-0."

 

I'm not asking anyone to hold my hand, but to someone who's never written code before can someone at least throw me a bone?

Link to comment
Share on other sites

EDIT: I'm going to rephrase that.

 

I have very limited skill with coding, so I have no idea where to begin. I went into the ktech file where I found several lines of script. From what you said, I'm supposed to stick a certain command line into the configure terminal in order to change a png to a tex file. Is that correct? Trouble is, even after looking at the README I can't figure out how I'm supposed to compile this. And am I supposed to name the png files something specific? I read somewhere about "atlas-0."

 

I'm not asking anyone to hold my hand, but to someone who's never written code before can someone at least throw me a bone?

What you need to do first is compile ktools. For that, you'll need XCode, CMake and ImageMagick. XCode is the set of developer tools/programs offered by Apple and downloaded from their official website or from the App Store (unfortunately it's a fairly large download, since Mac OS X comes without any dev tools); just make sure to install a version of XCode matching your OS X version. CMake is also a binary download. The recommended way of installing ImageMagick is via MacPorts (which is itself a binary download). Once MacPorts is installed, type

$ sudo port install imagemagick
which should download and install imagemagick automatically (do not type the '$', this is just used to indicate you should type it in a terminal). Once these dependencies are taken care of, enter the ktools directory in a terminal (i.e., "cd" to it) and type

$ ./configure && make
as instructed in the README.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...