Infrared Beam Emmiter


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Infrared Beam Emmiter was hacked and I am able to toggle it between active and inactivate. Guard is standing in line of beams. Each time I activate the beam the Alarm raises by one. Is this intentional?

Inactivate: http://cloud-4.steampowered.com/ugc/31852200315492670/26C0A646B149AC4E813D92A6FBEA9014AFB7D407/

Active: http://cloud-4.steampowered.com/ugc/31852200315489535/D3B8F6835B2349BD5BCD4C14ED3EC71AB136EA15/

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I was going to submit this too but forgot. It does not seem reasonable that hacking the emitter would trigger alert level increases for guards. If anything, it should alert YOU when a guard walks through.

Lol exactly.

But realistically gameplay wise (I know these words don't go together) it shouldn't do anything if a guard walks through them. It's literally the game exploiting a mechanic to troll us.

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Infrared Beam Emmiter was hacked and I am able to toggle it between active and inactivate. Guard is standing in line of beams. Each time I activate the beam the Alarm raises by one. Is this intentional?

Inactivate: http://cloud-4.steampowered.com/ugc/31852200315492670/26C0A646B149AC4E813D92A6FBEA9014AFB7D407/

Active: http://cloud-4.steampowered.com/ugc/31852200315489535/D3B8F6835B2349BD5BCD4C14ED3EC71AB136EA15/

 

Lol, I forgot to mention that in the test I did earlier. The exact same thing happend during the test. Sins I created a room, including a patch with lasers, I thought it was just a mod bug, because the first time it was misaligned and the the guard walked vertically through the laser, which was 4 tiles, so the tracker also raised by 4 (and he went back too!)

 

Sins Infrared detects body heat, it technically is working as intended. So, don't do that. There is also no reason four you to do that. You might have hacked and disabled it, but when turned on it is still wired to their system. Right?

 

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Lol, I forgot to mention that in the test I did earlier. The exact same thing happend during the test. Sins I created a room, including a patch with lasers, I thought it was just a mod bug, because the first time it was misaligned and the the guard walked vertically through the laser, which was 4 tiles, so the tracker also raised by 4 (and he went back too!)

Sins Infrared detects body heat, it technically is working as intended. So, don't do that. There is also no reason four you to do that. You might have hacked and disabled it, but when turned on it is still wired to their system. Right?

True but surely once hacked it's technically ours now. If that were the case after hacking everything then the turrets would still fire at us and even cameras will carry on alerting guards when we walk in front of them.

Edit: unhacked then fair enough, it would actually force us to spend power to hack it. A suggestion would be to change the way the beams work after being hacked to our advantage. Maybe have it so once hacked and a guard walks through the beams we can track their movement for a set number of tiles.

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A suggestion would be to change the way the beams work after being hacked to our advantage. Maybe have it so once hacked and a guard walks through the beams we can track their movement for a set number of tiles.

 

maybe it would work like a security camera (in the mean that it works the same but you are the one attached to it, not them).

You might have hacked and disabled it, but when turned on it is still wired to their system. Right?

if you hacked it, it is wired to your system. you could say that the cameras are still wired to their system after you hack 'em, but alarm level doesn't go up when you walk past a hacked camera

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  • Developer

Any type of laser emitter will automatically deactivate when the owner walks through it.  So guards will not trigger lasers that they own, and ditto for the player (eg. if the emitter is hacked).  Quick tip: you can use this feature to get through lasers without hacking them by dragging guard bodies through.

 

However, once a laser IS tripped, the effects are the same whether tripped by a friendly or an enemy unit, which is why the alarm still rises when a guard trips an infrared emitter that you own.  We realize that this makes it somewhat pointless to have control over an infrared emitter's active state, and it's something we're looking into addressing.

 

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