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Is WX OP or is it just me?


Reaux

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He can eat gears and upgrade a maximum of 15 times, while receiving massive benefits to health, hunger, and sanity (good for if you're going insane from fighting a lot early on, or if you're low on health). The gears never spoil, so they're a good emergency food source. I play RoG indefinitely so there are way more clockworks for me to kill, which means I can use all the gears in the first world to upgrade to my maximum, and then jump ship and head to the next world where I can use the gears for ice boxes and fling o matics. At his maximum he has 200 hunger, 400 health, and 300 sanity. This amount of health allows me to take massive beatings from strong creatures.

 

On top of that, he can eat stale and spoiled food and still receive the benefits as though it were fresh (pair that with the ability to eat gears, and you should never have problems starving). I never have to worry about eating something before it goes stale because the result remains the same even if it's on the verge of becoming rot.

 

His only drawback is he gets damaged in rain. But only slightly. That's only a problem during spring, though. But I always make it start in autumn anyway, and it may rain once or twice in autumn. So by the time spring rolls around, I'll have probably killed Deerclops and made the eyebrella. If not, I've probably killed a lot of tentacles and used their tentacle spots for a rain coat.

 

I honestly feel like there aren't enough drawbacks for WX unless he's just meant to be that powerful, or unless he's really only that powerful in RoG where there are more gears to get.

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He can eat gears and upgrade a maximum of 15 times, while receiving massive benefits to health, hunger, and sanity (good for if you're going insane from fighting a lot early on, or if you're low on health). The gears never spoil, so they're a good emergency food source. I play RoG indefinitely so there are way more clockworks for me to kill, which means I can use all the gears in the first world to upgrade to my maximum, and then jump ship and head to the next world where I can use the gears for ice boxes and fling o matics. At his maximum he has 200 hunger, 400 health, and 300 sanity. This amount of health allows me to take massive beatings from strong creatures.

 

On top of that, he can eat stale and spoiled food and still receive the benefits as though it were fresh (pair that with the ability to eat gears, and you should never have problems starving). I never have to worry about eating something before it goes stale because the result remains the same even if it's on the verge of becoming rot.

 

His only drawback is he gets damaged in rain. But only slightly. That's only a problem during spring, though. But I always make it start in autumn anyway, and it may rain once or twice in autumn. So by the time spring rolls around, I'll have probably killed Deerclops and made the eyebrella. If not, I've probably killed a lot of tentacles and used their tentacle spots for a rain coat.

 

I honestly feel like there aren't enough drawbacks for WX unless he's just meant to be that powerful, or unless he's really only that powerful in RoG where there are more gears to get.

well if you're making the game easier, why are you complaining about it being too easy with WX...

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WX78 is a rpg character if you think about it: He starts of really weak, barely exceeding basic survival needs. But by conquering bigger and bigger "dungeons", he gets better stats and access to better loot and armoury. Then he can head to more dangerous areas, for even greater loot, in order to prepare for the ultimative threat... dunno, dragonfly maybe?

 

Starting in autumn is like starting with a diamond edged katana. Don't complain to others about your own faults.

 

EDIT: The exact counter-piece to this idea is Wickerbottom by the way: Starting off with great advantages and unique skills, but meeting severe drawbacks mid-game. After you can deal with those - endgame essentially - she is a bit more powerful than most because of said skills, but only a bit.

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The automaton always struck me as weak and useless. It's very poor in the early game due to low stats and rain damage , and still needs to build an icebox and fling-o-matic , so it will take a lot of gears before he's on par with other characters. The bonus to stale food is negligible - it's trivial to keep it good with crock pots , drying racks or just a bird cage. Then you can re-arrange stacks to keep large amounts of food edible even longer. Wickerbottom never had any trouble with that.

 

Lightning strike ruins its limited sanity even faster , giving a movement bonus at a time when it needs to hide under trees to stop losing health. Too situational to matter.

 

The real OP characters are Wolfgang and Wigfrid. Wolfgang can achieve so much when fed , killing bosses and travelling faster. He can kill red and blue hounds instantly ! No amount of health will help WX-78 when it's stunlocked by hostile hordes.

Wigfrid can fight from the start , and does so much better in chaotic situations with tons of creatures. There's essentially no attrition thanks to the custom spear and battle helmet.

 

In theory , WX-78 would be better in caves in its final form thanks to the huge sanity reserve. But Wolfgang can just sleep early while gobbling up food , and Wigfrid regains health and sanity by killing things , to the point she can afford to eat monster meat ; because of her small reserve , nightmare problems tend to solve themselves. A large sanity reserve only means nightmares will persist and rabbits will remain black for ages.

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A large sanity reserve only means nightmares will persist and rabbits will remain black for ages.

Good points, although most of them are based on RoG.

 

A large sanity reserve only means nightmares will persist and rabbits will remain black for ages.

Sounds like you merely can't deal with sanity well enough, if you ever got that low with Wickerbottom & Co (spring rain excluded, that's truly though). It's very easy to pick some flowers, maybe make a garland, and before the next season you have a top hat and/or bees (and glommer).

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The real OP characters are Wolfgang and Wigfrid.

 Wolfgang?

 Wolfgang.

 Yes, he can achieve so much when fed.

So he is OP.

He can kill bosses.

Kill bosses?

Yea, kill bosses.

But...that's not OP...he needs a lot of food to get and stay in mighty for-

HE TRAVELS FASTER.

*gasp* O...ok...but that is only when he is in his mighty form...

HE IS OP!

NO HE IS NOT!

YES HE IS.

NO, HE IS BALANCED!

HE KILLS RED AND BLUE HOUNDS INSTANTLY!

Well...that depends on the weapon he uses. And that is still only when he is in his mighty form.

He is OP.

Oh well...I don't think so, but whatever...

...You know you are really annoying?

W-why?

You are taking a quote and changing it as you want. Who are you to do so?

I-I...

WHO ARE YOU TO JUDGE PEOPLE.

...look, I-

IF I SAY SOMETHING, WHY DON'T YOU JUST DISCUSS IT WITH ME AND NOT WITH YOURSELF?

...I-I...I thought this would be funny...

NO, IT'S NOT. IT'S SHAMEFUL.

...

GO AWAY NOW.

...I...

GO AWAY! GO BACK INSIDE YOUR BED, YOU DISGUSTING CREATURE!

...

...

...

.

Well...I think Wolfgang is balanced. To get his perks you must be at full hunger, which requires a lot of food as his hunger drops faster when he is in his mighty form. On the other hand, if he is starving, he gets weaker. That's pretty bad, considering you could be in winter, starving and being hunted by hounds.

His sanity drops faster too, making shadow creatures a more frequent problem.

 

If you can menage to use him well, he becomes really powerful. Otherwise, he is just normal or even underpowered.

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The real OP characters are Wolfgang and Wigfrid

 

I definitely agree that Wigfrid is hella OP. Her only drawback is the excessive amount of gold she needs. Meat is really easy to obtain with her.

 

well if you're making the game easier, why are you complaining about it being too easy with WX...

 

On the contrary, it would be tough with other characters; I always play on Default Plus which means there are less resources and more spiders. In addition I remove the touchstones as a personal challenge and means of motivation to build meat effigies.

 

Starting in autumn is like starting with a diamond edged katana. Don't complain to others about your own faults.

 

Call it OCD or whatever, but starting in spring is like counting from 1-4 but starting on 3 to me. It's out of sequence and is kinda like a pet-peeve I suppose. I mean, the world is meant to start in autumn or spring. So it's intended to, by default, have a chance to start in autumn anyway. I would just prefer it to guarantee a start from "the beginning" if you will.

 

Also, I'm not really complaining. I'm at day 150 and still nearly get my arse kicked. Dragonfly brutally wiped me out and hounds come in ridiculous numbers. All I'm saying is it seems like he can survive a lot better and handle everything a lot more efficiently than most other characters.

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He is the opposite of Wickerbottom. WX-78 has a short lifespan at early-game and mid-game but becomes self-sustaining at late-game. Wickerbottom is powerful at early-game to mid-game but does not last very long at late-game.

Anyway, Wes is still better than any of them.

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Reasons why I don't consider WX-78 to be OP:

 

- He doesn't get any damage buffs.

- Rain is a huge hinderance and annoyance for him.

- Being able to eat spoiled food is only a benefit at the beginning.  Nobody worries about spoiled food during the end game.

- Having larger food and sanity stats just means having a little more time to explore before needing to get supplies.  Most people find enough late game that the larger stats don't really make a difference.

- Gears might not spoil, but they are essentially finite since getting them from tumbleweeds is extremely rare.  This basically means that using gears late game is a temporary bonus.

 

Many of WX-78's pros are pretty negligent.  In the end, the stat bonuses are the only real thing that can be considered truly good, but I still wouldn't say they are overpowered.  Both food and sanity stats are easy to maintain for any character if you are a pro, so the fact that he has a larger stat won't matter.  His only really useful stat is the increased health which can help him survive a few encounters that most other characters would normally have a tough time with.

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One thing to be noted is that WX's abilities are almost entirely passive and can't be put to any kind of "active" use. While that's boring enough to dissuade me from playing him by itself, it also means that if you do manage to chew through his inflated health/sanity/hunger pool it becomes evident he's one of the worst contingency characters. Even Wes has some emergency distraction balloons. Just on principle I'm never going to seriously play a character who can just barely scrape by a Giant encounter by the skin of his teeth only to be finished off by impromptu fresh spring rain.

 

Honestly, I think WX needs work. Not so much just balancing but he doesn't "feel" very much like you're playing a robot. I'm not sure how this could be fixed without essentially creating a character that might as well be a different-but-parallel game (and the crapton of work that'd require), but I wouldn't get too attached to him in his current incarnation in any case.

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Well... I mean if you had to make a tier list, then yeah, Wx-78 would be pretty high up there just because having larger stat pools to deplete before death is nice, however I find Wigfrid and Wolfgang a bit better just because having the increased base strength lends itself to ending a fight faster which probably means your pools wont diminish as fast, if at all, in the first place compared to Wx.

 

Sure, you can always put a dark sword or a fresh hambat in the hands of Wx-78, but he's never going to be able hit as hard with it compared to Wigfrid or a fed Wolfgang.

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One idea I had is that the more gears WX consumes the more his appearance changes, similar to Wolfgang except permanent. There's another catch though -- the more gears he consumes the more of a "robot" he becomes. Eventually for instance he'd need to eat things like charcoal almost exclusively and eventually nightmare fuel at the top tier (whereupon he'd look more akin to one of the clockwork monsters). His sanity would be essentially permanently set to maximum and won't decrease anymore. Sounds great on paper but it turns beard hair into a difficult to acquire resource and closes off one avenue for nightmare fuel farming.

 

Going to a new world would reset it.

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One idea I had is that the more gears WX consumes the more his appearance changes, similar to Wolfgang except permanent. There's another catch though -- the more gears he consumes the more of a "robot" he becomes. Eventually for instance he'd need to eat things like charcoal almost exclusively and eventually nightmare fuel at the top tier (whereupon he'd look more akin to one of the clockwork monsters). His sanity would be essentially permanently set to maximum and won't decrease anymore. Sounds great on paper but it turns beard hair into a difficult to acquire resource and closes off one avenue for nightmare fuel farming.

 

Going to a new world would reset it.

 

Honestly this seems like way too drastic of a change of the character to me. It barely feels like WX at all.

 

And why would you even want to consume gears then? All it would do would be to limit you to one source of food and prevent you from getting certain items..

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Why exactly do you feel as if it's not like you're playing a robot? Is it because of the food he eats?

 

The food thing is one. Biofuel exists so we can let that slide, but the purpose of cooking the food is probably less necessary if he's not vulnerable to bacteria or parasites.

 

Another is sanity -- a common recurring science-fiction fan debate is whether robots can even be said to have minds in the traditional sense. Even if a robot was sentient, I wonder why they'd be vulnerable to the same weaknesses a human mind has. To even only just say he likely has a different operating system would be a vast understatement of the difference -- nonetheless, iOS isn't usually going to crash for the same reasons a Windows machine would, or in the same way. How he reacts to temperature changes would probably be different too because different machines have different tolerances of it.  

 

Finally, that certain monsters antagonize him makes no sense to me. I get that a number of them might fight WX-78 because he's on their territory, but quite a few seem carnivorous in some sense or are otherwise "hunting" him. A hound for instance would only need to bite him once to realize that he most certainly isn't potential food.

 

There might be other things but I think I made my point.

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The food thing is one. Biofuel exists so we can let that slide, but the purpose of cooking the food is probably less necessary if he's not vulnerable to bacteria or parasites.

 

Another is sanity -- a common recurring science-fiction fan debate is whether robots can even be said to have minds in the traditional sense. Even if a robot was sentient, I wonder why they'd be vulnerable to the same weaknesses a human mind has. To even only just say he likely has a different operating system would be a vast understatement of the difference -- nonetheless, iOS isn't usually going to crash for the same reasons a Windows machine would, or in the same way. How he reacts to temperature changes would probably be different too because different machines have different tolerances of it.  

 

Finally, that certain monsters antagonize him makes no sense to me. I get that a number of them might fight WX-78 because he's on their territory, but quite a few seem carnivorous in some sense or are otherwise "hunting" him. A hound for instance would only need to bite him once to realize that he most certainly isn't potential food.

 

There might be other things but I think I made my point.

 

Well I'm not all that educated in robotics myself so I can't really say much other than that WX is just a game character and he doesn't need to be perfectly realistic. Besides, maybe he was simply programmed and built like a human being; he even supposedly has an 'empathy module' (which doesn't work most of the time) among other things.

 

About the enemies, well I never really thought about that much myself but perhaps these mobs are simply hostile by nature and they don't necessarily hunt him for food (like the hounds).

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Well, by nature whether he "feels like a robot" is very subjective but mechanics-wise he doesn't seem much like one to me. I'm not saying that this is a problem by itself because it really isn't. 

But it is a bit of a problem that he's "boring", since his main perk offers nearly entirely passive benefits that cease being beneficial if he somehow burns through his expanded pools. So I figure if we're suggesting changes to him anyway, regardless of whether he's OP, I'd leave my thoughts on the table as to why I don't find him fun or interesting to play.

 

If someone does find him fun or interesting in his current form, I'm not trying to tell that they're wrong. Maybe they're just more easily immersed than I am.

 

 

EDIT: Though having given it some more thought, perhaps his expanded pools are somewhat robot-like given how infrequently he'll need to eat or sleep after enough gears.

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