pr1me Posted November 17, 2014 Share Posted November 17, 2014 I realize this sounds awfully ungrateful but I have a hearing issue that makes this particular sound almost painful to hear after a few minutes. I asked about this during beta and was instructed to comment out "containergotitem" and "gotnewitem" lines from dont_starve\data\scripts\prefabs\player_common.lua: --inst:ListenForEvent( "containergotitem", function(it, data) inst.SoundEmitter:PlaySound("dontstarve/HUD/collect_resource") end) --inst:ListenForEvent( "gotnewitem", function(it, data) if data.slot then Print(VERBOSITY.DEBUG, "gotnewitem: ["..data.item.prefab.."]") inst.SoundEmitter:PlaySound("dontstarve/HUD/collect_resource") end end)This worked for some time but either I'm doing it wrong or it just doesn't work the same anymore. I clearly don't have any coding knowledge but I'm willing to research if someone could kindly point me in the right direction. I have to play with the sound off most of the time because of this one thing. I'd love to be able to hear the rest of the game though. Link to comment Share on other sites More sharing options...
SeventhRat Posted November 17, 2014 Share Posted November 17, 2014 You probably have RoG, so it's in \dont_starve\data\DLC0001\scripts\prefabs\ Link to comment Share on other sites More sharing options...
pr1me Posted November 20, 2014 Author Share Posted November 20, 2014 I have like 150-some hours in this game. Its fantastic. It means a lot that I can enjoy it that much more now. Thank you so much. Link to comment Share on other sites More sharing options...
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