Random ideas that devs will never look at.


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- You can give tamed pigs backpacks and they work the same way as Chester does.

- Bearger should hibernate in caves during the Winter.

- In DST, ghosts should be able to posses skeletons and use them as temporary bodies. This can also be applied to Abigail.

- If you give a skeleton a resurrection amulet, they come to life and help you. Being around them though causes sanity drop. 

- As the librarian, you can make a book that resurrects skeletons from the graves. 

 

Tell me what you think!

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1) Pigs having backpacks makes sense, but it seems waaay too overpowered.

2) Bearger sleeping in caves... I don't know. I'm torn. I'm a big wuss and already find caves difficult enough with depth worms that I have to deal with... but what you're suggesting is a lot more accurate. Ughhhhh. I'm so TORN!

3) I think the skeleton reanimation for ghosts idea is brilliant - but I'd narrow it down to only your skeleton. After all, you don't hear about ghosts possessing dead things willy-nilly... do you?

4) I don't like the resurrection amulet for skeletons idea - but I wouldn't be against it going into a mod. Heck, I might even use that mod if it becomes available; I just don't think it fits the vanilla game. In vanilla, I think that Wendy should be the only character to have a dead person fighting for her.
 

5) See above.
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On a side note, I wouldn't go about using a clickbait title... it's not going to give you any street cred, unowutmsayin?

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If you could just reanimate in the skeleton you just dropped when you die, it would be a bit too easy wouldn't it? Or maybe you were thinking about some handicaps the skeleton would have like moving slower or reduced inventory :) 

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I was more just thinking that for DST the ghost-skeleton would be really cool. Perhaps slower movement, but less... Uhhh... What was the life-essence stuff called? You know what I mean. That stuff would drain more slowly. A trade-off, some might say.

Humanity? Was that what it was called?

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I was more just thinking that for DST the ghost-skeleton would be really cool. Perhaps slower movement, but less... Uhhh... What was the life-essence stuff called? You know what I mean. That stuff would drain more slowly. A trade-off, some might say.

Humanity? Was that what it was called?

 

I think, if you are a ghost, if you find a skeleton., you can play the game as an actual player (by this I mean you can pick up stuff and craft items). But there would be some limits. Your hud would be a picture of a rip cage, that´s your health and it´s very weak. You have no hunger (you can´t eat to restore health) or sanity. You can´t restore health unless you find boneshards. Those are some ideas.

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- You can give tamed pigs backpacks and they work the same way as Chester does.

- Bearger should hibernate in caves during the Winter.

- In DST, ghosts should be able to posses skeletons and use them as temporary bodies. This can also be applied to Abigail.

- If you give a skeleton a resurrection amulet, they come to life and help you. Being around them though causes sanity drop. 

- As the librarian, you can make a book that resurrects skeletons from the graves. 

 

Tell me what you think!

If you give a pig a backpack, they shouldn't b able to fight. Bearger in the caves makes sense, but he'd only wake up from loud sounds or repeated attacks (even if u kite, they'd all still count). Loud sounds like gunpowder or earthquakes. But, unless u attacked him WITH the gunpowder, he wouldn't stay awake. And being around him while he's hibernating causes a sanity drain, with it being worse the closer you are (like evil flowers). Because you'd be terrified of him waking up. If he was attacked by a depth worm, a rock lobster, or whatever; he'd try and kill it, then go back to sleep. Maybe he'd have a huge hibernation nest/bed too that he returns to. And if u kill him & break the nest it drops grass & twigs etc. 

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