JoeW Posted November 5, 2014 Share Posted November 5, 2014 "..In with the new" is now live and ready to play for beta participants. Below, you will find the notes for this update. NOTE: This update will reset your binds to their defaults. New StuffAdd Wolfgang as an officially supported character.Add meteor showers and associated resources and craftable.Add slash commands (emotes).Add Slash Command binding. Pressing [ / ] (default) will bring up chat with a “/” already entered.Add ability to feed other players directly (rather than giving them food that goes into their inventory).Add an indication of the host’s performance to the scoreboard screen.Add a icon that appears in the top left when you (as a client) get desynced.Add ability to join friends’ games via Steam (right click on their name in your Steam Friends list and click “Join game”) while already in a game or when Don’t Starve Together isn’t open.Added Ban button to the scoreboard screen. Bans reset when the server restarts.Added main menu widget to show login progress.Add hover text for all details icons in the server browser.Add friends icon to the server browser details column (appears for games hosted by Steam Friends).Add filter for servers hosted by Steam Friends to the server browser screen.Add mods icon to the server browser details column.Add button to display list of mods enabled on a server to the server detail panel.Add a warning when joining a modded server.Add a list of mods enabled on the server to the bottom of the scoreboard screen. ChangesMake default world size large for all presets.Version mismatch between you and servers will make that server’s listing red on the server browser screen.Increase PvP damage to .5 of normal (up from .25).Increase distance between hunts that happen simultaneously.MODS_ENABLED is now defined in settings.ini (which can be found in the Documents\Klei\DoNotStarveTogether folder). To enable mods, open settings.ini and delete the “#” before the “MODS_ENABLED = true” line.Change the chat font to match the characters’ dialog font.Make the disconnected message for players who have been kicked more informative.Put server name in report prompt.Make server browser and creation screens say Back not Cancel.Add new animation for exiting wormholes.Make the default player color grey (rather than using one of the colors in the set of player colors).Flattened the folder architecture: the DLC0002 folder is gone. Bug FixesImprove combat responsiveness on clients.Improve bug net responsiveness on clients.Optimize netcode.Improve (local game’s) performance.Fix a crash that could happen with workable things getting haunted and breaking.Fix crash that would occur when joining incompatible servers: now handled with a could-not-connect dialog.Add missing characters to the (chat and character dialog) font.WX-78’s upgrades are no longer capped at 255 (health: 400, hunger: 200, sanity: 300).WX-78 now properly saves upgrades and overcharge state.Prevent a currently-haunted thing from doing its haunt reaction again.Fix client visual artifacts when digging up/placing turf.Fix insanity monsters flickering on client when host is insane.Fix erroneous hunt-failed announcement dialog.Fix capital and lowercase server names with the same start getting sorted separately.Fix animation issues that would occur sometimes after a client stops moving.Fix sounds sometimes playing out of sync with their animation for clients.Fix clients hearing double footsteps.Fix sound not playing on character select screen.Fix tallbird egg using wrong anim after being cooked.115865 Bug Fixes Fixed bug in the scaling of the chat input widgetFixed bug with ranged weapons not working beyond a certain distance from your targetFixed bug where boomerangs do no damage to your targetFixed bug where sometimes the server does not cancel a client’s action properly Hotfixes included:115220 ChangesReintroduced countdown on main screen114937ChangesSimple account ban messaging. Notify users who have been globally banned from Don’t Starve Together for breaking our terms of service.Ignore crash reports from games that are not authenticated.Crash reports from games running with mods now include details about the mods that were enabled.Bug FixesFixed graphical glitches with fishingDisable revealing minimap as ghostFixed crash bug at server shutdownFixed minor memory leak in networkingFixed crash when trying to use fallback haunt shaderFixed hounds permanently howling and not attackingFixed animation bug where players sometimes appear to be facing the wrong direction114581ChangesMoved report server button to the left hand side of the server listing screenView Steam profiles from the player status screenFilter out old incompatible servers from the server listings pageNote: You may see an empty server listing right after the patch goes live, this means no one is currently running a compatible server. We will address this in a future patch.Bug FixesFix crash sometimes when two people haunt the same objectFix crash sometimes when haunting a workable objectFix crash on player status screenMake report button use actual server name in promptFix crash when two people use drying rack at the same timeFix crash when igniting explosives such as gunpowderDisable player controller when minimap is upYou can now properly rotate minimapFixed WX sparks sometimes showing at the wrong positionFix bug where clients would sometimes drop animations114414ChangesScoreboard now shows players’ correct agesImproved reliability of accounts and server broadcastingView server description ingameIncreased minimap reveal radiusBugfixesFixed map and camera button tooltips to reference their correct key bindingsFixed crash when shift-clicking blowdarts in containersFixed bug where client actions were being incorrectly dropped by the serverImplemented fallback to the haunt shaders for graphics cards that don’t support themFixed bug where player badge is broken for some characters on the scoreboardFixed target indicator to support mod charactersFixed bug where clients sometimes crash when the host shuts down the serverFixed animation bug when transitioning between player and ghost114221ChangesAdded a scoreboard screen.Shows server name and server day.Shows player’s characters, color, days survived and ping.Host can kick players.All players can mute other players’ chat messages (known bug: mute only mutes global chat, not chat displayed above heads).Set TAB key bound to show Scoreboard (hold to display). Control is bindable.Set M key bound to show Map display (toggle display). Control is bindable.Add a widget to the top left corner of the frontend that displays if you’re connected to Steam.Display a “left game” message when someone leaves the server.Disable the Refresh button on the server browser screen while a search is in progress.BugfixesFix event announcer widget moving around the screen when the window gets resized.Fix a server creation screen crash with server data having a nil day.Fix a crash that would occur if you plugged a controller in after startup.Fix players sometimes turning their back after picking up an object.Fix crash from haunting Mactusk’s hounds.114019 Bug FixesWX overload mode now works properly on clientsPlayers can now reset tooth traps even with an equipped item in handPlayer HUD is now properly hidden when logging back into a server as a ghostFall back to default shaders on systems that do not support the haunt shadersImproved stability of server listingsFixed some errors for calculating combat range on clientsFixed crash sometimes when a player leaves during winterFixed crash when a player leaves after spawning a ghost from a graveFixed crash when haunting a tooth trapFixed crash sometimes when an axe breaks while chopping a tree113717ChangesAdded booster shot itemBug FixesRemoved duplicate world gen customization optionsMinimap is now correctly saved between play sessionsMorgue is now saved to their respective clientsItems with walk speed modifiers work on clients nowClients can now equip/unequip while movingPressing escape properly closes chat inputWormhole audio now functions correctly on clients and serversFixed crash when using the ‘backspace’ debug informationDeath/Resurrection announcements now happen at the proper timeSaving happens at the proper timeFixed lua assert when picking up haunted mushroomsRemoved unsupported adventure portals and cave entrancesFixed crash sometimes when haunting a heat stoneFixed backpack sometimes staying open after it is unequipped113407ChangesAdded report server optionAdded UI that displays your average in-game pingAdded server description to the server detail panelMade the Chat Queue display when the chat input screen is openBug FixesEnable all characters for chat Added Chess Pieces option back inFix the Bishop being invisibleTorches and Willow’s lighter properly set combat targets on fire instead of yourselfFix a bug where resurrecting from a touchstone broke sanityCombat support for boomerangs and blow dartsFix event announcer crash due to a player killing another playerSort “???” pings to the bottom of the listFix occasional crashes on the server browser screen due to an empty server listFix a crash when attacking a target that has just been trapped113281Server passwords are now limited to alphanumeric charactersFix crash in inventorybar for some players loading into game113201BalanceHeat rock needs to go to level 4 heat before it can degrade so oscillation doesn't happen during fallBug FixesFixed hard crash when steam goes downFixed melee combat range issueFixed server crash when a ghost disconnectsFixed clock hover string at duskBook crafting is now available for Wickerbottom on clients as well as on hostAll players will now receive their proper starting inventory when starting a new character (e.g. Willow’s lighter)Fix soundemitter crash when haunting certain objectsFixed server browser lua crash when changing filters with an empty listFix tilde bringing up the console while in chat modeRemoved mandrakes from build as they are currently unsupportedRemoved unsupported world sizes from generation optionsFixed crash from picking up staff at hounds set pieceFixed crash from crafting a tooth trapFix crash when inspecting a compassFix crash when re-joining a server that has pigs with hatsFix crash when haunting blowdartsIce and blood UI overlay fixes for clientDisable spawning of unsupported items from generation options ( chess pieces, mandrake and caves )Improved stability for starting or resuming on a world with slower connectionsFixed screen flash when spawning into a game Link to comment Share on other sites More sharing options...
Hellkitty Posted November 5, 2014 Share Posted November 5, 2014 Looks awesome! Link to comment Share on other sites More sharing options...
Direkappa Posted November 5, 2014 Share Posted November 5, 2014 SweeeeheeeeeeeeeeeeeeT Link to comment Share on other sites More sharing options...
Habberdash Posted November 5, 2014 Share Posted November 5, 2014 Yes! Link to comment Share on other sites More sharing options...
acemurdock Posted November 5, 2014 Share Posted November 5, 2014 Yeah emotes!!! Link to comment Share on other sites More sharing options...
Starvation Posted November 5, 2014 Share Posted November 5, 2014 FINALLY! TY!!!!! Link to comment Share on other sites More sharing options...
Tarkolis Posted November 5, 2014 Share Posted November 5, 2014 Do we have to start a new world to get the new resources? Link to comment Share on other sites More sharing options...
Developer SethR Posted November 5, 2014 Developer Share Posted November 5, 2014 Do we have to start a new world to get the new resources? Yes: the meteor showers get put into the world at world gen time. As fair warning, this will be something that happens frequently with updates: in order to get all of the new content, you'll have to start a new world. Link to comment Share on other sites More sharing options...
Starvation Posted November 5, 2014 Share Posted November 5, 2014 Yes: the meteor showers get put into the world at world gen time. As fair warning, this will be something that happens frequently with updates: in order to get all of the new content, you'll have to start a new world.Unhammer-able moon rock walls lol. We just found Don't Starve's version of bedrock! Or is this a bug? EDIT: Nah u can hammer them, u jsut need 33% of your hammer durability Link to comment Share on other sites More sharing options...
_Q_ Posted November 5, 2014 Share Posted November 5, 2014 You can paint stone and moon rock walls.Moon Rock Walls. Not very creative thing. Link to comment Share on other sites More sharing options...
Direkappa Posted November 5, 2014 Share Posted November 5, 2014 Moon Rock Walls. Not very creative thing. What were they supposed to call it then? The item it's made of off is Moon Rock. Link to comment Share on other sites More sharing options...
_Q_ Posted November 5, 2014 Share Posted November 5, 2014 What were they supposed to call it then? The item it's made of off is Moon Rock. New kind of walls is not very creative idea itself, not the name. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 5, 2014 Share Posted November 5, 2014 So, how exactly does this meteor shower thing work? Does it smash buildings? Where do they spawn? etc etc etc. Link to comment Share on other sites More sharing options...
Starvation Posted November 5, 2014 Share Posted November 5, 2014 You can paint stone and moon rock walls.Moon Rock Walls. Not very creative thing.How can you paint stone>? Link to comment Share on other sites More sharing options...
Direkappa Posted November 5, 2014 Share Posted November 5, 2014 So, how exactly does this meteor shower thing work? Does it smash buildings? Where do they spawn? etc etc etc. Go play and find out i guess. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 5, 2014 Share Posted November 5, 2014 I'm quite terrible at figuring out the nuances of things the hard way. Link to comment Share on other sites More sharing options...
dabomb48 Posted November 5, 2014 Share Posted November 5, 2014 I have found these emotes so far: /happy/sad/joy/wave/dance are there any more? Link to comment Share on other sites More sharing options...
Direkappa Posted November 5, 2014 Share Posted November 5, 2014 I have found these emotes so far: /happy/sad/joy/wave/dance are there any more? Try /kill Link to comment Share on other sites More sharing options...
Pyromailmann Posted November 5, 2014 Share Posted November 5, 2014 I have found these emotes so far: /happy/sad/joy/wave/dance are there any more?/angrySpeaking of, does anyone know the debugspawn for the moonrock? I don't want to do a world over again. Link to comment Share on other sites More sharing options...
F1sh Posted November 5, 2014 Share Posted November 5, 2014 If you can feed players directly, cant you just feed them monster meat to kill them? That not really fair =/ Link to comment Share on other sites More sharing options...
Sleestak Posted November 5, 2014 Share Posted November 5, 2014 I have found these emotes so far: /happy/sad/joy/wave/dance are there any more?/no (and) /confused are the same/happy, /cheer, /cheers/bye, /wave, /waves, /goaway/no, /cry/angry, /grimace, /frustrate/click, /heelclick, /heels, /joy, /dance/bonesaw, /goingnowhere, /playtime, /threeminutes There are a few more, but those are the ones I know. Link to comment Share on other sites More sharing options...
Flare2V Posted November 5, 2014 Share Posted November 5, 2014 BOOOOOOOOOOONESAW IS REEEEAAADYYYYYYYY Link to comment Share on other sites More sharing options...
ImpactedTooth Posted November 5, 2014 Share Posted November 5, 2014 If you can feed players directly, cant you just feed them monster meat to kill them? That not really fair =/ I wonder about this as well. Heck, a bunch of candy could kill Maxwell. Also, can you waste food by force feeding people even if they are full? Not to mention that feeding others directly seems like it would be pretty awkward. Link to comment Share on other sites More sharing options...
Toros Posted November 5, 2014 Share Posted November 5, 2014 I wonder about this as well. Heck, a bunch of candy could kill Maxwell. Also, can you waste food by force feeding people even if they are full?Not to mention that feeding others directly seems like it would be pretty awkward.It's also a way to waste food by overfeeding wolfgang. Link to comment Share on other sites More sharing options...
PandaWaffles Posted November 5, 2014 Share Posted November 5, 2014 Shush Wilson, don't say another word. *Opens Wilson's mouth and slowly puts a cooked morsel in his mouth*. Also, what about red and green mushrooms? Wouldn't those be kinda dangerous if people could directly make other players eat them? Link to comment Share on other sites More sharing options...
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