nrec Posted November 1, 2014 Share Posted November 1, 2014 Bug Submission: Category: Gameplay Platform: PC Issue Title: Shooting a CEO fails the mission to recover data Issue Description: If you shoot a CEO the process of recovering data is triggered (tells you to stay close...) but if you move closer to the target once he's down, the event will result in a failure due to the distance between you and the CEO (his brain immediately melts or something along those lines). Steps to Reproduce: Shoot a VIP from some distance (more than 5 tiles?), get closer to him. Link to comment Share on other sites More sharing options...
InvisibleThunder Posted November 1, 2014 Share Posted November 1, 2014 Really...? Shooting the CEO will melt his brain (or something)? The purpose of these missions are to extract data from someone's brain! Shooting him will kill his brain, thus the mission will fail. In your case the mission did not fail immediately when you shot him for some reason, it did in my game, though, when I tested what would happen when you killed the CEO. Link to comment Share on other sites More sharing options...
BrownKnight Posted November 1, 2014 Share Posted November 1, 2014 Really...? Shooting the CEO will melt his brain (or something)? The purpose of these missions are to extract data from someone's brain! Shooting him will kill his brain, thus the mission will fail. In your case the mission did not fail immediately when you shot him for some reason, it did in my game, though, when I tested what would happen when you killed the CEO. Use of D.A.R.T. weaponry (ranged K.O.) will also fail the mission if you are too far away when he falls. I learned this when I had to KO him at range just to get to him, due to several other guards that spawned in his room. Link to comment Share on other sites More sharing options...
nrec Posted November 1, 2014 Author Share Posted November 1, 2014 Hi, Sorry, i notice this wasn't clear, i shot the "manager" or what he's called with DART, not with a leathal weapon. The event triggers : "stay close..." It's only when i moved closer to him that the event triggered off : "you've gone too far..." Don't know what would have happened if i wasn't moving. Sorry again. Link to comment Share on other sites More sharing options...
Shirsh Posted November 1, 2014 Share Posted November 1, 2014 oh, thats what about I asks in http://forums.kleientertainment.com/topic/43046-cfo-vs-dartshot-from-far-away-failure-with-codes/ Link to comment Share on other sites More sharing options...
InvisibleThunder Posted November 2, 2014 Share Posted November 2, 2014 @nrecI did indeed misunderstood and was like, well… duh! In this case; KO-ing (shooting) a CEO from a distance with a DART gun or similar greater than 6 tiles (including CEO tile) potentially fails the mission. I say potentially, because you didn't get the chance to see what happened if you stayed away from the CEO (which would still be a bug). Did the elevator doors open after you failed in this manner? @ShirshThis is indeed similar to the question you asked earlier in the forum. You seem to have a lot of problems with CEO’s lately. But now you know it’s not just you Link to comment Share on other sites More sharing options...
Shirsh Posted November 2, 2014 Share Posted November 2, 2014 I'm shure that it is oversight, by logic, if you doesn't start connection, it shouldn't be interrupted, simply because it doesn't start yet Link to comment Share on other sites More sharing options...
InvisibleThunder Posted November 2, 2014 Share Posted November 2, 2014 I understand that, but nrec did claim that the mission triggered. I wonder if the mission would simply progress by NOT apraching the CEO and go to the other end of the map, for example. Link to comment Share on other sites More sharing options...
Shirsh Posted November 2, 2014 Share Posted November 2, 2014 It triggered, yes, it's there is core of problem, Central asks player to stay close for connection, but mission triggered whenever CFO loose consciousness no matter how far agents areThere need second requirement for trigger (distance) or, in case if adding second requirement is impossible (I doesn't know anything about programming and lua), change in mission description (Central should warn that if CFO loose consciousness before agents come close, access to brain implant would be permanently blocked) exit opened in that mission (as far as I remember it closed only in Final/Insomniac and maybe "Friendly convesation" missions) so it can be completed even without approaching CFO, but it's really sadly to choose some extremely guarded CFO mission with hopes finally get some cash from some vault, after that invade nanofab etc, but lose everything only because there is no any hint that mission can be failed by shooting rich guy from dart gun Link to comment Share on other sites More sharing options...
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