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House and Enchanted Weapons


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First of all, sorry, english is not my main language so it may have some typos here.

I've been playin' so far and I found the Multiplayer great!
Tho' I have some update suggestions, I hardly doubt that any of these will be implemented on the game since I'm not a game dev so I don't know if it will actually do any good or bad to the gameplay but here we go anyways!


House:
I always find it funny that we're tryin' to survive but we didn't even try to built a roof to protect ourselfs from the rain.. My idea is simple, you biuld a tall wall arround and when this wall is complete (entirelly closed) a roof builds up, protectin' you from the rain and the lightning bolts, so when it rains you don't need to use a umbrella unless you want to keep explorin' anyways, you'll have a shelter! (It would actually be great if you could optimize the transparency of the roof too, so if some people find it hard to see you could had an option to make it completly invisible)

The doors can work like this, when you click it there's a lock icon:
Lock Closed = Only I can open this door (for public servers in case you want privacy)
Lock Open = Anyone can open this door (for when playin' with trusted friends)


Enchanted Weapons:
The "Incantation Desk" is somethin' I wish for a long time since the start, it would be like a table where you can put a weapon + a gem and it adds an effect to this weapon.

Weapon + Red Gem = Adds fire damage to your weapon and adds a chance of burnin' an enemy, burnin' enemies take damage over time.

Weapon + Blue Gem = Adds Ice damage to your weapon and adds a chance of freezin' an enemy, frozen enemies can't attack ot move for a small amount of time or until they receive a hit, breakin' the ice.

Weapon + Purple Gem = Adds Posion damage to your weapon and adds a chance of poisonin' an enemy, poisoned enemies take damage over time (not as much as burnin' enemies), move slower and attack slower.

Weapon + Orange Gem = Adds a chance of dodgin' an attack that you would take, teleportin' you a few steps away from the monster without takin' the hit.

I had no idea of what the Green and Yellow Gem would do so I prefered to take it away.. If anyone had any idea, be my guest.

PS: Some enemies will be resistant to certain types of elements, I would put weakness too but I think that would make it too OP so for the benefit of havin' an additional effect some monsters may be immune to them and take less damage to an enchanted weapon of some sort.


Anyway, what you guys think? I don't think this may be implemented but that's an idea I wanted to share!

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I find the house idea is interesting but the thing is we already have "enchanted" weapons.

You're already able to combine a red gem, nightmare fuel, and a spear for a fire staff. Blue gem and spear for an ice staff.

There's other gems of various colors that can be used for an assortment of things in the Ancients category. I'm not sure how to feel about the element deal because it may ruin the game's touch. For me, it reminds me too much of WoW or Diablo, etc.

What I'm trying to say is that we already have another whole category filled with magic and gems, so I don't think this idea would be necessary.

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I do not like this idea indeed.

 

A big part of don't starve is the pure survival in the wilderness

 

you can skip nights by sleeping, but by just adding a house it would be taking a big part of the game out, which is surviving the wild, and the dangers and elements that come with them.

 

It is an uncompromising wilderness survival game, a house would compromise a lot of the gameplay...

 

As for the enchanted gear

 

we already have them indeed. The fire staff, ice staff, telepoof and stuff like that

 

with good managing of your gear you can use a lot of the perks of them. Just adding damage and flames with an easy-to-get after a hound attack red gem at any weapon would in my opinion be too easy.

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I find the house idea is interesting but the thing is we already have "enchanted" weapons.

You're already able to combine a red gem, nightmare fuel, and a spear for a fire staff. Blue gem and spear for an ice staff.

There's other gems of various colors that can be used for an assortment of things in the Ancients category. I'm not sure how to feel about the element deal because it may ruin the game's touch. For me, it reminds me too much of WoW or Diablo, etc.

What I'm trying to say is that we already have another whole category filled with magic and gems, so I don't think this idea would be necessary.

 

Well, yeah you can build a staff but not actually enchant a weapon, what I meant was create like a Fire Spear, for example, or an Ice Ham Bat!

 

I do not like this idea indeed.

 

A big part of don't starve is the pure survival in the wilderness

 

you can skip nights by sleeping, but by just adding a house it would be taking a big part of the game out, which is surviving the wild, and the dangers and elements that come with them.

 

It is an uncompromising wilderness survival game, a house would compromise a lot of the gameplay...

 

As for the enchanted gear

 

we already have them indeed. The fire staff, ice staff, telepoof and stuff like that

 

with good managing of your gear you can use a lot of the perks of them. Just adding damage and flames with an easy-to-get after a hound attack red gem at any weapon would in my opinion be too easy.

I'm sorry to say that but I do Scoutin' and survivin' in the wilds is pretty stupid without a shelter.. The first thing you gotta concern is about a fire, Don't Starve capt that right BUT you also gotta concern about a place to stay in case of a rain falls or anythin', the house idea was more to be realistic, you don't just survive in the wilds with some tools in the open and a campfire.. Try to do that and in the first rain you'll get a cold, the wind will help and later you'll problaby die due to sickness.. So I always found that silly..

And again with the enchanted weapons is not like a Fire Staff, is puttin' a element in a pre-existant weapon like the Ham Bat or the Spear but only havin' to built a desk and place a weapon and a gem, it won't make the Fire Staff pointless cuz it is a ranged weapon while a Fire Spear, for example, would do fire damage and has the burnin' chance like the staff but would be short range (But with the low cost of only havin' the weapon + the gem).

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House

 

Welcome to the DS community, where we all want roofs and doors. What I mean to say is, great suggestion, and I totally agree... but it's likely not gonna happen. It's been suggested since early 2013 even in SP =( 

 

Enchanted Weapons:

 

Fun! I like the idea, but it's totally OP and steers the game in a different direction. We already have a Fire Staff, Ice Staff, and a Teleportation Staff. Buffing them would take away from the survival goal of this game, and turn it into an RPG.

 

Should a modder want to make this and other stuff as a custom world, however, I would not be opposed :encouragement:

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House

 

Welcome to the DS community, where we all want roofs and doors. What I mean to say is, great suggestion, and I totally agree... but it's likely not gonna happen. It's been suggested since early 2013 even in SP =( 

 

Enchanted Weapons:

 

Fun! I like the idea, but it's totally OP and steers the game in a different direction. We already have a Fire Staff, Ice Staff, and a Teleportation Staff. Buffing them would take away from the survival goal of this game, and turn it into an RPG.

 

Should a modder want to make this and other stuff as a custom world, however, I would not be opposed :encouragement:

Already been done for some time in our mod collaboration,

 

http://i61.tinypic.com/ao0zf7.jpg

 

http://i60.tinypic.com/357g47a.jpg

 

http://i57.tinypic.com/1zwojfl.jpg

 

http://i62.tinypic.com/2ylvhah.jpg

 

ao0zf7.jpg

357g47a.jpg

1zwojfl.jpg

2ylvhah.jpg

rido4i.jpg

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While in real life, a human in the wilderness will survive infinitely because of knowledge (using of tools, building houses, etc.), the ability to survive infinitely with little effort in a game like Don't Starve would take away a significant portion of the game's enjoyable content.

While houses in Don't Starve may seem fun at first, you will notice that it will slowly make the game boring until it is unplayable.

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Well, yeah you can build a staff but not actually enchant a weapon, what I meant was create like a Fire Spear, for example, or an Ice Ham Bat!

 

I'm sorry to say that but I do Scoutin' and survivin' in the wilds is pretty stupid without a shelter.. The first thing you gotta concern is about a fire, Don't Starve capt that right BUT you also gotta concern about a place to stay in case of a rain falls or anythin', the house idea was more to be realistic, you don't just survive in the wilds with some tools in the open and a campfire.. Try to do that and in the first rain you'll get a cold, the wind will help and later you'll problaby die due to sickness.. So I always found that silly..

And again with the enchanted weapons is not like a Fire Staff, is puttin' a element in a pre-existant weapon like the Ham Bat or the Spear but only havin' to built a desk and place a weapon and a gem, it won't make the Fire Staff pointless cuz it is a ranged weapon while a Fire Spear, for example, would do fire damage and has the burnin' chance like the staff but would be short range (But with the low cost of only havin' the weapon + the gem).

 

 

Stone walls with a roof is not a shelter In my opinion, its a house... and than it would not be surviving in the wild anymore

 

You can make tents, siesta lean to's and you can shelter under tree's

 

The wilderniss 'camping' aspect is captured pretty good with that, because with a house you could basically sit quite safe watching the farms grow...

 

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There are survival games that allow you to build roofed shelters such as tree house and small cabin (Stranded II and the Forest) but they serve practical purposes. In Stranded II, sleeping unsheltered can result in health loss (don't believe me? Talk to Bear Grylls). In the Forest, you can only sleep/save a game when you are in a shelter.

The DS world is magical *cough*. And there are tents. Houses serve no real purpose.

 

*At the beginning of the game, Maxwell says "you'd better find something to eat before night comes". In reality, Bear Grylls would have said you'd better build a shelter before night comes.

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There are survival games that allow you to build roofed shelters such as tree house and small cabin (Stranded II and the Forest) but they serve practical purposes. In Stranded II, sleeping unsheltered can result in health loss (don't believe me? Talk to Bear Grylls). In the Forest, you can only sleep/save a game when you are in a shelter.

The DS world is magical *cough*. And there are tents. Houses serve no real purpose.

 

*At the beginning of the game, Maxwell says "you'd better find something to eat before night comes". In reality, Bear Grylls would have said you'd better build a shelter before night comes.

Off-topic: Yay, I actually found a Stranded II player! Stranded III is in development, BTW.

 

On-topic: Actually, the purpose of houses most suggestions want in DS is complete protection from the wild, which is very gamebreaking.

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There are survival games that allow you to build roofed shelters such as tree house and small cabin (Stranded II and the Forest) but they serve practical purposes. In Stranded II, sleeping unsheltered can result in health loss (don't believe me? Talk to Bear Grylls). In the Forest, you can only sleep/save a game when you are in a shelter.

The DS world is magical *cough*. And there are tents. Houses serve no real purpose.

 

*At the beginning of the game, Maxwell says "you'd better find something to eat before night comes". In reality, Bear Grylls would have said you'd better build a shelter before night comes.

 

I've slept under the night sky on numberous occasions

 

Yes in a real survival situation a primitive shelter might be more benefitial than food. Even than water is more critical. But for as long as the weather and temperature is okay there is no real threat other than animals, than again a primitive shelter will not protect you from a bear.

 

But for Don't starve, we have plenty of sheltering possibilities, i have never seen wilson drink a sip ^.^, and this is Don't starve, not another game.

 

So a house is still a nope for me in don't starve.

 

If you want a house, get the cabin mod i'd say

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you can already build a quite massive base of operations anyway, all that it doesnt have is a roof. and even then just have a spot for a tent and boom shelter.

 

most of my games i go find the middle of the map and build a 9x9 square with walls on every side.  then its fire , machines,  crock pots and drying racks.

 

how is that NOT a shelter?

 

I think the op just needs to be a smidge more creative with the definition shelter in th context of the game and he will do just fine.

 

And to be honest the only thing really missing  is a door that can be closed and locked.

 

DS is a game that loses all of its challenge and purpose once you feel safe.  so an easy to obtain and maintain *house* would be a veritable crucifixion for the games longevity.

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