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DST is simply boring


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All I want is a hundred berry bushes filled with tooth traps.

I'd be good.

 

This is vanilla.

Take advantage of all the vanilla things you can.

 

IMMORTAL RABBITS SHALL REIGN SUPREME!!

 

I am building fires near buildings! Yippee!

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Completely agree. If the main game is boring for someone, chances are DSt will be boring as well, and PRETTY MUCH FOR THE SAME F-ING REASONS! Once you get to the late game theres barely nothing left to do/get, and with more than one player late game can be achieved even faster

 

 

Yeah, that's called finishing a game.

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With the issue of late game within DST being boring and repetitive, I can agree with that notion, once you get past a certain part in the game, all you are doing is building up your base, collecting food and waiting for the hounds to attack, it gets pretty dull. It'd be more fun if special events trigger after x number of days, that completely change the landscape of the map examples are earthquakes, tidal wave, natural disasters, stuff like that. Lets say for example after 100 days, you have a big base, and then bam, a giant tidal wave hits the whole map, and in an instant, the majority of your base is gone, instead all you are left with is tons of flopping fish on the ground and it'll hit winter soon, so you will need to restock up on supplies. Map-wise events would make the multiplayer experience more challenging than simply nerfing armor and weapon values. 

 

Another idea would be DST Adventure mode, Adventures you can do together with your allies, to unlock a new character.

 

The game does get boring when the challenge of surviving just becomes one of finding one resource, food and then surviving slowly.. having a dynamic environment where you don't know when you'll lose everything you have is what makes the game more fun, the giants and fire dogs bring that, but have more elements that challenge I suppose.

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Game would be better if it had an end, but survival-sanbox games don't have any end as a result it gets boring after you have all things you need to survive. Some rewiev gave DS very low score cause of that reason - it would be much better with the proper ending.

You can have a look on other games like that, they all have the same flaw - lack of end. While lack of ending in creative sandboxes is good thing its very bad in survival sandboxes like DS.

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Well said Q, I agree and have felt the same way. Once you feel that there is not much in room for character progression, the game becomes very boring. Finding a new way to play the game would make it more fun, more challenges, and have the story / game actually progress once you reach a certain day.

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This was originally why Adventure mode was implemented honestly. It gave you a series of challenges to reach an end game sort of deal.
The thing was DS is that it's just a cycle of that right now.
If you wanted more challenge you could keep using the potato thing in base game to renew the world.
RoG adds in the giants which are in turn, your "tidal waves" or whatever. They could destroy everything you had in a swipe.
The seasons were made more difficult but had perks.
The caves gave you a new place to explore, etc.

The list continues and most likely will stretch out some more.
As boring as you might find it, there's always more you haven't explored. More things to be discovered.

DST shows promise so far. I find it far from boring with friends in tow. Everyone plays differently and it's intriguing to see interactions.
the heart, booster shot, and degrade on the thermal stone are new.

This is still beta and to call it boring now is not really any call to be made. Nor is it constructive or helping the game improve as is.
You opted to be in a beta test.
This implies you are the people in the game before it's out.
You find flaws, tweaks, bugs, and the like to bring forth the construction of a better game.

Caves and RoG will be coming. So will more characters.
Call it boring when it's fully released but have reasons. Because atm you're calling an unfinished painting ugly in metaphorical sense.

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This was originally why Adventure mode was implemented honestly. It gave you a series of challenges to reach an end game sort of deal.

The thing was DS is that it's just a cycle of that right now.

If you wanted more challenge you could keep using the potato thing in base game to renew the world.

RoG adds in the giants which are in turn, your "tidal waves" or whatever. They could destroy everything you had in a swipe.

The seasons were made more difficult but had perks.

The caves gave you a new place to explore, etc.

The list continues and most likely will stretch out some more.

As boring as you might find it, there's always more you haven't explored. More things to be discovered.

DST shows prpmise so far. I find it far from boring with friends in tow. Everyone plays differently and it's intriguing to see interactions.

the heart, booster shot, and degrade on the thermal stone are new.

This is still beta and to call it boring now is not really any call to be made. Nor is it constructive or helping the game improve as is.

You opted to be in a beta test.

This implies you are the people in the game before it's out.

You find flaws, tweaks, bugs, and the like to bring forth the construction of a better game.

Caves and RoG will be coming. So will more characters.

Call it boring when it's fully released but have reasons. Because atm you're calling an unfinished painting ugly in metaphorical sense.

 

You can have few of them:

-combat is lame, and not suited for PvP at all

-progression is just to fast, you have most of item needed by day 12

-giants can't do a thing: ice staff + gunpowder was ready long before winter

-at later stage of the game it will be the same just lead the giant to the tooth trap field, and it will die

-kiting or directly fighting agains gaints is not an option, lag will just kill you, hell even killing a single spider can end badly

 

The lag can be fixed later, but DST so far inherits all problems of base game, and add new ones.

 

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You can have few of them:

-combat is lame, and not suited for PvP at all

-progression is just to fast, you have most of item needed by day 12

-giants can't do a thing: ice staff + gunpowder was ready long before winter

-at later stage of the game it will be the same just lead the giant to the tooth trap field, and it will die

-kiting or directly fighting agains gaints is not an option, lag will just kill you, hell even killing a single spider can end badly

 

The lag can be fixed later, but DST so far inherits all problems of base game, and add new ones.

 

 

And what suggestions do you have to fix any of these issues you have with it?

Gameplay mechanics, fixes, etc.

 

Any ideas that you have to contribute to the progression?

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And what suggestions do you have to fix any of these issues you have with it?

Gameplay mechanics, fixes, etc.

 

Any ideas that you have to contribute to the progression?

 

No real options here, increasing the costs of everything will just cause the world to run dry on recources much faster, so its not good idea.

Combat would have to allow attacking with weapons while still moving.

Bigger worlds is a must, with more variety in them.

The same problem like with standard DS once you explored some area and too all things you needed from there you don't need to go there again, and even if you go there you won't find anything special there.

All bosses and hounds waves are annouced to the player/s so you can just get away from your base and nothing will happen with it.

Spawning some new monsters in alredy visited areas would be quite nice, you go there and suddenly you find monsters there.

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So what you're saying is you'd like the game to become more unpredictable the further along you go? I can't say I'm against this. I'd still like Wargs to be a random % chance encounter with Hound Waves, even, just to break it up a bit. 

 

Maybe even the surface could have earthquakes, causing things to shift around and new things to come up. 

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You can have few of them:

-combat is lame, and not suited for PvP at all

-progression is just to fast, you have most of item needed by day 12

-giants can't do a thing: ice staff + gunpowder was ready long before winter

-at later stage of the game it will be the same just lead the giant to the tooth trap field, and it will die

-kiting or directly fighting agains gaints is not an option, lag will just kill you, hell even killing a single spider can end badly

 

The lag can be fixed later, but DST so far inherits all problems of base game, and add new ones.

 

 

I try to pretend PvP is not a incredibly backwards mode in any game that has rage inducing balance issues that only make PvP games popular through infamy, and that every time I try to suggest a change that would make PvP better, it would end up turning the PvP into something else like PvE.

 

Really, Don't Starve was never suited for PvP and so changes will take time. I can imagine PvP being the mode only a handful people play, but would beg for if it didn't exist.

 

As for the giants, lets not pretend Deerclops stood much of a chance outside of traps and gunpowder. Treeguards or kiting takes up even less resources and time.

 

PvP problems should be considered completely different from DST, because you are in competetion with your resources. Progression in DST is going to be interesting in ROG and Caves. Normally it takes me forever to finally do a good exploration of the ruins, and I have never really quite explored all of the caves or ruins. I also have never seen the Goose Moose Egg in the swamp or naturally spawned Mosslings because  I have been scrambling around and do not have the time to search. Vanilla mode progression definitely maxes out around day 150, but lets give Caves and ROG a chance.

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No real options here, increasing the costs of everything will just cause the world to run dry on recources much faster, so its not good idea.

Combat would have to allow attacking with weapons while still moving.

Bigger worlds is a must, with more variety in them.

The same problem like with standard DS once you explored some area and too all things you needed from there you don't need to go there again, and even if you go there you won't find anything special there.

All bosses and hounds waves are annouced to the player/s so you can just get away from your base and nothing will happen with it.

Spawning some new monsters in alredy visited areas would be quite nice, you go there and suddenly you find monsters there.

 

So what you're saying is you'd like the game to become more unpredictable the further along you go? I can't say I'm against this. I'd still like Wargs to be a random % chance encounter with Hound Waves, even, just to break it up a bit. 

 

Maybe even the surface could have earthquakes, causing things to shift around and new things to come up. 

 

 

If how W is explaining it is how you mean it to be then by all means. That's a suggestion.

Don't Starve has been in need of a bit of random happenings, the problem being there aren't many people to work on it at all times and it will take said time to get progress done.

 

If I may suggest, try going into the steam workshop and look for mods that might be suitable to what you are looking for. Test them out, talk to the modders and help them improve. In the same means, make suggestions in the forums towards the developers. Suggest the mods to them or the ideas the mod entails.

It would take a great deal of work off of their shoulders if they could work hand in hand with other people to improve the game that way.

 

I mean hey, there's a person who was a modder joining the team, so yay. :)

If there's going to be problems you want fixed, there needs to be heavy input, suggestions and help for the developers.

Helps everyone out.

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While I could be in agreement with you about the difficultly curve being way to easy to get over. Especially with vets like us who have played this game countless of times before multiplayer was talked about being real. The current build with standing is not set up with all the mechanics that need to be there. One of the biggest gripes some of us had with single player experience was once you got over that initial jump in difficulty, we then end up hitting that plateau of dullness. You know that time period where all you have to do is make your base look pretty after the 100th day.

 

Cave and RoG was suppose to fix this issue in single player. Unfortunately caves was technically never finished (lava caves & the un-kill-able harassment boss) and summer felt like it was missing something next to winter. We can't say thing will get better or worse, until these SP features are actually in game (for multiplayer). They also have yet to even touch on some of the major balance issues in game. Even to the point where more then half the character roster is still missing.

 

Right now the only thing we can do is mess with the preset. Including allowing us to change our game to include permanent death, instead of having the ghost option on. However the game itself is not even one tenth of the way complete. Hopefully there will be a new difficulty/reward scaling algorithm when it comes to how many people are on the server. Perhaps Klei will add new special enemy types or events. Or maybe the even add in a disease or apocalyptic mechanics. It's going to take time to even get there, so all we can do is wait. Not to mention this first release of the game to us was for us to point out the technical issues, before they add other things that might break the game (to being unplayable).

 

Good to see you have a sense of what a beta version is all about. I just got my key, am excited to try DST, but I am expecting issues and missing features that would make the game somewhat boring... Because its still a beta version.

 

I mean really, to make a thread like this, and the comments Q has left... Are you even a gamer? how many games have you even played.

 

I can guarentee there are numerous boring MP games out there, that are NOT still beta version

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Good to see you have a sense of what a beta version is all about. I just got my key, am excited to try DST, but I am expecting issues and missing features that would make the game somewhat boring... Because its still a beta version.

 

I mean really, to make a thread like this, and the comments Q has left... Are you even a gamer? how many games have you even played.

 

I can guarentee there are numerous boring MP games out there, that are NOT still beta version

 

You don't have to agree with me but don't try to sneak in some personal attacks here.

I have played lot of games, better or worse, but DST has nothing to offer atm, and I predict it will stay the same even with RoG content, if the mechanics don't change, combat is the first thing that should change.

Bosses in RoG are set up the way that direct fighting with them will just ruin your day, so atm fighting with deerclops with 3 other players is the same, it ruins your day, and makes you a silly ghost. Part of that is lag and the other part is the kiting ingerited form base game. Next part is DS never was meant to be MP, its all focused on that lonelyness and DST takes that away.

 

So for the time being lets wait and see what devs will roll out to the game.

Most of the MP games also have much more content than RoG has to offer atm, but we will see.

Right now its 12 - 15 days of building and then its just idle waiting for something to happen let it be hounds or deerclops, with RoG it will reamin mostly the same, with some more seasonal activities like gathering the ice, so you will just wait for one of 5 things to happen instead of current 2.

World needs much more events to be interesting. Spam of hounds won't work for me in MP version, it was ok in SP, but I expect much more from MP game than that.

 

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The game is just started to be turned into MP with no new content until everything is working smooth. 

I'm pretty sure more content will be added to it as we never start with the details first.

I am really hoping that it's gonna be finished though... as I don't think adventure mode nor the caves ever got finished. :(

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The sandbox multiplayer game at its current state is not going to work out because, as a survival game, a mega-self-sustainable base can be built in no time. As a co-op game, there is no common goal. As an adventure game, there is no in-game story and there is no ending. The combat system is also total unfit for pvp.

I think the development priority should be: create a goal > increase difficulty > add adventure and story > everything else > PvP balance. Without a general goal, there is no reason to play together besides socialising. If your goal is to kill other players, you should consider playing other games dedicated to that play style.

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I have played countless hours of DS, yet I never had the intention of signing up for the forums. But I felt that I needed to voice my opinion on this subject. The awesome thing about online multiplayer games is that there is always the option to add new content in a patch later. DST is currently the same vanilla single player we all love and enjoy, why all the hate towards it? With my experience in the game I say the game is only as boring as you make it. Take for example, my friends and I came up with a survival type game inside of DST. The 4 of us split into 2 teams, the goal, to outlive the other team. Granted, this is pvp based, but we get on raidcall and have a blast with it. My point being, the game isn't boring as long as you are willing to interact with everything available in the game. However, if that just isn't for you, then I say to each their own.

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You don't have to agree with me but don't try to sneak in some personal attacks here.

I have played lot of games, better or worse, but DST has nothing to offer atm, and I predict it will stay the same even with RoG content, if the mechanics don't change, combat is the first thing that should change.

Bosses in RoG are set up the way that direct fighting with them will just ruin your day, so atm fighting with deerclops with 3 other players is the same, it ruins your day, and makes you a silly ghost. Part of that is lag and the other part is the kiting ingerited form base game. Next part is DS never was meant to be MP, its all focused on that lonelyness and DST takes that away.

So for the time being lets wait and see what devs will roll out to the game.

Most of the MP games also have much more content than RoG has to offer atm, but we will see.

Right now its 12 - 15 days of building and then its just idle waiting for something to happen let it be hounds or deerclops, with RoG it will reamin mostly the same, with some more seasonal activities like gathering the ice, so you will just wait for one of 5 things to happen instead of current 2.

World needs much more events to be interesting. Spam of hounds won't work for me in MP version, it was ok in SP, but I expect much more from MP game than that.

If deerclops ruins your day, you aren't a good enough player to claim there's nothing to do and the addition of caves and RoG won't change that.

In a sandbox game, you have to make your own fun.

Did you kill the spider queen?

Build a shadow manipulator?

Make a spider farm?

Hunt enough winter koalafants so everyone has a puffy vest? Did you capture one?

Have a Nightmare fuel farm?

Caves alone add tons more challenge and content to tackle, and there's additional oppurtunities for teamwork.

Combat was never what made Don't Starve a great game. The challenge and the freedom does.

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If deerclops ruins your day, you aren't a good enough player to claim there's nothing to do and the addition of caves and RoG won't change that.

In a sandbox game, you have to make your own fun.

Did you kill the spider queen?

Build a shadow manipulator?

Make a spider farm?

Hunt enough winter koalafants so everyone has a puffy vest? Did you capture one?

Have a Nightmare fuel farm?

Caves alone add tons more challenge and content to tackle, and there's additional oppurtunities for teamwork.

Combat was never what made Don't Starve a great game. The challenge and the freedom does.

 

Read that once again.

The boss fights are not fun, trying to kite deerclops will ruin your day, the only viable option is ice staff + gunpowder. There is no fun in combat like that at all.

 

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Read that once again.

The boss fights are not fun, trying to kite deerclops will ruin your day, the only viable option is ice staff + gunpowder. There is no fun in combat like that at all.

I'm not sure how you think combat is going to be, if you don't like kiting and also don't like using items.

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