MrNaxeros Posted October 26, 2014 Share Posted October 26, 2014 It's not really suggestion, rather reminder. I'm kind of guy who likes to have everything in the inventory and so my pockets and backpack are always full, even with Otto von Chesterfield. So yeah. I think adding Shadow and Snow Chester shouldn't be hard, possibly just copy-paste code from original game as Chester has not much to do with multible players. Link to comment Share on other sites More sharing options...
rezecib Posted October 26, 2014 Share Posted October 26, 2014 The code is already in, but it's commented out because it causes a crash right now. It looks like Snow Chester actually works, if you change his stategraph to properly check for it: local snow, shadow = inst:CanMorph() if not (snow or shadow) then inst.sg:GoToState("idle") return endEdit: If you saw my previous post full of code, I was looking at the wrong chester on accident... x_x Link to comment Share on other sites More sharing options...
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