GreatBlitz Posted October 23, 2014 Share Posted October 23, 2014 What is the difference between the 'anim' folder and the 'exported' folder? Link to comment Share on other sites More sharing options...
Polariche Posted October 23, 2014 Share Posted October 23, 2014 The main game only requires 'anim' folder, and reads textures and animations of your items/characters/creatures from it. The exported folder is where you put scml files which will be converted into zip files (with build.bin, anim.bin, atlas-0.tex inside) by mod tools. So this is how things in general work:Create a scml file (and its subfolders) Put the scml file and the subfolders into 'exported' folder Run the game with Don't starve mod tools installed The mod tools will make two zip files from files in 'exported': one inside 'exported' folder, and the other inside 'anim' folder, which is used by the game. Link to comment Share on other sites More sharing options...
Athub Posted June 20, 2015 Share Posted June 20, 2015 Where is the expoeted folder?Im a bit of a newb. Link to comment Share on other sites More sharing options...
Mobbstar Posted June 20, 2015 Share Posted June 20, 2015 Where is the expoeted folder?Im a bit of a newb. You have to make it. Link to comment Share on other sites More sharing options...
Athub Posted June 20, 2015 Share Posted June 20, 2015 Thanks.But i have run into another problem.None of my character mod work.They always crash or are set to be diasabled even after i enable them.Please help. Link to comment Share on other sites More sharing options...
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