DerpyCoal Posted October 9, 2014 Share Posted October 9, 2014 Ok, so I started this big hot topic about my mod and it's errors. I have fixed a ton of stuff, thanks to a few people. My characters .anim file seems to be messed up, because the character just crashes the game once I select it and press Ok or Apply or whatever that button is. I tagged it to this post.My other post was getting crowded (OVER 28 REPLIES!) so I made this new one, because this is the LAST error (I beleive) I have to fix. Visit my old forum post for more info (Seriously "lynn" was a big help with all my errors.) I have alot of people who want me to finish this mod, So I started a new post. I knew I would need someone else to help with this, and I want to get my mod done fast.Prestable_1.zip Link to comment Share on other sites More sharing options...
przemolsz Posted October 10, 2014 Share Posted October 10, 2014 Build.bin file is definitely broken. Did you use "wod" sample build? Link to comment Share on other sites More sharing options...
DerpyCoal Posted October 18, 2014 Author Share Posted October 18, 2014 Build.bin file is definitely broken. Did you use "wod" sample build?Yeah, I used HXD (Hexidecimal Veiwer) To change wod to egbert. Is build.bin case sensitive? Link to comment Share on other sites More sharing options...
przemolsz Posted October 18, 2014 Share Posted October 18, 2014 Looks like HXD messed up the build file. Besides changing "wod" to "Egbert", it replaced dots with spaces. Also, your character name must be three letters long, because using "wod" sample with longer one will crash. And yeah, build.bin is case sesitive, i think you should keep the name lower case. Link to comment Share on other sites More sharing options...
Mobbstar Posted October 19, 2014 Share Posted October 19, 2014 There should be a build renamer somewhere among the mod tools. It allows you to skip all those issues (from my experience, at least). Link to comment Share on other sites More sharing options...
DerpyCoal Posted November 6, 2014 Author Share Posted November 6, 2014 There should be a build renamer somewhere among the mod tools. It allows you to skip all those issues (from my experience, at least).Build renamer? Found one! https://dl.dropboxus...uosS87_beA&dl=1 You will need WinRAR to open the file.WinRAR can be downloaded at http://www.rarlab.com/download.htm EDIT: Ok, I used a build renamer, and fixed the build.bin file, but a problem still remains. Nothing obvious to me of course. Jeez, its my first time making a mod but I didnt think I would have made this many errors (10 CHANGE NOTES!!!) Here is my mod file:JohnEgbertMod.zip Link to comment Share on other sites More sharing options...
DerpyCoal Posted November 8, 2014 Author Share Posted November 8, 2014 I have about 3 mods installed (including mods), and they are steam mods, so the name of the mod folder is forced to be a specific name that starts with workshop. Anyway, knowing that, I solved a few problems, but some still remain. Here is my log, I will also include a download link of the updated mod: https://www.dropbox.com/s/n8l1vnogf7rm02z/OpenMeDS.zip?dl=0 scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(239,1) WARNING loading modinfo.lua: workshop-262217260 does not specify if it is compatible with the base game. It may not work properly. scripts/modindex.lua(239,1) WARNING loading modinfo.lua: workshop-318651229 does not specify if it is compatible with the base game. It may not work properly. scripts/modindex.lua(242,1) WARNING loading modinfo.lua: workshop-318651229 does not specify if it is compatible with Reign of Giants. It may not work properly. scripts/modindex.lua(381,1) loaded mod_config_data/modconfiguration_workshop-312887479 scripts/mods.lua(152,1) Loading mod: workshop-312887479 (Menu Colour Changer) scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_workshop-318651229 scripts/mods.lua(152,1) Loading mod: workshop-318651229 (John Egbert Mod) scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_workshop-333826502 scripts/mods.lua(152,1) Loading mod: workshop-333826502 (Moar Save Slots) scripts/mods.lua(179,1) Mod: workshop-312887479 (Menu Colour Changer) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: workshop-312887479 (Menu Colour Changer) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: workshop-312887479 (Menu Colour Changer) Loading modmain.lua scripts/mods.lua(179,1) Mod: workshop-318651229 (John Egbert Mod) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: workshop-318651229 (John Egbert Mod) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: workshop-318651229 (John Egbert Mod) Loading modmain.lua scripts/mods.lua(179,1) Mod: workshop-333826502 (Moar Save Slots) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: workshop-333826502 (Moar Save Slots) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: workshop-333826502 (Moar Save Slots) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 224 scripts/playerprofile.lua(480,1) loaded profile scripts/playerprofile.lua(544,1) bloom_enabled false scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1172,1) OnFilesLoaded() scripts/gamelogic.lua(1161,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(111,1) FE assets already loaded scripts/mods.lua(269,1) Mod: workshop-312887479 (Menu Colour Changer) Registering prefabs scripts/mods.lua(292,1) Mod: workshop-312887479 (Menu Colour Changer) Registering default mod prefab scripts/mods.lua(269,1) Mod: workshop-318651229 (John Egbert Mod) Registering prefabs scripts/mods.lua(275,1) Mod: workshop-318651229 (John Egbert Mod) Registering prefab file: prefabs/egb scripts/mods.lua(279,1) Mod: workshop-318651229 (John Egbert Mod) egb scripts/mods.lua(292,1) Mod: workshop-318651229 (John Egbert Mod) Registering default mod prefab scripts/mods.lua(269,1) Mod: workshop-333826502 (Moar Save Slots) Registering prefabs scripts/mods.lua(292,1) Mod: workshop-333826502 (Moar Save Slots) Registering default mod prefab scripts/screens/mainscreen.lua(576,1) platform_motd table: 14BBD398 SimLuaProxy::QueryServer()...t_starve/data/../mods/workshop-312887479/modmain.lua:81: attempt to index field 'beta_reg' (a nil value)LUA ERROR stack traceback: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-312887479/modmain.lua(81,1) in function 'postfn' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modutil.lua(56,1) in function '_ctor' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modutil.lua(63,1) in function 'MainScreen' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1154,1) in function 'DoResetAction' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1168,1) in function 'complete_callback' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/upsell.lua(27,1) in function 'UpdateGamePurchasedState' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1173,1) =[C] in function 'SetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(85,1) in function 'Save' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(157,1) in function 'cb' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/fileutil.lua(57,1) in function 'CheckFiles'... =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(91,1) in function 'Load' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1189,1) in function 'callback' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(574,1) in function 'Set' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(458,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(456,1) in function 'Load' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1188,1) in main chunk =[C] in function 'require' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(652,1)scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Link to comment Share on other sites More sharing options...
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