DerpyCoal Posted September 25, 2014 Share Posted September 25, 2014 -------------------------------------------------------I have been making a mod, and I came across this errorafter enabling it: ...m/steamapps/common/dont_starve/data/scripts/util.lua:276: Could not find an asset matching bigportraits/Egbert.xml in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert'C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(276,1) in function 'resolvefilepath' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(51,1) in function 'RegisterPrefabs C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(78,1) in function 'LoadPrefabFile' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(114,1) in function 'LoadAssets' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1143,1) in function 'DoResetAction' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1158,1) in function 'complete_callback I allready posted a thread about another error I had, which had been fixed, just a disclaimer just to make sure nobody thinks im clogging up the forum with the same post. I am an early mod developer, so im sorry about this thread, and how I don't know how to fix it. Though its obviously something wrong with the .lua files, changing .lua files to make a mod is easy, but when there is an error in it, I have a problem. I attatched my mod in a .zip file below.Open Me.zip Link to comment Share on other sites More sharing options...
MidrealmDM Posted September 25, 2014 Share Posted September 25, 2014 -------------------------------------------------------I have been making a mod, and I came across this errorafter enabling it: ...m/steamapps/common/dont_starve/data/scripts/util.lua:276: Could not find an asset matching bigportraits/Egbert.xml in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert'C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(276,1) in function 'resolvefilepath' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(51,1) in function 'RegisterPrefabs C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(78,1) in function 'LoadPrefabFile' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(114,1) in function 'LoadAssets' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1143,1) in function 'DoResetAction' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1158,1) in function 'complete_callback Look in your bigportraits folder.You don't have Egbert.xml Link to comment Share on other sites More sharing options...
DerpyCoal Posted September 25, 2014 Author Share Posted September 25, 2014 Oops, sorry, I should've figured it out sooner. My brain isnt working right today. Link to comment Share on other sites More sharing options...
MidrealmDM Posted September 25, 2014 Share Posted September 25, 2014 Oops, sorry, I should've figured it out sooner. My brain isnt working right today. No worries, I know ive made my share of mistakes. Link to comment Share on other sites More sharing options...
STARRUSS Posted February 28, 2015 Share Posted February 28, 2015 Look in your bigportraits folder.You don't have Egbert.xml Hello. I have experienced the same error 4 times already in which it made me close out of don't starve without saving my progress in a world. I play in two worlds and this error has happened in both, the second (newer) world was started on 2/28/15. I'm not familiar with Egbert.xml so im clueless as to trying to resolve this error. Here is a list of mods I have installed: Backpack and Amulet, Craftable 24 Slot Cave, Deep-Freezer, Equivalent Exchange, Expensive Ornate Chest, Geometric Placement, Lunch Box, Madman's Fighting Pac, Max Stacks, Spider Blade, Tiny Alchemy Powers, Wall Gates, Woodie ignores full moon. Link to comment Share on other sites More sharing options...
Corrosive Posted February 28, 2015 Share Posted February 28, 2015 @STARRUSS, You aren't getting the same error. If you upload your log file though, I can probably tell you what's going wrong. Link to comment Share on other sites More sharing options...
STARRUSS Posted March 2, 2015 Share Posted March 2, 2015 I'm sorry I'm such a noob, but I dont know how to get you my log file. @Corrosive Link to comment Share on other sites More sharing options...
Blueberrys Posted March 2, 2015 Share Posted March 2, 2015 @STARRUSS See this. Link to comment Share on other sites More sharing options...
STARRUSS Posted March 2, 2015 Share Posted March 2, 2015 Alright, thanks for your help @Blueberrys! Here is the log file @Corrosivelog.txt Link to comment Share on other sites More sharing options...
Corrosive Posted March 3, 2015 Share Posted March 3, 2015 Ouch, that log hurts my brain. Is that from directly after a crash? If you open the game up after a crash it will overwrite the log containing crash information. If it IS from after a crash, the only mod that seems to be causing trouble is Never Perish Icebox, though I don't think that should be causing a crash after you start playing. Link to comment Share on other sites More sharing options...
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