Saddle Up A Beefalo!


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    Hello again, and welcome to my imagination. I just happened to have an idea, and thought I would share it. Don't know if this has been suggested or not, but here it is. 

 

                        Perhaps you could craft a saddle, walk up to a beefalo, and put it on him. Then you would be able to ride it. It would be really slow at first, and would try to buck you off, but it would get faster as it got used to you. Maybe you could also craft a whip or something to make them go faster (The whip could double as a low rank weapon). And maybe some bows to braid into its beard? (Okay, that ones just weird. Maybe female carters could wear them too and it would raise their sanity.). You would have to feed the beefalo hay every day or it would turn on you. I don't know, I just like the idea of having a beefalo ranch.

 

Saddle- Tier: Alchemy Engine-Requires: 3 pigskin, 2 silk and 1 gold.

 

Whip- Tier: Science Machine-Requires: 1 pigskin, 1 log and 2 ropes.

 

Bows- Tier: Science Machine-Requires: 3 silk and 1 cut grass.

 

Hay- Tier: None-Requries: 3 cut grass

 

:wilson_dorky:

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Oh maybe if I'm gonna pick something , beefalo will eat it and will come out to beefalo's body and wil come in in my character's body and it will come out to my character's mouth and it will be automatically put in my inventory

                                                                COOOOOOOOOOL EEHh?!

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I'd probably prefer a smaller, new and entirely different creature over a Beefalo because... well there's a reason no one's riding real Buffalos either and it kinda looks too big. But okay let's stick with it and think why and how it might be implemented:

First question:
How is it fun + useful in terms of gameplay?

Possible answers:
You can get around much faster, especially useful for getting to secondary bases or faraway land masses or the Pig King.
(Wormholes are kinda there for this purpose already, but they are quite random and sometimes all lead to other wormholes close-by instead of faraway locations)
Would feel super fun and useful to get around quickly in multiplayer.

 

Problems:
*Picking up stuff on the way. Definitely not from the saddle I would argue, it would make the game way too easy.

*Fighting from the saddle? No that would break the game. Probably the creature should throw you off after being hit and run offscreen/respawn at its base-structure (a trough for example)

*Chester/Glommer/Pigs are too slow to keep up. This it probably the hardest to fix.

 

It still seems like a very fun and a high value creature though so it should be hard yet rewarding to gain.

 

For example tracking footsteps could have a low-ish chance of spawning this creature at the end and you would have to trap it or tame it somehow (sleep darts?). Maybe even tie it to a craftable post that you place next to it after you made it sleep. Then you might have to feed it daily for 3 days or so with carrots/berries until it trusts you and then you can saddle it without being thrown off. Next thing you might build a trough-structure at your base, where the creature respawns after it runs off-screen after being it. You could have multiple troughs and it could respawn at the one it was last tied to/fed at. Feeding it should also be a thing.

Would be super fun to have a high maintainance / high fun pet.
So yeah maybe it could with like this: 1) Craft 3 items (i.e. Trough, Saddle, Pole ) 2) Follow the footsteps and hope you find it 3) make it fall asleep 4) place the trap/pole next to it so it is bound to a small radius around it 5) feed it daily for a few days by dropping food 6) Saddle it 7) Ride it! 8) Have a trough placed at your base and keep track of its hunger (If you try to saddle or ride it before it likes you aka. comes towards you instead of trying to run away it might hurt you instead). 9) Having a hard winter? You know what to do...

Sounds absolutely cool to me. But the Chester / Glommer / Friendlymob problem is still hard to reconcile with riding a faster creature.


I'd probably prefer a smaller, new and entirely different creature over a Beefalo because... well there's a reason no one's riding real Buffalos either and it kinda looks too big. But okay let's stick with it and think why and how it might be implemented:

First question:
How is it fun + useful in terms of gameplay?

Possible answers:
You can get around much faster, especially useful for getting to secondary bases or faraway land masses or the Pig King.
(Wormholes are kinda there for this purpose already, but they are quite random and sometimes all lead to other wormholes close-by instead of faraway locations)
Would feel super fun and useful to get around quickly in multiplayer.

 

Problems:
*Picking up stuff on the way. Definitely not from the saddle I would argue, it would make the game way too easy.

*Fighting from the saddle? No that would break the game. Probably the creature should throw you off after being hit and run offscreen/respawn at its base-structure (a trough for example)

*Chester/Glommer/Pigs are too slow to keep up. This it probably the hardest to fix.

 

It still seems like a very fun and a high value creature though so it should be hard yet rewarding to gain.

 

For example tracking footsteps could have a low-ish chance of spawning this creature at the end and you would have to trap it or tame it somehow (sleep darts?). Maybe even tie it to a craftable post that you place next to it after you made it sleep. Then you might have to feed it daily for 3 days or so with carrots/berries until it trusts you and then you can saddle it without being thrown off. Next thing you might build a trough-structure at your base, where the creature respawns after it runs off-screen after being it. You could have multiple troughs and it could respawn at the one it was last tied to/fed at. Feeding it should also be a thing.

Would be super fun to have a high maintenance / high fun pet.
So yeah maybe it could with like this: 1) Craft 3 items (i.e. Trough, Saddle, Pole ) 2) Follow the footsteps and hope you find it 3) make it fall asleep 4) place the trap/pole next to it so it is bound to a small radius around it 5) feed it daily for a few days by dropping food 6) Saddle it 7) Ride it! 8) Have a trough placed at your base and keep track of its hunger (If you try to saddle or ride it before it likes you aka. comes towards you instead of trying to run away it might hurt you instead). 9) Having a hard winter? You know what to do...

Sounds absolutely cool to me. But the Chester / Glommer / Friendlymob problem is still hard to reconcile with riding a faster creature.

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I'd probably prefer a smaller, new and entirely different creature over a Beefalo because... well there's a reason no one's riding real Buffalos either and it kinda looks too big. But okay let's stick with it and think why and how it might be implemented:

First question:

How is it fun + useful in terms of gameplay?

Possible answers:

You can get around much faster, especially useful for getting to secondary bases or faraway land masses or the Pig King.

(Wormholes are kinda there for this purpose already, but they are quite random and sometimes all lead to other wormholes close-by instead of faraway locations)

Would feel super fun and useful to get around quickly in multiplayer.

 

Problems:

*Picking up stuff on the way. Definitely not from the saddle I would argue, it would make the game way too easy.

*Fighting from the saddle? No that would break the game. Probably the creature should throw you off after being hit and run offscreen/respawn at its base-structure (a trough for example)

*Chester/Glommer/Pigs are too slow to keep up. This it probably the hardest to fix.

 

It still seems like a very fun and a high value creature though so it should be hard yet rewarding to gain.

 

For example tracking footsteps could have a low-ish chance of spawning this creature at the end and you would have to trap it or tame it somehow (sleep darts?). Maybe even tie it to a craftable post that you place next to it after you made it sleep. Then you might have to feed it daily for 3 days or so with carrots/berries until it trusts you and then you can saddle it without being thrown off. Next thing you might build a trough-structure at your base, where the creature respawns after it runs off-screen after being it. You could have multiple troughs and it could respawn at the one it was last tied to/fed at. Feeding it should also be a thing.

Would be super fun to have a high maintainance / high fun pet.

So yeah maybe it could with like this: 1) Craft 3 items (i.e. Trough, Saddle, Pole ) 2) Follow the footsteps and hope you find it 3) make it fall asleep 4) place the trap/pole next to it so it is bound to a small radius around it 5) feed it daily for a few days by dropping food 6) Saddle it 7) Ride it! 8) Have a trough placed at your base and keep track of its hunger (If you try to saddle or ride it before it likes you aka. comes towards you instead of trying to run away it might hurt you instead). 9) Having a hard winter? You know what to do...

Sounds absolutely cool to me. But the Chester / Glommer / Friendlymob problem is still hard to reconcile with riding a faster creature.

I'd probably prefer a smaller, new and entirely different creature over a Beefalo because... well there's a reason no one's riding real Buffalos either and it kinda looks too big. But okay let's stick with it and think why and how it might be implemented:

First question:

How is it fun + useful in terms of gameplay?

Possible answers:

You can get around much faster, especially useful for getting to secondary bases or faraway land masses or the Pig King.

(Wormholes are kinda there for this purpose already, but they are quite random and sometimes all lead to other wormholes close-by instead of faraway locations)

Would feel super fun and useful to get around quickly in multiplayer.

 

Problems:

*Picking up stuff on the way. Definitely not from the saddle I would argue, it would make the game way too easy.

*Fighting from the saddle? No that would break the game. Probably the creature should throw you off after being hit and run offscreen/respawn at its base-structure (a trough for example)

*Chester/Glommer/Pigs are too slow to keep up. This it probably the hardest to fix.

 

It still seems like a very fun and a high value creature though so it should be hard yet rewarding to gain.

 

For example tracking footsteps could have a low-ish chance of spawning this creature at the end and you would have to trap it or tame it somehow (sleep darts?). Maybe even tie it to a craftable post that you place next to it after you made it sleep. Then you might have to feed it daily for 3 days or so with carrots/berries until it trusts you and then you can saddle it without being thrown off. Next thing you might build a trough-structure at your base, where the creature respawns after it runs off-screen after being it. You could have multiple troughs and it could respawn at the one it was last tied to/fed at. Feeding it should also be a thing.

Would be super fun to have a high maintenance / high fun pet.

So yeah maybe it could with like this: 1) Craft 3 items (i.e. Trough, Saddle, Pole ) 2) Follow the footsteps and hope you find it 3) make it fall asleep 4) place the trap/pole next to it so it is bound to a small radius around it 5) feed it daily for a few days by dropping food 6) Saddle it 7) Ride it! 8) Have a trough placed at your base and keep track of its hunger (If you try to saddle or ride it before it likes you aka. comes towards you instead of trying to run away it might hurt you instead). 9) Having a hard winter? You know what to do...

Sounds absolutely cool to me. But the Chester / Glommer / Friendlymob problem is still hard to reconcile with riding a faster creature.

 

You typed it twice...

 

 

* Edited ... lol sorry i'm at a lazy mood that time xD

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