MycoLogical Posted September 14, 2014 Author Share Posted September 14, 2014 Are the character bios not in game yet? I wrote them a while ago, but I guess those screens are still forthcoming. In the meantime... in the world 2174, countries as we know them don't really exist - they have been replaced by Corporate Exclusivity Zones. Cities are still around though, and the characters all have specific ages and hometowns. I'll not spill the beans on the backstories, but I can tease out the ages and hometowns of the currently active agents: Brian Deckard, 38, Los AngelesMaria 'Internationale' Valdes, 36, HavanaRaymond 'Shalem 11' Malik, 40, BeirutJolie 'Banks' Murphy, 29, Nua DublinAll praise the backstory writer! Oh and Kevin, and more word on that secret project you teased a while back? Link to comment Share on other sites More sharing options...
Developer Kevin Posted September 14, 2014 Developer Share Posted September 14, 2014 All praise the backstory writer! Oh and Kevin, and more word on that secret project you teased a while back? Nope! Except that it's what I'm working on most of the time most days. I do writer-type stuff for Inc and DST in between the other thing. You'll learn more in... er... a couple of months? Back on topic, my favourite character is Lady Olivia "Central" Gladstone. She's one tough cookie. Incognita will be pretty interesting once she's fleshed out more. I hope to explore some of the the background characters, like M0nst3r and the various CEOs, in the update posters. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 14, 2014 Share Posted September 14, 2014 Nope! Except that it's what I'm working on most of the time most days. I do writer-type stuff for Inc and DST in between the other thing. You'll learn more in... er... a couple of months? Back on topic, my favourite character is Lady Olivia "Central" Gladstone. She's one tough cookie. Incognita will be pretty interesting once she's fleshed out more. I hope to explore some of the the background characters, like M0nst3r and the various CEOs, in the update posters.In a dystopian future, social media has shown its true ugliness, and began rewriting villains' names as the Evil Tweets they actually are.*shudder* Link to comment Share on other sites More sharing options...
Palpetinus Posted September 14, 2014 Share Posted September 14, 2014 Nope! Except that it's what I'm working on most of the time most days. I do writer-type stuff for Inc and DST in between the other thing. You'll learn more in... er... a couple of months? Back on topic, my favourite character is Lady Olivia "Central" Gladstone. She's one tough cookie. Incognita will be pretty interesting once she's fleshed out more. I hope to explore some of the the background characters, like M0nst3r and the various CEOs, in the update posters. You named a character Central?! xDTHAT story should be interesting... Link to comment Share on other sites More sharing options...
MycoLogical Posted September 14, 2014 Author Share Posted September 14, 2014 The CEO's sound interesting. Can't wait to find out about them. Link to comment Share on other sites More sharing options...
HolyDeath Posted September 15, 2014 Share Posted September 15, 2014 If I may ask, what do you like about Shalem 11? I'd really like to play with him more, but he always seems pretty much useless in my games, since I hardly ever shoot anyone. It's very easy to upgrade it to 2 AP or make it so killing doesn't raise an alarm tracker and it's very cost efficient for what you get. I, too, aim to not to kill everyone - or anyone - when that's an option, but I had situations where using a weapon was necessary, so I can't stress how important it is to have a weapon when you need it. Especially in early stages, but it does come in handy later as well. Shalem 11 is ace in the hole for me. Link to comment Share on other sites More sharing options...
Palpetinus Posted September 15, 2014 Share Posted September 15, 2014 It's very easy to upgrade it to 2 AP or make it so killing doesn't raise an alarm tracker and it's very cost efficient for what you get. I, too, aim to not to kill everyone - or anyone - when that's an option, but I had situations where using a weapon was necessary, so I can't stress how important it is to have a weapon when you need it. Especially in early stages, but it does come in handy later as well. Shalem 11 is ace in the hole for me. It's funny you mention that.Shalem 11 is the ONLY character who ever killed anyone, and only once.I only kill with lasers and drones, never with an agent.Guns bein' expensive, maan... Link to comment Share on other sites More sharing options...
HolyDeath Posted September 15, 2014 Share Posted September 15, 2014 That's why I am avoiding killing unless it's necessary. Link to comment Share on other sites More sharing options...
JamesFactory Posted September 15, 2014 Share Posted September 15, 2014 I have to say I'm a fan of the agents lacking Y chromosomes, mainly because I imagine they have cool accents. Also, @Kevin I thought everyone was 38! (I know it used to say 38 for all the agent's ages, I had assumed they were all clones or genetically altered in some way to become superspies). Link to comment Share on other sites More sharing options...
Palpetinus Posted September 15, 2014 Share Posted September 15, 2014 I have to say I'm a fan of the agents lacking Y chromosomes, mainly because I imagine they have cool accents.Also, @Kevin I thought everyone was 38! (I know it used to say 38 for all the agent's ages, I had assumed they were all clones or genetically altered in some way to become superspies). That would be too cliché.Future? Oh yeah, everyone is a clone there to be SUPERHUMANS!Nah, that already got old since Star Wars. Link to comment Share on other sites More sharing options...
Nwardezir Posted September 15, 2014 Share Posted September 15, 2014 Speaking about characters, will we see soon the two missing from the Alpha (Dr Kit Pedler and Nika Lubov) ? Link to comment Share on other sites More sharing options...
the truthseeker Posted September 15, 2014 Share Posted September 15, 2014 Speaking about characters, will we see soon the two missing from the Alpha (Dr Kit Pedler and Nika Lubov) ?Look at that sneak peek poster again, maybe.... Link to comment Share on other sites More sharing options...
shigad Posted September 15, 2014 Share Posted September 15, 2014 which sneak peak poster? the 1 pwr play? Link to comment Share on other sites More sharing options...
the truthseeker Posted September 16, 2014 Share Posted September 16, 2014 which sneak peak poster? the 1 pwr play?http://forums.kleientertainment.com/topic/40670-teaser-for-early-access-update-2-active-recon-arrives-sept-16/#entry534918 Link to comment Share on other sites More sharing options...
shigad Posted September 16, 2014 Share Posted September 16, 2014 i don't see any dr kit pedlar in the update poster. also did you get the update? i did'nt Link to comment Share on other sites More sharing options...
Palpetinus Posted September 16, 2014 Share Posted September 16, 2014 i don't see any dr kit pedlar in the update poster. also did you get the update? i did'nt Today is update day, that means until 23:59 it can happen any time.And the mentioned character was in Alpha, it was only speculation and isn't in the poster. Link to comment Share on other sites More sharing options...
shigad Posted September 16, 2014 Share Posted September 16, 2014 i know pedlar was in alpha but, Speaking about characters, will we see soon the two missing from the Alpha (Dr Kit Pedler and Nika Lubov) ? Look at that sneak peek poster again, maybe.... http://forums.kleientertainment.com/topic/40670-teaser-for-early-access-update-2-active-recon-arrives-sept-16/#entry534918 , truth seeker said dr kit pedlar was in the poster, not me. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 16, 2014 Share Posted September 16, 2014 i know pedlar was in alpha but,, truth seeker said dr kit pedlar was in the poster, not me.I replied maybe. We'll know soon enough today. Link to comment Share on other sites More sharing options...
Goatboy881 Posted September 30, 2014 Share Posted September 30, 2014 Banks. Always always always Banks. Usually in a team with internationale. for hacking and credits but I'm running with Banks and Shalem 11 now to blitz levels. banks' skills speak for themselves and greatly support the other characters. i do wish deckard cloak was more useful though. Link to comment Share on other sites More sharing options...
monochromatic Posted September 30, 2014 Share Posted September 30, 2014 I gotta say Deckard. His extra movement range is too useful for me, and I really like the trench coat style of his Link to comment Share on other sites More sharing options...
Sade Posted October 6, 2014 Share Posted October 6, 2014 Deckard, definitely. Link to comment Share on other sites More sharing options...
Wizard1200 Posted October 12, 2014 Share Posted October 12, 2014 Banks is my favourite character and Internationale is very interesting, too, because they have both an unique ability. Deckard should have a cloaking ability (invisible fur 1 turn, 6 turns cooldown) that does not require an inventory slot. His additional action point should be removed. Shalem should have a laser rifle ability (ranged attack that kills a guard, armor piercing 1, 4 turns cooldown) that does not require an inventory slot. His neural disrupter should be removed. Link to comment Share on other sites More sharing options...
Sirouhei Posted October 12, 2014 Share Posted October 12, 2014 Shalem should have a laser rifle ability (ranged attack that kills a guard, armor piercing 1, 4 turns cooldown) that does not require an inventory slot. His neural disrupter should be removed. That rifle would be super op. Link to comment Share on other sites More sharing options...
HolyDeath Posted October 12, 2014 Share Posted October 12, 2014 Actually that'd make Shalem far less useful. He has an extra starting inventory slot to compensate for his firearm, so he don't really need his gun abstracted and he certainly don't need to have his neural disrupted removed as it's even worse than standard equipment other agents have. That rifle would be super op. How so? 4 turns cooldown would mean less flexibility than what we have now (one hit per turn). Perhaps you're talking about ammo cost? I don't think the other poster said anything about removing ammo requirement. So I don't really see how this could make rifle OP. For me it's a significant nerf (enough to drop the agent entirely while now it's one of my favourites). Link to comment Share on other sites More sharing options...
Wizard1200 Posted October 12, 2014 Share Posted October 12, 2014 Actually that'd make Shalem far less useful. He has an extra starting inventory slot to compensate for his firearm, so he don't really need his gun abstracted and he certainly don't need to have his neural disrupted removed as it's even worse than standard equipment other agents have. How so? 4 turns cooldown would mean less flexibility than what we have now (one hit per turn). Perhaps you're talking about ammo cost? I don't think the other poster said anything about removing ammo requirement. So I don't really see how this could make rifle OP. For me it's a significant nerf (enough to drop the agent entirely while now it's one of my favourites). I think he should keep the extra inventory slot to be more flexible at the start of the game and the cooldown of his rifle should replace the ammo requirement. In my opinion Shalem should be a powerful killer, but with the disadvantage that killing a guard will raise the alarm and lower the money at the end of a mission. Link to comment Share on other sites More sharing options...
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