AstreaMK2 Posted August 31, 2014 Share Posted August 31, 2014 im quite fed up with the mods i have that has its own configuration and justc rashes my game. im on RoG and my mod API is set to 6 so what gives? am i just doing something wrong? do i need to download some sort of update to my files? if anyone can answer this much appreciated. oh the mods i have that seems to die out because it has a configuration are season clock and freezer. the rest of my mods are as follow. Always on StatusArchitectual GeometryCome to my PocketDawnbreakDisplay Food valuesDynamic Statys BarRPG HUDTMIWall GatesWorking Signpost none of the mods listed above crashes on me. the crash in question with the mods with configuration is attempt to call global "GetModConfigData" [a nil value] Link to comment Share on other sites More sharing options...
Cyde042 Posted August 31, 2014 Share Posted August 31, 2014 Check log.txt in X:\Users\Username\Documents\Klei\DoNotStarve, and post its contents here. Link to comment Share on other sites More sharing options...
AstreaMK2 Posted September 1, 2014 Author Share Posted September 1, 2014 Starting upDon't Starve: 99241 WIN32_STEAMBuild Date: 2014-04-05_12-48-59THREAD - started 'GAClient' (4804)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (0 x 22) Adjusted Window Pos (-8 x -8)EnsureWindowOnScreen All good.SetCommonDefaultControlMapping X-pos and Y-pos available (Left Stick) Z-pos and Z-rot available (Right Stick)SetCommonDefaultControlMapping X-pos and Y-pos available (Left Stick) Z-pos and Z-rot available (Right Stick)GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce 9500 GT)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (3216)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.luascripts/mods.lua(144,1) Loading mod: Always On Status scripts/mods.lua(144,1) Loading mod: architectural geometry (Architectural Geometry) scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) scripts/mods.lua(144,1) Loading mod: Come to my pocket scripts/mods.lua(144,1) Loading mod: DisplayFoodValues (Display Food Values) scripts/mods.lua(144,1) Loading mod: FDDynamicBarC (FDDynamicStatusBar) scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak) scripts/mods.lua(144,1) Loading mod: RPG HUD scripts/mods.lua(144,1) Loading mod: Wall Gates scripts/mods.lua(144,1) Loading mod: working_signposts (Working signposts) scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: DisplayFoodValues (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values) Loading modmain.lua scripts/mods.lua(168,1) Mod: Always On Status Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Always On Status Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Always On Status Loading modmain.lua scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modmain.lua scripts/mods.lua(168,1) Mod: RPG HUD Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: RPG HUD Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: RPG HUD Loading modmain.lua scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: architectural geometry (Architectural Geometry) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry) Loading modmain.lua scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Loading modmain.lua scripts/mods.lua(168,1) Mod: Come to my pocket Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Come to my pocket Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Come to my pocket Loading modmain.lua scripts/mods.lua(168,1) Mod: Wall Gates Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wall Gates Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wall Gates Loading modmain.lua scripts/mods.lua(168,1) Mod: working_signposts (Working signposts) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: working_signposts (Working signposts) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: working_signposts (Working signposts) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 1236 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(85,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x92ccc001 (coldfirepit)Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0xeb646050 (icehat)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd3671c87 (rainhat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0xe04f8f23 (mech_wood_item)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0xc78d9876 (siestahut)Could not unload undefined prefab 0xb22fa874 (siestahut_placer)Could not unload undefined prefab 0xce5a342e (firesuppressor)Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x5fe8b7ef (mech_stone_item)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x4116c653 (raincoat)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x1eee0485 (transistor)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0xb4aeae54 (mech_hay_item)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0x1c42203 (bell)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0xacbea762 (fertilizer)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0x6dda899f (watermelonhat)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x39311b4d (grass_umbrella)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0xe5aedaa9 (mech_ruins_item)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0x8d60ee3a (coldfire)Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(88,1) Unload BE done scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/mods.lua(258,1) Mod: DisplayFoodValues (Display Food Values) Registering prefabs scripts/mods.lua(281,1) Mod: DisplayFoodValues (Display Food Values) Registering default mod prefab scripts/mods.lua(258,1) Mod: Always On Status Registering prefabs scripts/mods.lua(281,1) Mod: Always On Status Registering default mod prefab scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefabs scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefab file: prefabs/goldenbutterfly scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak) goldenbutterfly scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak) Registering default mod prefab scripts/mods.lua(258,1) Mod: RPG HUD Registering prefabs scripts/mods.lua(281,1) Mod: RPG HUD Registering default mod prefab scripts/mods.lua(258,1) Mod: architectural geometry (Architectural Geometry) Registering prefabs scripts/mods.lua(281,1) Mod: architectural geometry (Architectural Geometry) Registering default mod prefab scripts/mods.lua(258,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering prefabs scripts/mods.lua(264,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering prefab file: prefabs/dynstatbar scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarhp scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarhpr scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarbg scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarmp scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarmpr scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarbg2 scripts/mods.lua(281,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering default mod prefab scripts/mods.lua(258,1) Mod: Come to my pocket Registering prefabs scripts/mods.lua(281,1) Mod: Come to my pocket Registering default mod prefab scripts/mods.lua(258,1) Mod: Wall Gates Registering prefabs scripts/mods.lua(264,1) Mod: Wall Gates Registering prefab file: prefabs/mech.lua scripts/mods.lua(268,1) Mod: Wall Gates mech_stone scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_item scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_wood scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_item scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_hay scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_item scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_item scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_placer scripts/mods.lua(281,1) Mod: Wall Gates Registering default mod prefab scripts/mods.lua(258,1) Mod: working_signposts (Working signposts) Registering prefabs scripts/mods.lua(264,1) Mod: working_signposts (Working signposts) Registering prefab file: prefabs/homesign scripts/mods.lua(268,1) Mod: working_signposts (Working signposts) homesign scripts/mods.lua(268,1) Mod: working_signposts (Working signposts) homesign_placer scripts/mods.lua(281,1) Mod: working_signposts (Working signposts) Registering default mod prefab scripts/gamelogic.lua(96,1) Load FE scripts/gamelogic.lua(98,1) Load FE: done scripts/screens/mainscreen.lua(516,1) platform_motd table: 0BC507F0 SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningCURL ERROR: Operation timed out after 5008 milliseconds with 0 bytes receivedQueryServerComplete no callbackHttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)HttpClientWriteCallback READ 1007 (1007 total)scripts/screens/mainscreen.lua(516,1) platform_motd table: 0BC50868 QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}scripts/screens/modsscreen.lua(795,1) Reloading Mod Info Prefabs scripts/screens/modsscreen.lua(782,1) Loading Mod Info Prefabs scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs HttpClientWriteCallback (0x00715A01, 1, 2381, 0x037CFB1C)HttpClientWriteCallback READ 2381 (2381 total)scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs scripts/mods.lua(293,1) unloading prefabs for mod MOD_DisplayFoodValues scripts/mods.lua(293,1) unloading prefabs for mod MOD_Always On Status scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD scripts/mods.lua(293,1) unloading prefabs for mod MOD_architectural geometry scripts/mods.lua(293,1) unloading prefabs for mod MOD_FDDynamicBarC scripts/mods.lua(293,1) unloading prefabs for mod MOD_Come to my pocket scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates scripts/mods.lua(293,1) unloading prefabs for mod MOD_working_signposts Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/mods.lua(144,1) Loading mod: Always On Status scripts/mods.lua(144,1) Loading mod: architectural geometry (Architectural Geometry) scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) scripts/mods.lua(144,1) Loading mod: Come to my pocket scripts/mods.lua(144,1) Loading mod: DisplayFoodValues (Display Food Values) scripts/mods.lua(144,1) Loading mod: FDDynamicBarC (FDDynamicStatusBar) scripts/mods.lua(144,1) Loading mod: Freezer scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak) scripts/mods.lua(144,1) Loading mod: RPG HUD scripts/mods.lua(144,1) Loading mod: Wall Gates scripts/mods.lua(144,1) Loading mod: working_signposts (Working signposts) scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: DisplayFoodValues (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values) Loading modmain.lua scripts/mods.lua(168,1) Mod: Always On Status Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Always On Status Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Always On Status Loading modmain.lua scripts/mods.lua(168,1) Mod: Freezer Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Freezer Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Freezer Loading modmain.lua scripts/mods.lua(182,1) Mod: Freezer Error loading mod!...e - Reign of Giants/data/../mods/Freezer/modmain.lua:26: attempt to call global 'GetModConfigData' (a nil value)LUA ERROR stack traceback: C:/Program Files/Don't Starve - Reign of Giants/data/../mods/Freezer/modmain.lua(26,1) in main chunk =[C] in function 'xpcall' C:/Program Files/Don't Starve - Reign of Giants/data/scripts/util.lua(439,1) in function 'RunInEnvironment' C:/Program Files/Don't Starve - Reign of Giants/data/scripts/mods.lua(179,1) in function 'InitializeModMain' C:/Program Files/Don't Starve - Reign of Giants/data/scripts/mods.lua(162,1) in function 'LoadMods' scripts/main.lua(222,1) in function 'ModSafeStartup' scripts/main.lua(267,1) =[C] in function 'SetPersistentString' C:/Program Files/Don't Starve - Reign of Giants/data/scripts/mainfunctions.lua(17,1) in function 'SavePersistentString' C:/Program Files/Don't Starve - Reign of Giants/data/scripts/modindex.lua(58,1) =[C] in function 'GetPersistentString' C:/Program Files/Don't Starve - Reign of Giants/data/scripts/modindex.lua(45,1) in function 'BeginStartupSequence' scripts/main.lua(266,1) in function 'callback' C:/Program Files/Don't Starve - Reign of Giants/data/scripts/modindex.lua(268,1) =[C] in function 'GetPersistentString' C:/Program Files/Don't Starve - Reign of Giants/data/scripts/modindex.lua(248,1) in function 'Load' scripts/main.lua(265,1) in main chunk scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modmain.lua scripts/mods.lua(168,1) Mod: RPG HUD Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: RPG HUD Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: RPG HUD Loading modmain.lua scripts/mods.lua(168,1) Mod: Wall Gates Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wall Gates Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wall Gates Loading modmain.lua scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Loading modmain.lua scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: Come to my pocket Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Come to my pocket Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Come to my pocket Loading modmain.lua scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: architectural geometry (Architectural Geometry) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry) Loading modmain.lua scripts/mods.lua(168,1) Mod: working_signposts (Working signposts) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: working_signposts (Working signposts) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: working_signposts (Working signposts) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 1236 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(79,1) FE assets already loaded scripts/mods.lua(258,1) Mod: DisplayFoodValues (Display Food Values) Registering prefabs scripts/mods.lua(281,1) Mod: DisplayFoodValues (Display Food Values) Registering default mod prefab scripts/mods.lua(258,1) Mod: Always On Status Registering prefabs scripts/mods.lua(281,1) Mod: Always On Status Registering default mod prefab scripts/mods.lua(258,1) Mod: Freezer Registering prefabs scripts/mods.lua(264,1) Mod: Freezer Registering prefab file: prefabs/freezer scripts/mods.lua(268,1) Mod: Freezer freezer scripts/mods.lua(268,1) Mod: Freezer freezer_placer scripts/mods.lua(281,1) Mod: Freezer Registering default mod prefab scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefabs scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefab file: prefabs/goldenbutterfly scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak) goldenbutterfly scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak) Registering default mod prefab scripts/mods.lua(258,1) Mod: RPG HUD Registering prefabs scripts/mods.lua(281,1) Mod: RPG HUD Registering default mod prefab scripts/mods.lua(258,1) Mod: Wall Gates Registering prefabs scripts/mods.lua(264,1) Mod: Wall Gates Registering prefab file: prefabs/mech.lua scripts/mods.lua(268,1) Mod: Wall Gates mech_stone scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_item scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_wood scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_item scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_hay scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_item scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_item scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_placer scripts/mods.lua(281,1) Mod: Wall Gates Registering default mod prefab scripts/mods.lua(258,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering prefabs scripts/mods.lua(264,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering prefab file: prefabs/dynstatbar scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarhp scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarhpr scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarbg scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarmp scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarmpr scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarbg2 scripts/mods.lua(281,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering default mod prefab scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: Come to my pocket Registering prefabs scripts/mods.lua(281,1) Mod: Come to my pocket Registering default mod prefab scripts/mods.lua(258,1) Mod: architectural geometry (Architectural Geometry) Registering prefabs scripts/mods.lua(281,1) Mod: architectural geometry (Architectural Geometry) Registering default mod prefab scripts/mods.lua(258,1) Mod: working_signposts (Working signposts) Registering prefabs scripts/mods.lua(264,1) Mod: working_signposts (Working signposts) Registering prefab file: prefabs/homesign scripts/mods.lua(268,1) Mod: working_signposts (Working signposts) homesign scripts/mods.lua(268,1) Mod: working_signposts (Working signposts) homesign_placer scripts/mods.lua(281,1) Mod: working_signposts (Working signposts) Registering default mod prefab scripts/screens/mainscreen.lua(516,1) platform_motd table: 0745BAA0 SimLuaProxy::QueryServer()scripts/mods.lua(215,1) Disabling Freezer because it had an error. scripts/frontend.lua(712,1) SCRIPT ERROR! Showing error screen scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returning../mods/Freezer/images/inventoryimages/ui_freezer_3x4.tex is 332x424 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)HttpClientWriteCallback READ 1007 (1007 total)scripts/screens/mainscreen.lua(516,1) platform_motd table: 07450B00 Stale Component Reference: GUID 100034, @C:/Program Files/Don't Starve - Reign of Giants/data/scripts/widgets/text.lua:55Stale Component Reference: GUID 100035, @C:/Program Files/Don't Starve - Reign of Giants/data/scripts/widgets/text.lua:55Stale Component Reference: GUID 100037, @C:/Program Files/Don't Starve - Reign of Giants/data/scripts/widgets/text.lua:55Stale Component Reference: GUID 100037, @C:/Program Files/Don't Starve - Reign of Giants/data/scripts/widgets/text.lua:25scripts/mods.lua(293,1) unloading prefabs for mod MOD_DisplayFoodValues scripts/mods.lua(293,1) unloading prefabs for mod MOD_Always On Status scripts/mods.lua(293,1) unloading prefabs for mod MOD_Freezer scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates scripts/mods.lua(293,1) unloading prefabs for mod MOD_FDDynamicBarC scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_Come to my pocket scripts/mods.lua(293,1) unloading prefabs for mod MOD_architectural geometry scripts/mods.lua(293,1) unloading prefabs for mod MOD_working_signposts Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.01 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.luaLOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 1236 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(79,1) FE assets already loaded scripts/screens/mainscreen.lua(516,1) platform_motd table: 088040E0 SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningHttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)HttpClientWriteCallback READ 1007 (1007 total)scripts/screens/mainscreen.lua(516,1) platform_motd table: 088019A8 QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}scripts/screens/modsscreen.lua(795,1) Reloading Mod Info Prefabs scripts/screens/modsscreen.lua(782,1) Loading Mod Info Prefabs scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs HttpClientWriteCallback (0x00715A01, 1, 2381, 0x037CFB1C)HttpClientWriteCallback READ 2381 (2381 total)scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.01 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'workshop-207427039' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(144,1) Loading mod: Always On Status scripts/mods.lua(144,1) Loading mod: architectural geometry (Architectural Geometry) scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) scripts/mods.lua(144,1) Loading mod: Come to my pocket scripts/mods.lua(144,1) Loading mod: DisplayFoodValues (Display Food Values) scripts/mods.lua(144,1) Loading mod: FDDynamicBarC (FDDynamicStatusBar) scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak) scripts/mods.lua(144,1) Loading mod: RPG HUD scripts/mods.lua(144,1) Loading mod: Wall Gates scripts/mods.lua(144,1) Loading mod: working_signposts (Working signposts) scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: DisplayFoodValues (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values) Loading modmain.lua scripts/mods.lua(168,1) Mod: Always On Status Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Always On Status Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Always On Status Loading modmain.lua scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modmain.lua scripts/mods.lua(168,1) Mod: RPG HUD Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: RPG HUD Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: RPG HUD Loading modmain.lua scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: architectural geometry (Architectural Geometry) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry) Loading modmain.lua scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Loading modmain.lua scripts/mods.lua(168,1) Mod: Come to my pocket Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Come to my pocket Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Come to my pocket Loading modmain.lua scripts/mods.lua(168,1) Mod: Wall Gates Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wall Gates Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wall Gates Loading modmain.lua scripts/mods.lua(168,1) Mod: working_signposts (Working signposts) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: working_signposts (Working signposts) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: working_signposts (Working signposts) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 1236 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(79,1) FE assets already loaded scripts/mods.lua(258,1) Mod: DisplayFoodValues (Display Food Values) Registering prefabs scripts/mods.lua(281,1) Mod: DisplayFoodValues (Display Food Values) Registering default mod prefab scripts/mods.lua(258,1) Mod: Always On Status Registering prefabs scripts/mods.lua(281,1) Mod: Always On Status Registering default mod prefab scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefabs scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefab file: prefabs/goldenbutterfly scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak) goldenbutterfly scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak) Registering default mod prefab scripts/mods.lua(258,1) Mod: RPG HUD Registering prefabs scripts/mods.lua(281,1) Mod: RPG HUD Registering default mod prefab scripts/mods.lua(258,1) Mod: architectural geometry (Architectural Geometry) Registering prefabs scripts/mods.lua(281,1) Mod: architectural geometry (Architectural Geometry) Registering default mod prefab scripts/mods.lua(258,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering prefabs scripts/mods.lua(264,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering prefab file: prefabs/dynstatbar scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarhp scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarhpr scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarbg scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarmp scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarmpr scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarbg2 scripts/mods.lua(281,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering default mod prefab scripts/mods.lua(258,1) Mod: Come to my pocket Registering prefabs scripts/mods.lua(281,1) Mod: Come to my pocket Registering default mod prefab scripts/mods.lua(258,1) Mod: Wall Gates Registering prefabs scripts/mods.lua(264,1) Mod: Wall Gates Registering prefab file: prefabs/mech.lua scripts/mods.lua(268,1) Mod: Wall Gates mech_stone scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_item scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_wood scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_item scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_hay scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_item scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_item scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_placer scripts/mods.lua(281,1) Mod: Wall Gates Registering default mod prefab scripts/mods.lua(258,1) Mod: working_signposts (Working signposts) Registering prefabs scripts/mods.lua(264,1) Mod: working_signposts (Working signposts) Registering prefab file: prefabs/homesign scripts/mods.lua(268,1) Mod: working_signposts (Working signposts) homesign scripts/mods.lua(268,1) Mod: working_signposts (Working signposts) homesign_placer scripts/mods.lua(281,1) Mod: working_signposts (Working signposts) Registering default mod prefab scripts/screens/mainscreen.lua(516,1) platform_motd table: 07F945E0 SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningQueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}scripts/screens/modsscreen.lua(795,1) Reloading Mod Info Prefabs scripts/screens/modsscreen.lua(782,1) Loading Mod Info Prefabs scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs HttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)HttpClientWriteCallback READ 1007 (1007 total)scripts/screens/mainscreen.lua(516,1) platform_motd table: 07F8A798 CURL ERROR: Operation timed out after 5007 milliseconds with 0 bytes receivedscripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs scripts/mods.lua(293,1) unloading prefabs for mod MOD_DisplayFoodValues scripts/mods.lua(293,1) unloading prefabs for mod MOD_Always On Status scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD scripts/mods.lua(293,1) unloading prefabs for mod MOD_architectural geometry scripts/mods.lua(293,1) unloading prefabs for mod MOD_FDDynamicBarC scripts/mods.lua(293,1) unloading prefabs for mod MOD_Come to my pocket scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates scripts/mods.lua(293,1) unloading prefabs for mod MOD_working_signposts Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.luascripts/mods.lua(144,1) Loading mod: Always On Status scripts/mods.lua(144,1) Loading mod: architectural geometry (Architectural Geometry) scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) scripts/mods.lua(144,1) Loading mod: Come to my pocket scripts/mods.lua(144,1) Loading mod: DisplayFoodValues (Display Food Values) scripts/mods.lua(144,1) Loading mod: FDDynamicBarC (FDDynamicStatusBar) scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak) scripts/mods.lua(144,1) Loading mod: RPG HUD scripts/mods.lua(144,1) Loading mod: Wall Gates scripts/mods.lua(144,1) Loading mod: working_signposts (Working signposts) scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: DisplayFoodValues (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values) Loading modmain.lua scripts/mods.lua(168,1) Mod: Always On Status Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Always On Status Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Always On Status Loading modmain.lua scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modmain.lua scripts/mods.lua(168,1) Mod: RPG HUD Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: RPG HUD Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: RPG HUD Loading modmain.lua scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: architectural geometry (Architectural Geometry) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry) Loading modmain.lua scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Loading modmain.lua scripts/mods.lua(168,1) Mod: Come to my pocket Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Come to my pocket Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Come to my pocket Loading modmain.lua scripts/mods.lua(168,1) Mod: Wall Gates Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: Wall Gates Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: Wall Gates Loading modmain.lua scripts/mods.lua(168,1) Mod: working_signposts (Working signposts) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: working_signposts (Working signposts) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: working_signposts (Working signposts) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 1236 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(79,1) FE assets already loaded scripts/mods.lua(258,1) Mod: DisplayFoodValues (Display Food Values) Registering prefabs scripts/mods.lua(281,1) Mod: DisplayFoodValues (Display Food Values) Registering default mod prefab scripts/mods.lua(258,1) Mod: Always On Status Registering prefabs scripts/mods.lua(281,1) Mod: Always On Status Registering default mod prefab scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items) Registering default mod prefab scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefabs scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefab file: prefabs/goldenbutterfly scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak) goldenbutterfly scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak) Registering default mod prefab scripts/mods.lua(258,1) Mod: RPG HUD Registering prefabs scripts/mods.lua(281,1) Mod: RPG HUD Registering default mod prefab scripts/mods.lua(258,1) Mod: architectural geometry (Architectural Geometry) Registering prefabs scripts/mods.lua(281,1) Mod: architectural geometry (Architectural Geometry) Registering default mod prefab scripts/mods.lua(258,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering prefabs scripts/mods.lua(264,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering prefab file: prefabs/dynstatbar scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarhp scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarhpr scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarbg scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarmp scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarmpr scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar) dynstatbarbg2 scripts/mods.lua(281,1) Mod: FDDynamicBarC (FDDynamicStatusBar) Registering default mod prefab scripts/mods.lua(258,1) Mod: Come to my pocket Registering prefabs scripts/mods.lua(281,1) Mod: Come to my pocket Registering default mod prefab scripts/mods.lua(258,1) Mod: Wall Gates Registering prefabs scripts/mods.lua(264,1) Mod: Wall Gates Registering prefab file: prefabs/mech.lua scripts/mods.lua(268,1) Mod: Wall Gates mech_stone scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_item scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_wood scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_item scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_hay scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_item scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_placer scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_item scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_placer scripts/mods.lua(281,1) Mod: Wall Gates Registering default mod prefab scripts/mods.lua(258,1) Mod: working_signposts (Working signposts) Registering prefabs scripts/mods.lua(264,1) Mod: working_signposts (Working signposts) Registering prefab file: prefabs/homesign scripts/mods.lua(268,1) Mod: working_signposts (Working signposts) homesign scripts/mods.lua(268,1) Mod: working_signposts (Working signposts) homesign_placer scripts/mods.lua(281,1) Mod: working_signposts (Working signposts) Registering default mod prefab scripts/screens/mainscreen.lua(516,1) platform_motd table: 07EB2A58 SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningHttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)HttpClientWriteCallback READ 1007 (1007 total)scripts/screens/mainscreen.lua(516,1) platform_motd table: 07EA8C10 Could not unload undefined prefab 0xe5bb0a (firework_fx)Could not unload undefined prefab 0x97380db1 (multifirework_fx)Could not unload undefined prefab 0xceffd968 (cactusflower)scripts/mods.lua(293,1) unloading prefabs for mod MOD_DisplayFoodValues scripts/mods.lua(293,1) unloading prefabs for mod MOD_Always On Status scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD scripts/mods.lua(293,1) unloading prefabs for mod MOD_architectural geometry scripts/mods.lua(293,1) unloading prefabs for mod MOD_FDDynamicBarC scripts/mods.lua(293,1) unloading prefabs for mod MOD_Come to my pocket scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates scripts/mods.lua(293,1) unloading prefabs for mod MOD_working_signposts Collecting garbage...lua_gc took 0.02 seconds~SimLuaProxy()lua_close took 0.02 secondsCould not unload undefined prefab 0xe5bb0a (firework_fx)Could not unload undefined prefab 0x97380db1 (multifirework_fx)Could not unload undefined prefab 0xceffd968 (cactusflower)Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.HttpClient::ClientThread::Main() completeShutting down thats my entire log.txt Link to comment Share on other sites More sharing options...
Cyde042 Posted September 1, 2014 Share Posted September 1, 2014 Says the error is with the Freezer mod. What mod is that? The deep freezer? C:/Program Files/Don't Starve - Reign of Giants/data/../mods/Freezer/modmain.lua Link to comment Share on other sites More sharing options...
Catweaselcrow Posted September 1, 2014 Share Posted September 1, 2014 You also seem to be running an old version of the game (current version is 104670, log says you are running version 99241). Try updating your game through Steam. Link to comment Share on other sites More sharing options...
AstreaMK2 Posted September 2, 2014 Author Share Posted September 2, 2014 oh the freezer mod im suppose to be using? the title just says freezer. Link to comment Share on other sites More sharing options...
AstreaMK2 Posted September 3, 2014 Author Share Posted September 3, 2014 just a quick update guys. well that sounds redundant to what im about to say. ive steam updated and weeeeee.... its fix. thanks Catweaselcrow for pointing that out man. i-o-u big time. i hope i can return the favour some time eh. so mod dudes. our nice mods. close this. its been fixed. Link to comment Share on other sites More sharing options...
TheReveredOne Posted September 3, 2014 Share Posted September 3, 2014 Says the error is with the Freezer mod. What mod is that? The deep freezer? C:/Program Files/Don't Starve - Reign of Giants/data/../mods/Freezer/modmain.lua It's olny Freezer , mod made by afro1967 . I'm using this mod too so I probably know it. http://forums.kleientertainment.com/files/file/334-freezer/ Link to comment Share on other sites More sharing options...
TheReveredOne Posted September 3, 2014 Share Posted September 3, 2014 im quite fed up with the mods i have that has its own configuration and justc rashes my game. im on RoG and my mod API is set to 6 so what gives? am i just doing something wrong? do i need to download some sort of update to my files? if anyone can answer this much appreciated. oh the mods i have that seems to die out because it has a configuration are season clock and freezer. the rest of my mods are as follow. Always on StatusArchitectual GeometryCome to my PocketDawnbreakDisplay Food valuesDynamic Statys BarRPG HUDTMIWall GatesWorking Signpost none of the mods listed above crashes on me. the crash in question with the mods with configuration is attempt to call global "GetModConfigData" [a nil value] I'm using those mods ( Freezer and Season Clock ) . But it doesn't crash to me. Link to comment Share on other sites More sharing options...
AstreaMK2 Posted September 4, 2014 Author Share Posted September 4, 2014 i change my mind mods. dont close this yet. i encounter another prob. suddenly, my gate wall mod doesnt work properly anymore. i cant right-click it and its not opening. mods i have is as follow Action QueueArchitectual GeometryBetter TrapsBirdCage{Time Base}Come to my PocketCraftable 80 slot Maxwell ChestDawnbreakDisplay Food ValuesFDDynamicStatusBarFreezerMinimap HudNo WarningRPG Hud Neat 45RPG ItemsRPG ModSeason ClockSmart CrockpotSort InventoryTMIWall GateWorking Signpost Link to comment Share on other sites More sharing options...
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