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mods with config always crashes


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im quite fed up with the mods i have that has its own configuration and justc rashes my game. im on RoG and my mod API is set to 6 so what gives? am i just doing something wrong? do i need to download some sort of update to my files? if anyone can answer this much appreciated. oh the mods i have that seems to die out because it has a configuration are season clock and freezer. the rest of my mods are as follow.

 

Always on Status

Architectual Geometry

Come to my Pocket

Dawnbreak

Display Food values

Dynamic Statys Bar

RPG HUD

TMI

Wall Gates

Working Signpost

 

none of the mods listed above crashes on me.

 

the crash in question with the mods with configuration is

 

attempt to call global "GetModConfigData" [a nil value]

 

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Starting up
Don't Starve: 99241 WIN32_STEAM
Build Date: 2014-04-05_12-48-59
THREAD - started 'GAClient' (4804)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
RestoreWindowPosition
   Saved Client Pos (0 x 22)
   Adjusted Window Pos (-8 x -8)
EnsureWindowOnScreen
   All good.
SetCommonDefaultControlMapping
   X-pos and Y-pos available (Left Stick)
   Z-pos and Z-rot available (Right Stick)
SetCommonDefaultControlMapping
   X-pos and Y-pos available (Left Stick)
   Z-pos and Z-rot available (Right Stick)
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (NVIDIA GeForce 9500 GT)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
THREAD - started 'WindowsInputManager' (3216)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 8192
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 8192
GL_MAX_VIEWPORT_DIMS = 8192, 8192
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua

scripts/mods.lua(144,1) Loading mod: Always On Status    
scripts/mods.lua(144,1) Loading mod: architectural geometry (Architectural Geometry)    
scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items)    
scripts/mods.lua(144,1) Loading mod: Come to my pocket    
scripts/mods.lua(144,1) Loading mod: DisplayFoodValues (Display Food Values)    
scripts/mods.lua(144,1) Loading mod: FDDynamicBarC (FDDynamicStatusBar)    
scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak)    
scripts/mods.lua(144,1) Loading mod: RPG HUD    
scripts/mods.lua(144,1) Loading mod: Wall Gates    
scripts/mods.lua(144,1) Loading mod: working_signposts (Working signposts)    
scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: DisplayFoodValues (Display Food Values)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Always On Status    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Always On Status      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Always On Status    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: RPG HUD    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: RPG HUD      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: RPG HUD    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: architectural geometry (Architectural Geometry)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Come to my pocket    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Come to my pocket      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Come to my pocket    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Wall Gates    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Wall Gates      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Wall Gates    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: working_signposts (Working signposts)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: working_signposts (Working signposts)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: working_signposts (Working signposts)    Loading modmain.lua    
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    1236    
scripts/playerprofile.lua(352,1) loaded profile    
scripts/playerprofile.lua(416,1) bloom_enabled    false    
scripts/saveindex.lua(97,1) loaded saveindex    
scripts/gamelogic.lua(1118,1) OnFilesLoaded()    
scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(85,1)     Unload BE    
Could not unload undefined prefab 0x4374c56c (yellowstaff)
Could not unload undefined prefab 0x36768a92 (orangestaff)
Could not unload undefined prefab 0x92ccc001 (coldfirepit)
Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)
Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)
Could not unload undefined prefab 0xfdcabd86 (earmuffshat)
Could not unload undefined prefab 0x46094f1b (beefalohat)
Could not unload undefined prefab 0xcceee6c3 (cutstone)
Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)
Could not unload undefined prefab 0x875750ea (turf_road)
Could not unload undefined prefab 0xcd7669e5 (nightsword)
Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)
Could not unload undefined prefab 0xefa57cea (bandage)
Could not unload undefined prefab 0x86860bc2 (boomerang)
Could not unload undefined prefab 0xe51acd32 (lightning_rod)
Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)
Could not unload undefined prefab 0xb1fa364d (pickaxe)
Could not unload undefined prefab 0x3f5176c5 (firepit)
Could not unload undefined prefab 0x8a462465 (firepit_placer)
Could not unload undefined prefab 0xe87e06c0 (icebox)
Could not unload undefined prefab 0xf2bd1baa (icebox_placer)
Could not unload undefined prefab 0xbea16a01 (hambat)
Could not unload undefined prefab 0xeb646050 (icehat)
Could not unload undefined prefab 0x10473739 (spear)
Could not unload undefined prefab 0x8d44bbad (cookpot)
Could not unload undefined prefab 0x30d2f57d (cookpot_placer)
Could not unload undefined prefab 0x89c20b1b (telebase)
Could not unload undefined prefab 0x868a468f (telebase_placer)
Could not unload undefined prefab 0x9d92cce (purpleamulet)
Could not unload undefined prefab 0xcf1626 (rabbithouse)
Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)
Could not unload undefined prefab 0xe474f23c (armormarble)
Could not unload undefined prefab 0x3ccdbe75 (icestaff)
Could not unload undefined prefab 0x68ba7101 (researchlab3)
Could not unload undefined prefab 0xd6985329 (researchlab3_placer)
Could not unload undefined prefab 0x21bf03b1 (thulecite)
Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)
Could not unload undefined prefab 0xf4eb0943 (shovel)
Could not unload undefined prefab 0x761a1799 (gunpowder)
Could not unload undefined prefab 0x9a99c7b7 (armorgrass)
Could not unload undefined prefab 0xda17c8e8 (armorslurper)
Could not unload undefined prefab 0x47611d71 (sweatervest)
Could not unload undefined prefab 0x85181f7c (minerhat)
Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)
Could not unload undefined prefab 0xd3671c87 (rainhat)
Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)
Could not unload undefined prefab 0xc4101586 (hammer)
Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
Could not unload undefined prefab 0xfbaefa0e (rainometer)
Could not unload undefined prefab 0xeea990dc (rainometer_placer)
Could not unload undefined prefab 0x7fcb037d (greenstaff)
Could not unload undefined prefab 0x3c935451 (eyeturret_item)
Could not unload undefined prefab 0xcba65752 (amulet)
Could not unload undefined prefab 0xe16c07d0 (ruinshat)
Could not unload undefined prefab 0xcad92460 (flowerhat)
Could not unload undefined prefab 0xb1591875 (greenamulet)
Could not unload undefined prefab 0xdac7fbf5 (birdcage)
Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)
Could not unload undefined prefab 0x68ba7102 (researchlab4)
Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)
Could not unload undefined prefab 0xe04f8f23 (mech_wood_item)
Could not unload undefined prefab 0x2c158f7c (torch)
Could not unload undefined prefab 0x265d1455 (turf_woodfloor)
Could not unload undefined prefab 0x9a0ed246 (yellowamulet)
Could not unload undefined prefab 0xc78d9876 (siestahut)
Could not unload undefined prefab 0xb22fa874 (siestahut_placer)
Could not unload undefined prefab 0xce5a342e (firesuppressor)
Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)
Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)
Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)
Could not unload undefined prefab 0xdfb37276 (telestaff)
Could not unload undefined prefab 0x3f6c9ebb (diviningrod)
Could not unload undefined prefab 0xe5936c6a (firestaff)
Could not unload undefined prefab 0x34fb4f82 (pitchfork)
Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)
Could not unload undefined prefab 0xadfdb7ae (armor_sanity)
Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)
Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)
Could not unload undefined prefab 0x5fe8b7ef (mech_stone_item)
Could not unload undefined prefab 0x4740cff7 (tent)
Could not unload undefined prefab 0xb4d742b3 (tent_placer)
Could not unload undefined prefab 0x4116c653 (raincoat)
Could not unload undefined prefab 0x62a5e7fe (nightlight)
Could not unload undefined prefab 0x185806ec (nightlight_placer)
Could not unload undefined prefab 0xa1e54a85 (goldenaxe)
Could not unload undefined prefab 0xe6af29d2 (compass)
Could not unload undefined prefab 0x19c004b2 (pighouse)
Could not unload undefined prefab 0x469fe538 (pighouse_placer)
Could not unload undefined prefab 0xca16846d (boards)
Could not unload undefined prefab 0xfa14dec6 (birdtrap)
Could not unload undefined prefab 0x7c11af2 (treasurechest)
Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)
Could not unload undefined prefab 0xef21c9f2 (rope)
Could not unload undefined prefab 0xb981ecda (fast_farmplot)
Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)
Could not unload undefined prefab 0xbcfca634 (strawhat)
Could not unload undefined prefab 0x111db7ae (footballhat)
Could not unload undefined prefab 0x1eee0485 (transistor)
Could not unload undefined prefab 0x68ba7100 (researchlab2)
Could not unload undefined prefab 0x3386a16a (researchlab2_placer)
Could not unload undefined prefab 0xb4aeae54 (mech_hay_item)
Could not unload undefined prefab 0xd8067599 (beehat)
Could not unload undefined prefab 0xb6201ac9 (onemanband)
Could not unload undefined prefab 0x1541c9cc (armorruins)
Could not unload undefined prefab 0x1c42203 (bell)
Could not unload undefined prefab 0x15220700 (backpack)
Could not unload undefined prefab 0x303bfdce (axe)
Could not unload undefined prefab 0x378bda50 (wall_wood_item)
Could not unload undefined prefab 0xd5201c09 (beebox)
Could not unload undefined prefab 0x753b7621 (beebox_placer)
Could not unload undefined prefab 0xb918c5fd (fishingrod)
Could not unload undefined prefab 0xe2bfa46 (tophat)
Could not unload undefined prefab 0x7f46d7c0 (batbat)
Could not unload undefined prefab 0x5a59f5cc (goldenshovel)
Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)
Could not unload undefined prefab 0x4d9a964d (trap)
Could not unload undefined prefab 0x4685284 (umbrella)
Could not unload undefined prefab 0xda1f7edf (winterometer)
Could not unload undefined prefab 0x955229cb (winterometer_placer)
Could not unload undefined prefab 0x1153dbb9 (pottedfern)
Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)
Could not unload undefined prefab 0xacbea762 (fertilizer)
Could not unload undefined prefab 0x3949a42 (meatrack)
Could not unload undefined prefab 0x56340ba8 (meatrack_placer)
Could not unload undefined prefab 0x6dda899f (watermelonhat)
Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)
Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)
Could not unload undefined prefab 0x2ca456a0 (orangeamulet)
Could not unload undefined prefab 0x3cb06493 (healingsalve)
Could not unload undefined prefab 0x39311b4d (grass_umbrella)
Could not unload undefined prefab 0x37c31aa6 (lantern)
Could not unload undefined prefab 0xe5aedaa9 (mech_ruins_item)
Could not unload undefined prefab 0x76d26529 (bugnet)
Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)
Could not unload undefined prefab 0x7f2d088c (armorwood)
Could not unload undefined prefab 0x2e54b535 (cane)
Could not unload undefined prefab 0xec43b9f4 (sewing_kit)
Could not unload undefined prefab 0xbc429ef3 (bushhat)
Could not unload undefined prefab 0x1c48b877 (campfire)
Could not unload undefined prefab 0xdfe3a33 (campfire_placer)
Could not unload undefined prefab 0x80cb1e18 (featherhat)
Could not unload undefined prefab 0xcda99af6 (winterhat)
Could not unload undefined prefab 0x75370b6 (papyrus)
Could not unload undefined prefab 0x68370bd6 (trap_teeth)
Could not unload undefined prefab 0x8bbc7f55 (beemine)
Could not unload undefined prefab 0xfb180669 (blowdart_sleep)
Could not unload undefined prefab 0x38967bb2 (researchlab)
Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)
Could not unload undefined prefab 0x1cd9e60e (razor)
Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)
Could not unload undefined prefab 0x22ec3802 (wall_stone_item)
Could not unload undefined prefab 0x8d60ee3a (coldfire)
Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)
Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)
Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)
Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)
Could not unload undefined prefab 0xc3bf310c (blueamulet)
Could not unload undefined prefab 0x2ae7e3b3 (purplegem)
Could not unload undefined prefab 0x739fbe3c (homesign)
Could not unload undefined prefab 0x33fdbd2e (homesign_placer)
Could not unload undefined prefab 0x6f21e747 (piggyback)
Could not unload undefined prefab 0xdb20fa95 (heatrock)
Could not unload undefined prefab 0xf0330963 (panflute)
Could not unload undefined prefab 0x33ab6997 (hud)
Could not unload undefined prefab 0x3364203d (forest)
Could not unload undefined prefab 0x2e5cb72d (cave)
Could not unload undefined prefab 0x40b82ff2 (maxwell)
Could not unload undefined prefab 0xbddda476 (fire)
Could not unload undefined prefab 0x1078732c (character_fire)
Could not unload undefined prefab 0x427b5b39 (shatter)
scripts/gamelogic.lua(88,1)     Unload BE done    
scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files    
scripts/mods.lua(258,1) Mod: DisplayFoodValues (Display Food Values)    Registering prefabs    
scripts/mods.lua(281,1) Mod: DisplayFoodValues (Display Food Values)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Always On Status    Registering prefabs    
scripts/mods.lua(281,1) Mod: Always On Status      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items)    Registering prefabs    
scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak)    Registering prefabs    
scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak)      Registering prefab file: prefabs/goldenbutterfly    
scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak)        goldenbutterfly    
scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: RPG HUD    Registering prefabs    
scripts/mods.lua(281,1) Mod: RPG HUD      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: architectural geometry (Architectural Geometry)    Registering prefabs    
scripts/mods.lua(281,1) Mod: architectural geometry (Architectural Geometry)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Registering prefabs    
scripts/mods.lua(264,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Registering prefab file: prefabs/dynstatbar    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarhp    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarhpr    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarbg    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarmp    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarmpr    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarbg2    
scripts/mods.lua(281,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Come to my pocket    Registering prefabs    
scripts/mods.lua(281,1) Mod: Come to my pocket      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Wall Gates    Registering prefabs    
scripts/mods.lua(264,1) Mod: Wall Gates      Registering prefab file: prefabs/mech.lua    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins_placer    
scripts/mods.lua(281,1) Mod: Wall Gates      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: working_signposts (Working signposts)    Registering prefabs    
scripts/mods.lua(264,1) Mod: working_signposts (Working signposts)      Registering prefab file: prefabs/homesign    
scripts/mods.lua(268,1) Mod: working_signposts (Working signposts)        homesign    
scripts/mods.lua(268,1) Mod: working_signposts (Working signposts)        homesign_placer    
scripts/mods.lua(281,1) Mod: working_signposts (Working signposts)      Registering default mod prefab    
scripts/gamelogic.lua(96,1)     Load FE    
scripts/gamelogic.lua(98,1)     Load FE: done    
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 0BC507F0    
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
    
Reset() returning
CURL ERROR: Operation timed out after 5008 milliseconds with 0 bytes received
QueryServerComplete no callback
HttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)
HttpClientWriteCallback READ 1007 (1007 total)
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 0BC50868    
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
scripts/screens/modsscreen.lua(795,1) Reloading Mod Info Prefabs    
scripts/screens/modsscreen.lua(782,1) Loading Mod Info Prefabs    
scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs    
HttpClientWriteCallback (0x00715A01, 1, 2381, 0x037CFB1C)
HttpClientWriteCallback READ 2381 (2381 total)
scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_DisplayFoodValues    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Always On Status    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_architectural geometry    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_FDDynamicBarC    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Come to my pocket    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_working_signposts    
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.02 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
    
scripts/mods.lua(144,1) Loading mod: Always On Status    
scripts/mods.lua(144,1) Loading mod: architectural geometry (Architectural Geometry)    
scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items)    
scripts/mods.lua(144,1) Loading mod: Come to my pocket    
scripts/mods.lua(144,1) Loading mod: DisplayFoodValues (Display Food Values)    
scripts/mods.lua(144,1) Loading mod: FDDynamicBarC (FDDynamicStatusBar)    
scripts/mods.lua(144,1) Loading mod: Freezer    
scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak)    
scripts/mods.lua(144,1) Loading mod: RPG HUD    
scripts/mods.lua(144,1) Loading mod: Wall Gates    
scripts/mods.lua(144,1) Loading mod: working_signposts (Working signposts)    
scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: DisplayFoodValues (Display Food Values)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Always On Status    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Always On Status      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Always On Status    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Freezer    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Freezer      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Freezer    Loading modmain.lua    
scripts/mods.lua(182,1) Mod: Freezer      Error loading mod!
...e - Reign of Giants/data/../mods/Freezer/modmain.lua:26: attempt to call global 'GetModConfigData' (a nil value)
LUA ERROR stack traceback:
        C:/Program Files/Don't Starve - Reign of Giants/data/../mods/Freezer/modmain.lua(26,1) in main chunk
        =[C] in function 'xpcall'
        C:/Program Files/Don't Starve - Reign of Giants/data/scripts/util.lua(439,1) in function 'RunInEnvironment'
        C:/Program Files/Don't Starve - Reign of Giants/data/scripts/mods.lua(179,1) in function 'InitializeModMain'
        C:/Program Files/Don't Starve - Reign of Giants/data/scripts/mods.lua(162,1) in function 'LoadMods'
        scripts/main.lua(222,1) in function 'ModSafeStartup'
        scripts/main.lua(267,1)
        =[C] in function 'SetPersistentString'
        C:/Program Files/Don't Starve - Reign of Giants/data/scripts/mainfunctions.lua(17,1) in function 'SavePersistentString'
        C:/Program Files/Don't Starve - Reign of Giants/data/scripts/modindex.lua(58,1)
        =[C] in function 'GetPersistentString'
        C:/Program Files/Don't Starve - Reign of Giants/data/scripts/modindex.lua(45,1) in function 'BeginStartupSequence'
        scripts/main.lua(266,1) in function 'callback'
        C:/Program Files/Don't Starve - Reign of Giants/data/scripts/modindex.lua(268,1)
        =[C] in function 'GetPersistentString'
        C:/Program Files/Don't Starve - Reign of Giants/data/scripts/modindex.lua(248,1) in function 'Load'
        scripts/main.lua(265,1) in main chunk
    
scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: RPG HUD    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: RPG HUD      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: RPG HUD    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Wall Gates    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Wall Gates      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Wall Gates    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Come to my pocket    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Come to my pocket      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Come to my pocket    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: architectural geometry (Architectural Geometry)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: working_signposts (Working signposts)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: working_signposts (Working signposts)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: working_signposts (Working signposts)    Loading modmain.lua    
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    1236    
scripts/playerprofile.lua(352,1) loaded profile    
scripts/playerprofile.lua(416,1) bloom_enabled    false    
scripts/saveindex.lua(97,1) loaded saveindex    
scripts/gamelogic.lua(1118,1) OnFilesLoaded()    
scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(79,1)     FE assets already loaded    
scripts/mods.lua(258,1) Mod: DisplayFoodValues (Display Food Values)    Registering prefabs    
scripts/mods.lua(281,1) Mod: DisplayFoodValues (Display Food Values)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Always On Status    Registering prefabs    
scripts/mods.lua(281,1) Mod: Always On Status      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Freezer    Registering prefabs    
scripts/mods.lua(264,1) Mod: Freezer      Registering prefab file: prefabs/freezer    
scripts/mods.lua(268,1) Mod: Freezer        freezer    
scripts/mods.lua(268,1) Mod: Freezer        freezer_placer    
scripts/mods.lua(281,1) Mod: Freezer      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak)    Registering prefabs    
scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak)      Registering prefab file: prefabs/goldenbutterfly    
scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak)        goldenbutterfly    
scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: RPG HUD    Registering prefabs    
scripts/mods.lua(281,1) Mod: RPG HUD      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Wall Gates    Registering prefabs    
scripts/mods.lua(264,1) Mod: Wall Gates      Registering prefab file: prefabs/mech.lua    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins_placer    
scripts/mods.lua(281,1) Mod: Wall Gates      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Registering prefabs    
scripts/mods.lua(264,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Registering prefab file: prefabs/dynstatbar    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarhp    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarhpr    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarbg    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarmp    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarmpr    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarbg2    
scripts/mods.lua(281,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items)    Registering prefabs    
scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Come to my pocket    Registering prefabs    
scripts/mods.lua(281,1) Mod: Come to my pocket      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: architectural geometry (Architectural Geometry)    Registering prefabs    
scripts/mods.lua(281,1) Mod: architectural geometry (Architectural Geometry)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: working_signposts (Working signposts)    Registering prefabs    
scripts/mods.lua(264,1) Mod: working_signposts (Working signposts)      Registering prefab file: prefabs/homesign    
scripts/mods.lua(268,1) Mod: working_signposts (Working signposts)        homesign    
scripts/mods.lua(268,1) Mod: working_signposts (Working signposts)        homesign_placer    
scripts/mods.lua(281,1) Mod: working_signposts (Working signposts)      Registering default mod prefab    
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 0745BAA0    
SimLuaProxy::QueryServer()
scripts/mods.lua(215,1) Disabling Freezer because it had an error.    
scripts/frontend.lua(712,1) SCRIPT ERROR! Showing error screen    
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
    
Reset() returning
../mods/Freezer/images/inventoryimages/ui_freezer_3x4.tex is 332x424 but compressed textures must have power of 2 dimensions.
HttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)
HttpClientWriteCallback READ 1007 (1007 total)
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 07450B00    
Stale Component Reference: GUID 100034, @C:/Program Files/Don't Starve - Reign of Giants/data/scripts/widgets/text.lua:55
Stale Component Reference: GUID 100035, @C:/Program Files/Don't Starve - Reign of Giants/data/scripts/widgets/text.lua:55
Stale Component Reference: GUID 100037, @C:/Program Files/Don't Starve - Reign of Giants/data/scripts/widgets/text.lua:55
Stale Component Reference: GUID 100037, @C:/Program Files/Don't Starve - Reign of Giants/data/scripts/widgets/text.lua:25
scripts/mods.lua(293,1) unloading prefabs for mod MOD_DisplayFoodValues    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Always On Status    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Freezer    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_FDDynamicBarC    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Come to my pocket    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_architectural geometry    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_working_signposts    
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.01 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua

LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    1236    
scripts/playerprofile.lua(352,1) loaded profile    
scripts/playerprofile.lua(416,1) bloom_enabled    false    
scripts/saveindex.lua(97,1) loaded saveindex    
scripts/gamelogic.lua(1118,1) OnFilesLoaded()    
scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(79,1)     FE assets already loaded    
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 088040E0    
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
    
Reset() returning
HttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)
HttpClientWriteCallback READ 1007 (1007 total)
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 088019A8    
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
scripts/screens/modsscreen.lua(795,1) Reloading Mod Info Prefabs    
scripts/screens/modsscreen.lua(782,1) Loading Mod Info Prefabs    
scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs    
HttpClientWriteCallback (0x00715A01, 1, 2381, 0x037CFB1C)
HttpClientWriteCallback READ 2381 (2381 total)
scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs    
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.01 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
    
scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'workshop-207427039' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.    
scripts/modindex.lua(257,1) loaded modindex    
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
    
scripts/mods.lua(144,1) Loading mod: Always On Status    
scripts/mods.lua(144,1) Loading mod: architectural geometry (Architectural Geometry)    
scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items)    
scripts/mods.lua(144,1) Loading mod: Come to my pocket    
scripts/mods.lua(144,1) Loading mod: DisplayFoodValues (Display Food Values)    
scripts/mods.lua(144,1) Loading mod: FDDynamicBarC (FDDynamicStatusBar)    
scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak)    
scripts/mods.lua(144,1) Loading mod: RPG HUD    
scripts/mods.lua(144,1) Loading mod: Wall Gates    
scripts/mods.lua(144,1) Loading mod: working_signposts (Working signposts)    
scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: DisplayFoodValues (Display Food Values)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Always On Status    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Always On Status      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Always On Status    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: RPG HUD    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: RPG HUD      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: RPG HUD    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: architectural geometry (Architectural Geometry)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Come to my pocket    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Come to my pocket      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Come to my pocket    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Wall Gates    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Wall Gates      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Wall Gates    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: working_signposts (Working signposts)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: working_signposts (Working signposts)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: working_signposts (Working signposts)    Loading modmain.lua    
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    1236    
scripts/playerprofile.lua(352,1) loaded profile    
scripts/playerprofile.lua(416,1) bloom_enabled    false    
scripts/saveindex.lua(97,1) loaded saveindex    
scripts/gamelogic.lua(1118,1) OnFilesLoaded()    
scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(79,1)     FE assets already loaded    
scripts/mods.lua(258,1) Mod: DisplayFoodValues (Display Food Values)    Registering prefabs    
scripts/mods.lua(281,1) Mod: DisplayFoodValues (Display Food Values)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Always On Status    Registering prefabs    
scripts/mods.lua(281,1) Mod: Always On Status      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items)    Registering prefabs    
scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak)    Registering prefabs    
scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak)      Registering prefab file: prefabs/goldenbutterfly    
scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak)        goldenbutterfly    
scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: RPG HUD    Registering prefabs    
scripts/mods.lua(281,1) Mod: RPG HUD      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: architectural geometry (Architectural Geometry)    Registering prefabs    
scripts/mods.lua(281,1) Mod: architectural geometry (Architectural Geometry)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Registering prefabs    
scripts/mods.lua(264,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Registering prefab file: prefabs/dynstatbar    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarhp    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarhpr    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarbg    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarmp    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarmpr    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarbg2    
scripts/mods.lua(281,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Come to my pocket    Registering prefabs    
scripts/mods.lua(281,1) Mod: Come to my pocket      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Wall Gates    Registering prefabs    
scripts/mods.lua(264,1) Mod: Wall Gates      Registering prefab file: prefabs/mech.lua    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins_placer    
scripts/mods.lua(281,1) Mod: Wall Gates      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: working_signposts (Working signposts)    Registering prefabs    
scripts/mods.lua(264,1) Mod: working_signposts (Working signposts)      Registering prefab file: prefabs/homesign    
scripts/mods.lua(268,1) Mod: working_signposts (Working signposts)        homesign    
scripts/mods.lua(268,1) Mod: working_signposts (Working signposts)        homesign_placer    
scripts/mods.lua(281,1) Mod: working_signposts (Working signposts)      Registering default mod prefab    
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 07F945E0    
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
    
Reset() returning
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
scripts/screens/modsscreen.lua(795,1) Reloading Mod Info Prefabs    
scripts/screens/modsscreen.lua(782,1) Loading Mod Info Prefabs    
scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs    
HttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)
HttpClientWriteCallback READ 1007 (1007 total)
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 07F8A798    
CURL ERROR: Operation timed out after 5007 milliseconds with 0 bytes received
scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_DisplayFoodValues    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Always On Status    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_architectural geometry    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_FDDynamicBarC    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Come to my pocket    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_working_signposts    
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.02 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
scripts/mods.lua(144,1) Loading mod: Always On Status    
scripts/mods.lua(144,1) Loading mod: architectural geometry (Architectural Geometry)    
scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items)    
scripts/mods.lua(144,1) Loading mod: Come to my pocket    
scripts/mods.lua(144,1) Loading mod: DisplayFoodValues (Display Food Values)    
scripts/mods.lua(144,1) Loading mod: FDDynamicBarC (FDDynamicStatusBar)    
scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak)    
scripts/mods.lua(144,1) Loading mod: RPG HUD    
scripts/mods.lua(144,1) Loading mod: Wall Gates    
scripts/mods.lua(144,1) Loading mod: working_signposts (Working signposts)    
scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: DisplayFoodValues (Display Food Values)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: DisplayFoodValues (Display Food Values)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Always On Status    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Always On Status      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Always On Status    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: RPG HUD    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: RPG HUD      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: RPG HUD    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: architectural geometry (Architectural Geometry)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: architectural geometry (Architectural Geometry)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Come to my pocket    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Come to my pocket      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Come to my pocket    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: Wall Gates    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Wall Gates      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Wall Gates    Loading modmain.lua    
scripts/mods.lua(168,1) Mod: working_signposts (Working signposts)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: working_signposts (Working signposts)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: working_signposts (Working signposts)    Loading modmain.lua    
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    1236    
scripts/playerprofile.lua(352,1) loaded profile    
scripts/playerprofile.lua(416,1) bloom_enabled    false    
scripts/saveindex.lua(97,1) loaded saveindex    
scripts/gamelogic.lua(1118,1) OnFilesLoaded()    
scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(79,1)     FE assets already loaded    
scripts/mods.lua(258,1) Mod: DisplayFoodValues (Display Food Values)    Registering prefabs    
scripts/mods.lua(281,1) Mod: DisplayFoodValues (Display Food Values)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Always On Status    Registering prefabs    
scripts/mods.lua(281,1) Mod: Always On Status      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items)    Registering prefabs    
scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak)    Registering prefabs    
scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak)      Registering prefab file: prefabs/goldenbutterfly    
scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak)        goldenbutterfly    
scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: RPG HUD    Registering prefabs    
scripts/mods.lua(281,1) Mod: RPG HUD      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: architectural geometry (Architectural Geometry)    Registering prefabs    
scripts/mods.lua(281,1) Mod: architectural geometry (Architectural Geometry)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: FDDynamicBarC (FDDynamicStatusBar)    Registering prefabs    
scripts/mods.lua(264,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Registering prefab file: prefabs/dynstatbar    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarhp    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarhpr    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarbg    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarmp    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarmpr    
scripts/mods.lua(268,1) Mod: FDDynamicBarC (FDDynamicStatusBar)        dynstatbarbg2    
scripts/mods.lua(281,1) Mod: FDDynamicBarC (FDDynamicStatusBar)      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Come to my pocket    Registering prefabs    
scripts/mods.lua(281,1) Mod: Come to my pocket      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: Wall Gates    Registering prefabs    
scripts/mods.lua(264,1) Mod: Wall Gates      Registering prefab file: prefabs/mech.lua    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_stone_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_wood_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_hay_placer    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins_item    
scripts/mods.lua(268,1) Mod: Wall Gates        mech_ruins_placer    
scripts/mods.lua(281,1) Mod: Wall Gates      Registering default mod prefab    
scripts/mods.lua(258,1) Mod: working_signposts (Working signposts)    Registering prefabs    
scripts/mods.lua(264,1) Mod: working_signposts (Working signposts)      Registering prefab file: prefabs/homesign    
scripts/mods.lua(268,1) Mod: working_signposts (Working signposts)        homesign    
scripts/mods.lua(268,1) Mod: working_signposts (Working signposts)        homesign_placer    
scripts/mods.lua(281,1) Mod: working_signposts (Working signposts)      Registering default mod prefab    
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 07EB2A58    
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
    
Reset() returning
HttpClientWriteCallback (0x00715A48, 1, 1007, 0x037CFB1C)
HttpClientWriteCallback READ 1007 (1007 total)
scripts/screens/mainscreen.lua(516,1) platform_motd    table: 07EA8C10    
Could not unload undefined prefab 0xe5bb0a (firework_fx)
Could not unload undefined prefab 0x97380db1 (multifirework_fx)
Could not unload undefined prefab 0xceffd968 (cactusflower)
scripts/mods.lua(293,1) unloading prefabs for mod MOD_DisplayFoodValues    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Always On Status    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_architectural geometry    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_FDDynamicBarC    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Come to my pocket    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_working_signposts    
Collecting garbage...
lua_gc took 0.02 seconds
~SimLuaProxy()
lua_close took 0.02 seconds
Could not unload undefined prefab 0xe5bb0a (firework_fx)
Could not unload undefined prefab 0x97380db1 (multifirework_fx)
Could not unload undefined prefab 0xceffd968 (cactusflower)
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
HttpClient::ClientThread::Main() complete
Shutting down

 

thats my entire log.txt

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just a quick update guys. well that sounds redundant to what im about to say. ive steam updated and weeeeee.... its fix. thanks Catweaselcrow for pointing that out man. i-o-u big time. i hope i can return the favour some time eh. so mod dudes. our nice mods. close this. its been fixed.

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im quite fed up with the mods i have that has its own configuration and justc rashes my game. im on RoG and my mod API is set to 6 so what gives? am i just doing something wrong? do i need to download some sort of update to my files? if anyone can answer this much appreciated. oh the mods i have that seems to die out because it has a configuration are season clock and freezer. the rest of my mods are as follow.

 

Always on Status

Architectual Geometry

Come to my Pocket

Dawnbreak

Display Food values

Dynamic Statys Bar

RPG HUD

TMI

Wall Gates

Working Signpost

 

none of the mods listed above crashes on me.

 

the crash in question with the mods with configuration is

 

attempt to call global "GetModConfigData" [a nil value]

 

 

I'm using those mods  ( Freezer and Season Clock ) . But it doesn't crash to me.

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i change my mind mods. dont close this yet. i encounter another prob. suddenly, my gate wall mod doesnt work properly anymore. i cant right-click it and its not opening.

 

mods i have is as follow

 

Action Queue

Architectual Geometry

Better Traps

BirdCage{Time Base}

Come to my Pocket

Craftable 80 slot Maxwell Chest

Dawnbreak

Display Food Values

FDDynamicStatusBar

Freezer

Minimap Hud

No Warning

RPG Hud Neat 45

RPG Items

RPG Mod

Season Clock

Smart Crockpot

Sort Inventory

TMI

Wall Gate

Working Signpost

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