Cyde042 Posted August 25, 2014 Share Posted August 25, 2014 PrefabFiles ={"bat",} function BatPrefabPostInit(inst) inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.NET) inst.components.workable:SetWorkLeft(1) --inst.components.workable:SetOnFinishCallback(OnWorked) endAddPrefabPostInit("bat", BatPrefabPostInit) I included only the problem of the mod. For some reason, adding workable to a bat causes all the hud to disappear and some actions to not work (escape key for ex.) whenever I spawn one (or if one comes in my FOV I assume). Am I missing something obvious? cause I feel like I am. Link to comment Share on other sites More sharing options...
Heavenfall Posted August 25, 2014 Share Posted August 25, 2014 Check your crash log.txt after this occurs. Link to comment Share on other sites More sharing options...
Cyde042 Posted August 26, 2014 Author Share Posted August 26, 2014 Check your crash log.txt after this occurs. Well, It had to be GLOBAL.ACTIONS.NET, now it works. Thanks, I'll be checking the log from now on. Edit: I hit another dead end.PrefabFiles = { "bat", "batpet",}function BatPrefabPostInit(inst) local function OnWorked(inst, worker) if worker.components.inventory then if METRICS_ENABLED then FightStat_Caught(inst) end inst.SoundEmitter:KillAllSounds() worker.components.inventory:GiveItem("batpet", nil, GLOBAL.Vector3(TheSim:GetScreenPos(inst.Transform:GetWorldPosition()))) end end inst:AddComponent("workable") inst.components.workable:SetWorkAction(GLOBAL.ACTIONS.NET) inst.components.workable:SetWorkLeft(1) inst.components.workable:SetOnFinishCallback(OnWorked) endAddPrefabPostInit("bat", BatPrefabPostInit)Crash log...on/dont_starve/data/scripts/components/inventory.lua:531: attempt to index field 'components' (a nil value)LUA ERROR stack traceback: D:/Steam/steamapps/common/dont_starve/data/scripts/components/inventory.lua(531,1) in function 'GiveItem' D:/Steam/steamapps/common/dont_starve/data/../mods/Batilisk in a Box/modmain.lua(20,1) in function 'onfinish' D:/Steam/steamapps/common/dont_starve/data/scripts/components/workable.lua(96,1) in function 'WorkedBy' D:/Steam/steamapps/common/dont_starve/data/scripts/actions.lua(419,1) in function 'fn' D:/Steam/steamapps/common/dont_starve/data/scripts/bufferedaction.lua(19,1) in function 'Do' D:/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua(942,1) in function 'PerformBufferedAction' D:/Steam/steamapps/common/dont_starve/data/scripts/stategraphs/SGwilson.lua(1215,1) in function 'fn' D:/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(476,1) in function 'UpdateState' D:/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(515,1) in function 'Update' D:/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(111,1) in function 'Update' D:/Steam/steamapps/common/dont_starve/data/scripts/update.lua(127,1)scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen Force aborting... I followed the line in inventory.lua, seems that it doesn't accept the player's inventory as a valid location from what I understand. Link to comment Share on other sites More sharing options...
Heavenfall Posted August 26, 2014 Share Posted August 26, 2014 Does your patbet prefab have the inventoryitem component? Looks like something is going wrong when you're passing the patbet reference to the function. Link to comment Share on other sites More sharing options...
Heavenfall Posted August 26, 2014 Share Posted August 26, 2014 Try GLOBAL.TheSim:GetScreenPos Link to comment Share on other sites More sharing options...
Cyde042 Posted August 26, 2014 Author Share Posted August 26, 2014 Does your patbet prefab have the inventoryitem component? Looks like something is going wrong when you're passing the patbet reference to the function. It does have inventoryitem component, and for now, petbat prefab isn't the issue cause I tried switching it with guano, and still got the crash. Using GLOBAL get pos didn't help. Same crash. I included the mod as it is now right now if you need a more detailed look.Batilisk in a Box.zip Link to comment Share on other sites More sharing options...
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