Boats ADVENTURE: An Adventure on the high-seas Suggestion


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And a suggestion that you might even be a new DLC that Wilson consiguisse leave his throne after he releases the Maxxuel more he managed to escape the shadows because shadows leave the escape to a new adventure (Appeared a mini movie of Wilson fleeing from shadows Maxuel entering the machine and going back to survival mode) 
would count backwards 50 days you would have a time of 50 days to escape the island by finding a pre Constructed boat somewhere on the map ... so found this boat would have to build it precissando give him enough rope tablets food etc more as the days vam lowering it when you're on day 40 after 10 days the shadows vam start pursuing you throwing monsters that you will have to face monsters ever seen in Do not Starve 
would be the Mystery that lurked in the shadows one the first one turns forty on the Boss Minotaur one shade that would be a god shadow that you would have to defeat it with their obejetos mandatory and defeat this monster because n will stop chasing you .. . to build the big boat to escape the island ... 
Once you destroy the first things in the shadows Boss Mod survival would be a little more facilmentes in clonometro day and night would be less would be a little easier, plus the boss would be really hard to beat ... 
In the 30 days comes another monster other God that shade I imagine it as if it were
Once destroyed the first things in the shadows Boss Mod survival would be a little more facilmentes in clonometro day and night would be less would be a little easier, plus the boss would be really hard to beat ... 
In the 30 days comes another monster other God that shade I imagine him like a god of the winds so it is impossible derrotaro then your only option and run it by holding it in trees stone objects making the wind shadow of the god become separated until he himself destroy and as always win an item that put the boat on the 20th, the shadows are very stressed with you then sent a very strong monster even his weakness and the light and then I suggest you take enough fireflies oprenda an oval circle of fireflies dai had been easier to derrotaro and clear it and so perhaps there is never a hint that DLC for Do not Starve and only one suggestion okey Klei, continuing, so defeat the monster had been so dark the day is so dark, and on 10 face the great god god Shadow Charlie friend maxxuel perhaps already heard talk maxxuel night "Charlie I'm maxxuel ..." after defeating charlie Avera no more night so light, so you finally finish your boat where inciara an adventure on the high seas desperately trying to get home to find many strange islands fish sharks face and find new islands, good
so good and a Candidate for a DLC that I created now hope you like it and someday create ... 
BRAZIL.....

 

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Man that was a wall and a half of Babelfish, anyway the idea of forced quests was scrapped early on in game development and nothing in the game has an absolutely certain time limit (Yes it is wise to make winter clothes before winter comes but it is possible to eke your way through it with lower quality items.)

 

In summation just dosen't fit well with the game in this exact implementation, the idea has already been suggested since before ROG and it's "Maxwell" not "Maxxuel".

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Isn't it a bit strange for Wilson to just get up and leave the Nightmare Throne? The thing that's been keeping Maxwell in place for years, impenetrable by all? And 50 days seems like a long time since all you have to do is scout the area, easily done in twenty days. Even with constant bosses thrown at the player (which is a bit over the top), it'd still be way too easy to complete, given that you don't camp in the one place for the entire fifty days. Finally, why do you fight Charlie? Charlie is Maxwell's closest friend, not some sort of demonic monster (although I understand she did have some sort of transformation). He wouldn't raise a sword to her, even if he could. I think you should just scrap the entire running from nightmares thing and stick with the boat.

Which also brings me to my main gripe: this isn't a mod about boating from the way you described it, this is a mod about running around a lot to look for one thing, just like Adventure Mode. If you're going to make a new thing for Don't Starve, make it original and make it enjoyable. It's not fun running around on a timer only to be forced to swim around, which changes the game completely. In the future, when designing your mod, please do the following things:

1. Check your spelling and grammar. It becomes incredibly hard to decipher what you are saying when you're not using proper English. Even if you are using a bad translator, at least spell-check these things because it is borderline gibberish.

2. Stick to the original idea. If you're going to make a mod about adventuring on the high seas, make it about the high seas and not about running from nightmares. You're insulting the players by telling them that they can adventure on the high seas, but only after they fight shadow bosses made explicitly to lead up to the highlight of the mod.

3. Don't make Shadow Bosses. It's a boring and overused idea. Especially Charlie. You cannot, no matter how much you want, make a mechanic a boss. It's like if at the end of Adventure Mode, instead of just winning, you had to duke it out with Maxwell and Shadow Creatures.

4. Don't bring gods into a game like this. If you make a god, it's either going to shower the player in gifts, ergo make the game infinitely easier, or the more common thought, smite the player. I don't know if you understand the fundamentals of deity-hood, but generally gods are way, WAY above the intelligence, power and skill than mortals such as Wilson. I don't even think it would be even slightly funny if you added gods for Wigfrid.

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