change wilson's battle quote for the deerclops


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It's pretty much changing one line of code (I think).

Oh wait, now that I see it, you'd have to create a new line for BATTLECRY={DEERCLOPS}, then implement that into attacking Deerclops, which would also mean you'd have to change BATTLECRY for everyone so people don't get null strings and exe crash.

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It's pretty much changing one line of code (I think).

Oh wait, now that I see it, you'd have to create a new line for BATTLECRY={DEERCLOPS}, then implement that into attacking Deerclops, which would also mean you'd have to change BATTLECRY for everyone so people don't get null strings and exe crash.

 

from speech_wilson.lua

	BATTLECRY =	{		GENERIC = "Go for the eyes!",		PIG = "Here piggy piggy!",		PREY = "I will destroy you!",		SPIDER = "I'm going to stomp you dead!",		SPIDER_WARRIOR = "Better you than me!",	},

Seems as if Klei intended various battlecries, but as far as I'm aware, that is not actually happening in-game.

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from speech_wilson.lua

	BATTLECRY =	{		GENERIC = "Go for the eyes!",		PIG = "Here piggy piggy!",		PREY = "I will destroy you!",		SPIDER = "I'm going to stomp you dead!",		SPIDER_WARRIOR = "Better you than me!",	},

Seems as if Klei intended various battlecries, but as far as I'm aware, that is not actually happening in-game.

 

    BATTLECRY =

    {

        GENERIC = "Go for the eyes!",

        PIG = "Here piggy piggy!",

        PREY = "I will destroy you!",

        SPIDER = "I'm going to stomp you dead!",

        SPIDER_WARRIOR = "Better you than me!",

        DEERCLOPS = "Go for the eye!",

    },

 

That's all it takes. And yes, I have confirmed.

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