AnneHijme Posted August 17, 2014 Share Posted August 17, 2014 I play PS4 version; haven't played the other to see if Willow has the problems that it does in PS4 version. I think now with spontaneous combustion in Summer, plus Willow much more likely to destroy all that she created (between insanity fire and her lighter), we could use a repairing option. To rebuild structures with less ingredients (like only needing the items that are flammable). Maybe an option with the hammer, or maybe a new tool to do so. I thought if you could make things like the crock pot where it use cut stone to make, which obviously doesn't burn. Then maybe when burnt you can repair it by using the items that were burnt. Example use the charcoal and twigs to repair Crock Pot back to it's normal state. This will save the knockdown for little back(by what I can tell, haven't done a full experiment yet) and rebuild for max cost. It also make more sense for items that are more stone (not burnable objects) than wood (flammable objects) to not suffer as much ill effect. An alternative to repair option is getting fully back all none burnable items from burnt structures (or nearly so for add parts one can't retain/repair due to attachment). So I think it needs some minor improvements either in what you get back from burnt structures, or the option of repairing. So there's the idea, what you all think or feel about it? Link to comment Share on other sites More sharing options...
Decelexevi Posted September 2, 2014 Share Posted September 2, 2014 How about a hammer upgrade called 'Repair Hammer' that's used to restore fire damaged structures. Possibly crafted at a pseudscience station but also a possible setpeice. Give it like 5-10 uses, seems simple enough. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted September 10, 2014 Share Posted September 10, 2014 This is a sound idea. Sadly, I don't think Klei intends to update RoG ever again, but this would make a good mod. Link to comment Share on other sites More sharing options...
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