Alright, we're almost there! Invisible, Inc. is coming out on Steam Early Access on August 19. For those of you new here, Invisible, Inc. is a procedural turn-based stealth game where you control an elite group of spies, infiltrating into corporate locations for information and financial gain.
The game features procedurally generated levels, permadeath, and is a stealth game through and through. We've spent almost 2 years working hard and iterating with these fundamental principles, and we're finally ready to show our work to wide world of Steam. We hope you enjoy it, too!
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Here are some of the things we've been working on since our Alpha build:
The game now has a mission map, where you can select your own locations. Some of them have specific objectives -- others are simply there for you to raid for financial gain. Be careful, though, the corporations are getting stronger by the day.
You have 72 hours to prepare for a final mission. Choose your locations carefully, Operator. There's still plenty of content to add to the campaign, but what's there now is already plenty meaty.
Complete Story Mode to unlock Endless Mode! Build up your agency and see how long you can last in the unforgiving world of corporate espionage!
New Mainframe Abilities
Incognita has gotten an overhaul, and now has a suite of programs. You'll want to upgrade her to maximize hacking efficiency.
Gameplay and Visual Improvements
Huge amount of gameplay and visual improvements -- too many to list in one go. Some highlights include dragging bodies, way better Line of Sight and cover visualization, huge improvements to the HUD, the aforementioned map, reusable items, hacking drones allows you to control them... and more.
Comments, questions? Have at it!
Okay, back to work for me!
[EDIT: added info about Story Mode]