Radlemus Posted July 30, 2014 Share Posted July 30, 2014 Trying to add a way for Webber to make his own rope. In the Webbers file right under the code for making the spidereggsack I have ...local nest_recipe = Recipe("rope", {Ingredient("silk", 2)}, RECIPETABS.REFINE, TECH.NONE) Now it adds in the power to make rope from two spider silks just fine, but removes the old way of making rope. I want both ways to be open for Webber. Going to do the same for traps but with custom art I hope later. But this seemed like the most simple place to start. I am very noobish to modding and thank you for looking at this post! Link to comment Share on other sites More sharing options...
Mobbstar Posted July 31, 2014 Share Posted July 31, 2014 There is another topic regarding this issue: LINK the (apparently gay) hero It is not possible to have two recipes for one thing at the moment, and quite likely it will stay this way. EDIT: You could work-around by having the player create a dummy prefab which looks like rope, but gets replaced by rope as soon as it exists. I like my dummies Link to comment Share on other sites More sharing options...
Radlemus Posted July 31, 2014 Author Share Posted July 31, 2014 That's a smart way of doing it. Would you happen to have an example? Like I said I.m pretty noob to modding Don't starve and I am finding adding new buildings and editing kinda hard. If not its ok you have given me the idea and ill work with it till I make heads or tails out of it! : 3Thanks again! Link to comment Share on other sites More sharing options...
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