AlbinoWyvern Posted May 24, 2014 Share Posted May 24, 2014 Yay, blue gems won't be such a pain to get anymore. If only snowbirds spawned in Spring, too... Link to comment Share on other sites More sharing options...
Flare2V Posted May 24, 2014 Share Posted May 24, 2014 I AM GETTING MULTIPLE SEASONS AT THE SAME TIMEHELP ME JOEWtwitch.tv/flare2vWell, after teleporting trees, blue hounds in autumn, ten straight days of rain in summer followed by a base fire, and the god forsaken dragonfly, the madness has ended. All good here. Link to comment Share on other sites More sharing options...
ferrisbulldogs Posted May 24, 2014 Share Posted May 24, 2014 Well, after teleporting trees, blue hounds in autumn, ten straight days of rain in summer followed by a base fire, and the god forsaken dragonfly, the madness has ended. All good here.Don't forget the stack of pine cones that grew on marble Link to comment Share on other sites More sharing options...
simplex Posted May 24, 2014 Share Posted May 24, 2014 Edited the OP, but one particularly nasty bug has cropped up:Mods are crashing during world gen. Workaround is to create your world with all mods disabled, save your world, go back to the mods menu, enable your mods, and then load into your game. The proper fix will come early next week. Apologies for the disruption. You do realize this makes Up and Away unplayable, right? Since our content is a custom level and trying to enter that custom level for the first time (i.e., generate it) crashes the game, as I just verified it does, it simply cannot be played, unless the player just happens to already have generated the cloudrealm before the patch. So what are we supposed to do, take down Up and Away from the forum downloads and from the Workshop, "unreleasing" it? I would think a bug of this magnitude would certainly qualify as reason to rollback the update, but maybe that's just me. @debugman18 @MilleniumCount @Luggs @Vivalavie @ArcticFox789 @Willette @TheDanaAddams @Mr. Tiddles @buttercup @Lium @MycoLogical @Craig_Perry Link to comment Share on other sites More sharing options...
Scrimbles Posted May 24, 2014 Share Posted May 24, 2014 Frogs will now only steal leafy meat from a Lureplant if the Lureplant is showing the meat. YA DID IT! Link to comment Share on other sites More sharing options...
Doctor H. Derp Posted May 24, 2014 Share Posted May 24, 2014 "Protect us, tree!" You have no idea how much I enjoy that change. Thanks guys! Otherwise, just weighing in on a bug I encountered with the last update. I have Krampus set to Lots, I'm currently on day 194, and for some odd reason I can't seem to accrue enough naughtiness points to get Krampus to spawn anymore. I already got the Krampus sack, but... I still kind of like the idea of there possibly being dire consequences for killing one too many innocent creatures. I just tested it out with this latest update and I know Krampus would hiss with the death of a single pigman and I got nada after bludgeoning one to death. Link to comment Share on other sites More sharing options...
mitboy Posted May 24, 2014 Share Posted May 24, 2014 Yay, blue gems won't be such a pain to get anymore. If only snowbirds spawned in Spring, too...Conversely. Snowbirds should be autumn. Because ... um ... it means that spring is coming Link to comment Share on other sites More sharing options...
Mindkiller Posted May 24, 2014 Share Posted May 24, 2014 Feeding pigs with stale Monster Jerky crashes the game. Link to comment Share on other sites More sharing options...
AlbinoWyvern Posted May 24, 2014 Share Posted May 24, 2014 Conversely. Snowbirds should be autumn. Because ... um ... it means that spring is comingActually, both Snowbirds and Redbirds should appear in Spring/Autumn, since they're the transitory seasons. Link to comment Share on other sites More sharing options...
Craig_Perry Posted May 24, 2014 Share Posted May 24, 2014 You do realize this makes Up and Away unplayable, right? Since our content is a custom level and trying to enter that custom level for the first time (i.e., generate it) crashes the game, as I just verified it does, it simply cannot be played, unless the player just happens to already have generated the cloudrealm before the patch.So what are we supposed to do, take down Up and Away from the forum downloads and from the Workshop, "unreleasing" it? I would think a bug of this magnitude would certainly qualify as reason to rollback the update, but maybe that's just me.@debugman18@MilleniumCount@Luggs@Vivalavie@ArcticFox789@Willette@TheDanaAddams@Mr. Tiddles@buttercup@Lium@MycoLogical@Craig_PerryI think it would be best to do a PSA on the forum download, but as for the workshop it'd be best to take it down for a bit (as many never read anything and will just say "its not working" when its been explained already) Link to comment Share on other sites More sharing options...
mitboy Posted May 24, 2014 Share Posted May 24, 2014 Btw, maybe, during spring new ferns should appear in caves, like flowers in surface? Link to comment Share on other sites More sharing options...
kraken121 Posted May 24, 2014 Share Posted May 24, 2014 Edited the OP, but one particularly nasty bug has cropped up:Mods are crashing during world gen. Workaround is to create your world with all mods disabled, save your world, go back to the mods menu, enable your mods, and then load into your game. The proper fix will come early next week. Apologies for the disruption. As @simplex stated in an earlier post, this will affect our mod collaboration as well. I really think this patch should be rolled back as well, until a proper fix can be tested. So of course having it disabled is breaking our mod and its breaking ua too. its breaking bunch of others, you cant just disable mods at worldgen that is not a proper workaround.( might as well just tell us not to use mods at all) It's also breaking ANYTHING that uses custom characters since you cant select a modded character after the world is being generated, IMO this is not acceptable. Please rollback. Link to comment Share on other sites More sharing options...
DeathDisciple Posted May 24, 2014 Share Posted May 24, 2014 You do realize this makes Up and Away unplayable, right? Since our content is a custom level and trying to enter that custom level for the first time (i.e., generate it) crashes the game, as I just verified it does, it simply cannot be played, unless the player just happens to already have generated the cloudrealm before the patch.So what are we supposed to do, take down Up and Away from the forum downloads and from the Workshop, "unreleasing" it? I would think a bug of this magnitude would certainly qualify as reason to rollback the update, but maybe that's just me. I cannot agree more, completely unnaceptable. I also want to know what is DS release cycle when you have not tested a single mod before pushing the release. The effects of team moving to DST that 'will not influence single player experience'? Link to comment Share on other sites More sharing options...
orian34 Posted May 24, 2014 Share Posted May 24, 2014 yay! I have already one save with the druid! Link to comment Share on other sites More sharing options...
J20hawkz Posted May 24, 2014 Share Posted May 24, 2014 @SethR if moles make new burrows when technically captured and dropped, can the same mechanic be applied to rabbits as well? Link to comment Share on other sites More sharing options...
JYM Posted May 24, 2014 Share Posted May 24, 2014 Hey everyone. We had a couple hiccups with the standalone build getting rolled out before it was quite ready, but the issues that caused should be solved now. I'm about to set the build live on Steam, so I'm putting up the patch notes now. Patch Notes for Rev 102535 CreaturesCreatures no longer get stuck in a behavior (i.e. OnFire or GoHome: manifested as creatures walking into walls forever, etc).on fire? Edit: It fell asleep at night. P.D: I like the new cactus appearance. Link to comment Share on other sites More sharing options...
saturn333 Posted May 24, 2014 Share Posted May 24, 2014 Apparently there was a patch released on Friday that breaks the game for how many of us play. I have a new character mod that I was hoping to be playing and see that is not possible. I'm new to playing Don't Starve with mods, but is this normal on patch day? Was there some warning about this happening that I overlooked? Is there a way for us to rollback to a previous version of the game? Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted May 24, 2014 Share Posted May 24, 2014 Apparently there was a patch released on Friday that breaks the game for how many of us play. I have a new character mod that I was hoping to be playing and see that is not possible. I'm new to playing Don't Starve with mods, but is this normal on patch day? Was there some warning about this happening that I overlooked? Is there a way for us to rollback to a previous version of the game?Please read the OP. This has to do with a worldgen bug. @SethR I assume you haven't fixed the "crockpot food occasionally instantly becoming rot" bug, right? Link to comment Share on other sites More sharing options...
saturn333 Posted May 24, 2014 Share Posted May 24, 2014 Please read the OP. This has to do with a worldgen bug. @SethR I assume you haven't fixed the "crockpot food occasionally instantly becoming rot" bug, right? Yes. I read it. None of my questions were answered in the original post. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted May 24, 2014 Share Posted May 24, 2014 You do realize this makes Up and Away unplayable, right? Since our content is a custom level and trying to enter that custom level for the first time (i.e., generate it) crashes the game, as I just verified it does, it simply cannot be played, unless the player just happens to already have generated the cloudrealm before the patch.So what are we supposed to do, take down Up and Away from the forum downloads and from the Workshop, "unreleasing" it? I would think a bug of this magnitude would certainly qualify as reason to rollback the update, but maybe that's just me. So, U&A and Hero in the Dark just don't work now? And most mods are at least partly broken? Seriously? So, no-one tested any mods before releasing this? Link to comment Share on other sites More sharing options...
Madman666 Posted May 24, 2014 Share Posted May 24, 2014 Guys, I understand your disappointment (especially those who worked on their mods so hard), but have faith in Klei. I mean they now are down to only SethR alone working on bugfixes. And he is just one human, who needs to sleep and eat from time to time, you know? I am sure he'll fix this as soon as he can. Just be a little bit more patient. Find a way to pass some time before its done. Its not that difficult really. Link to comment Share on other sites More sharing options...
kraken121 Posted May 24, 2014 Share Posted May 24, 2014 So, U&A and Hero in the Dark just don't work now? And most mods are at least partly broken? Seriously? So, no-one tested any mods before releasing this? "Most" mods that people invested more than 20 minutes into the mod, will not work. Pretty much the only mods that will work are those simple tweak (cheat) mods. Link to comment Share on other sites More sharing options...
orian34 Posted May 24, 2014 Share Posted May 24, 2014 all my mods works...except HitD Edit: And trading system is not cheat, those monsters are tough... Link to comment Share on other sites More sharing options...
kraken121 Posted May 24, 2014 Share Posted May 24, 2014 Guys, I understand your disappointment (especially those who worked on their mods so hard), but have faith in Klei. I mean they now are down to only SethR alone working on bugfixes. And he is just one human, who needs to sleep and eat from time to time, you know? I am sure he'll fix this as soon as he can. Just be a little bit more patient. Find a way to pass some time before its done. Its not that difficult really. It's the fact that an untested (at least properly) patch was pushed through on a Friday, and the work around is not acceptable. If you put out a patch before the weekend that disables a huge portion of the mods for the community, then a rollback should have been performed before going home for the weekend. I really feel for the UnA team since this was their first weekend as Alpha release, most people on Steam are not going to read the forums or the comments, which will create other issues for them. Link to comment Share on other sites More sharing options...
MaxStrategy Posted May 24, 2014 Share Posted May 24, 2014 Yay, I had a stuck Glommer, hope this fixes it : ) Caves seem to break everything Link to comment Share on other sites More sharing options...
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