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Here is a place where you can post any suggestions that you have for Hero in the Dark.

 

If you have any ideas about monsters, magic, items etc, This is the place to post. Please be as detailed as possible and try to stay on topic. I can't promise that any idea placed here will be used but I can promise that we will read them. We have a very detailed plan for this mod far into future updates, but we are willing to listen to anyone that might have some ideas to throw at us ;)

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Sorta of a question and a suggestion at the same time but are there going to be items such as bags of holding that are going to be added? I use the rpg hud but with the huge amount of items that are being added that tends to not even be enough space. Especially when exploring the goblin dungeons.

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Sorta of a question and a suggestion at the same time but are there going to be items such as bags of holding that are going to be added? I use the rpg hud but with the huge amount of items that are being added that tends to not even be enough space. Especially when exploring the goblin dungeons.

hehe, you will see next update, ;) ;)

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Only when it involves force pulling me to death down the elevator shaft, or watching me move down the dark corridors into a spike floor death trap...

@Alice you can expect more shenanigans like the potion of wonder and the animated armor ;)

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I have some ideas:

1. Elements monsters:

- Fire element:

- Borns when tree-guard (birch) is burned to death with summon amulet on.

- Spreads fire

- Drops fire staff, higher armor (if there is that type of armour), staff of fire (and obsidian maybe?) and 5 red gems or orange gems.

- Have 1500 life

- Hits per 5 secs and hurts 100 life points.

- Makes same effect as when you staying too close to burning thing.

- Extremly heats you up.

- Water/Ice element:

- Borns if you will mine glacier with summon amulet on.

- Can cool you down extremly down.

- Can make you wet 5 points per hit.

- Drops higher ice waraxe, 20 ice, ice cube hat, 10 blue gems and ice staff

- Have 1800 life.

- Hits per 5 seconds and hurts you by 80 life points

- Earth element:

- Borns if you will mine rock (forgot name).

- Can make slow effect on you (for 10 secs).

- Throws rocks at you (20 HP per hit (1 rock per 10 secs).

- Have 2000 life.

- You can beat him only by using pickaxe.

- Drops any special armor and hat (no ideas) 20 marble, 10 thulecite and 40 rocks.

- When close hits you 120 HP per 5 sec hit.

- Air element:

- Borns ONLY if your character will have summon amulet, thulecite armor and crown, old bell and it's full moon at autumn.

- Hits 100 HP when close, 20 when close enough to be in range but not in close hit range per 5 sec

- Drops full stack of nightmare fuel and some other things, that I haven't idea...

- Throws up your ALL items from iventory.

- Have 3000 HP (yes, he is so powerful).

Note: the "true" elements can spawn with 20% chance.

Mini-elements have 10x lesser abilities and drops only one item.

2. Summon amulet:

Magic stage 2

Each gem of six basic gems (1), rope (3) and nightmare fuel (5-10)

Summons elements

Summons helpers (sth like Codex-Umbra)

10 uses

Sanity cost: 50 SP/1 use

Hunger cost: 20 hP/1 use

Health cost: 10 HP/1 use

Summons 1 helper/1 use

Note: summoning of element =/= use

3. Goblins archers:

- Same abilities as others but with bow with arrows that are doing same damage as normal goblins.

- Drops bows sometimes (and arrows!).

4. Bows:

Crafted by 5 sticks, 2 rope, and 5 silk.

5. Arrows:

Crafted with 1 stick and 1 flint (10 arrows).

Deals 20 damage when shooted from bow.

For now that's all.

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I have some ideas:

1. Elements monsters:

- Fire element:

- Borns when tree-guard (birch) is burned to death with summon amulet on.

- Spreads fire

- Drops fire staff, higher armor (if there is that type of armour), staff of fire (and obsidian maybe?) and 5 red gems or orange gems.

- Have 1500 life

- Hits per 5 secs and hurts 100 life points.

- Makes same effect as when you staying too close to burning thing.

- Extremly heats you up.

- Water/Ice element:

- Borns if you will mine glacier with summon amulet on.

- Can cool you down extremly down.

- Can make you wet 5 points per hit.

- Drops higher ice waraxe, 20 ice, ice cube hat, 10 blue gems and ice staff

- Have 1800 life.

- Hits per 5 seconds and hurts you by 80 life points

- Earth element:

- Borns if you will mine rock (forgot name).

- Can make slow effect on you (for 10 secs).

- Throws rocks at you (20 HP per hit (1 rock per 10 secs).

- Have 2000 life.

- You can beat him only by using pickaxe.

- Drops any special armor and hat (no ideas) 20 marble, 10 thulecite and 40 rocks.

- When close hits you 120 HP per 5 sec hit.

- Air element:

- Borns ONLY if your character will have summon amulet, thulecite armor and crown, old bell and it's full moon at autumn.

- Hits 100 HP when close, 20 when close enough to be in range but not in close hit range per 5 sec

- Drops full stack of nightmare fuel and some other things, that I haven't idea...

- Throws up your ALL items from iventory.

- Have 3000 HP (yes, he is so powerful).

Note: the "true" elements can spawn with 20% chance.

Mini-elements have 10x lesser abilities and drops only one item.

2. Summon amulet:

Magic stage 2

Each gem of six basic gems (1), rope (3) and nightmare fuel (5-10)

Summons elements

Summons helpers (sth like Codex-Umbra)

10 uses

Sanity cost: 50 SP/1 use

Hunger cost: 20 hP/1 use

Health cost: 10 HP/1 use

Summons 1 helper/1 use

Note: summoning of element =/= use

3. Goblins archers:

- Same abilities as others but with bow with arrows that are doing same damage as normal goblins.

- Drops bows sometimes (and arrows!).

4. Bows:

Crafted by 5 sticks, 2 rope, and 5 silk.

5. Arrows:

Crafted with 1 stick and 1 flint (10 arrows).

Deals 20 damage when shooted from bow.

For now that's all.

1. Already in the works, just need some art ;) (edit: i do like some of the ideas behind the spawn mechs, giving me ideas ;) )

2. There will be summon monster spells (already planned and coded kinda)

3. Goblin archers, nice idea :grin:, look at 4 and 5 ;)

4. We have bows coded, just waiting for the art during the item update coming soon ;) (note if you look at our original thread, there is a pic in there somewhere with the place holders for arrows, we just did not add them in yet for the public to see)

5. look at #4

Edited by kraken121
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@Alice you can expect more shenanigans like the potion of wonder and the animated armor ;)

 

 

The animated armor was really cool when I first saw it. I was like whoa! when I picked it up. The potions of wonder are also pretty neat, some of the effects I'm not sure what they do but I kinda don't drink them too much. I"m not sure if they can kill you or not when the damage effect one happens.

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The animated armor was really cool when I first saw it. I was like whoa! when I picked it up. The potions of wonder are also pretty neat, some of the effects I'm not sure what they do but I kinda don't drink them too much. I"m not sure if they can kill you or not when the damage effect one happens.

Oh then you probably have not gotten my surprise from the potions of wonder haha, they should not kill you, unless its very bad timing ;)

They can give you great rewards, but they can also punish you as well hehe ;)

 

edit: note there are 4 out of 20 that "could" kill you under the right circumstances ;)

Edited by kraken121
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The animated armor was really cool when I first saw it. I was like whoa! when I picked it up. The potions of wonder are also pretty neat, some of the effects I'm not sure what they do but I kinda don't drink them too much. I"m not sure if they can kill you or not when the damage effect one happens.

if you get the dmg one, yes, it can kill you, its 50dmg 

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The animated armor was really cool when I first saw it. I was like whoa! when I picked it up. The potions of wonder are also pretty neat, some of the effects I'm not sure what they do but I kinda don't drink them too much. I"m not sure if they can kill you or not when the damage effect one happens.

Oh and I am so happy I surprised you with that animated armor hehehe :D I have a question though, have you found the Goblin King yet?

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1. Already in the works, just need some art ;) (edit: i do like some of the ideas behind the spawn mechs, giving me ideas ;) )

2. There will be summon monster spells (already planned and coded kinda)

3. Goblin archers, nice idea :grin:, look at 4 and 5 ;)

4. We have bows coded, just waiting for the art during the item update coming soon ;) (note if you look at our original thread, there is a pic in there somewhere with the place holders for arrows, we just did not add them in yet for the public to see)

5. look at #4

Wow, uncovered some secrets xD

 

I have some ideas for magic system:

1. Mana Points:

- They're 4th icon placed near sanity (sanity icon moves to the left a bit)

- Needed to use spells

 

2. Spell book:

- Magic level 2

- Infinite

- Each spell has other MP average

- Have 10 pages:

  - offensive spells

  - defensive spells

  - lucky spells

  - nature spells

  - each of pages (except lucky&nature) have one element in

  - you need to open it (this is pausing the game) and choose the spell you want, then close it and then use it in hand

3. Spells:

- offensive:

  - Fireball:

    - Causes 30 damage and needs 10 MP

    - sets enemies into fire for 5 secs

    - page of fire offensive

  - Fire Storm:

    - Causes 60 damage and sets A LOT OF nearby enemies into fire for 10 secs, uses 30 MP

    - page of fire offensive

  - Fire Ring:

    - Creates the ring of fire,

(I fell into a burning ring of fire

I went down, down, down and the flames went higher

And it burns, burns, burns, the ring of fire

The ring of fire)

which is causing 40 damage on monster which trying to step on it and turns it into fire for 7 secs uses 50 MP

    - page of fire offensive

  - iceball:

   - same as fireball, but freezes enemies

 

I will put more spells later now I have to go out from PC :(

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Wow, uncovered some secrets xD

 

I have some ideas for magic system:

1. Mana Points:

- They're 4th icon placed near sanity (sanity icon moves to the left a bit)

- Needed to use spells

 

2. Spell book:

- Magic level 2

- Infinite

- Each spell has other MP average

- Have 10 pages:

  - offensive spells

  - defensive spells

  - lucky spells

  - nature spells

  - each of pages (except lucky&nature) have one element in

  - you need to open it (this is pausing the game) and choose the spell you want, then close it and then use it in hand

3. Spells:

- offensive:

  - Fireball:

    - Causes 30 damage and needs 10 MP

    - sets enemies into fire for 5 secs

    - page of fire offensive

  - Fire Storm:

    - Causes 60 damage and sets A LOT OF nearby enemies into fire for 10 secs, uses 30 MP

    - page of fire offensive

  - Fire Ring:

    - Creates the ring of fire,

(I fell into a burning ring of fire

I went down, down, down and the flames went higher

And it burns, burns, burns, the ring of fire

The ring of fire)

which is causing 40 damage on monster which trying to step on it and turns it into fire for 7 secs uses 50 MP

    - page of fire offensive

  - iceball:

   - same as fireball, but freezes enemies

 

I will put more spells later now I have to go out from PC :(

1. we will not be adding in a mp meter, we have discussed this at length. 

2. We will be changing the spell mechanic soon, mostly for arcane casters, which are not in the public version yet.

3. We currently have over 100+ planned,  you should see more of them soon ;)

4. heh at the JC ref ;)

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Here's two suggestions i'm putting right off the bat.

 

1. Rework the Druid's affection for plants. The little sanity loss for destroying plants and such sounds reasonable at first glance, but riddle me this, how are you going to keep your sanity up at the start? It's 2 sanity loss multiplied by about 50 for all the logs, twigs and grass you NEED for the beginning. Have fun being hounded on all sides by nightmare creatures and the headache inducing insanity filters. While I agree something should exist here, I don't think this works well in execution.

 

2. The goblins need fixing also. They make their RAWR noise way too often. It comes off as plain old annoying. Also, their AI glitched out on me where they refused to move. If I got close enough, they attacked, but that's it.

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Here's two suggestions i'm putting right off the bat.

 

1. Rework the Druid's affection for plants. The little sanity loss for destroying plants and such sounds reasonable at first glance, but riddle me this, how are you going to keep your sanity up at the start? It's 2 sanity loss multiplied by about 50 for all the logs, twigs and grass you NEED for the beginning. Have fun being hounded on all sides by nightmare creatures and the headache inducing insanity filters. While I agree something should exist here, I don't think this works well in execution.

 

2. The goblins need fixing also. They make their RAWR noise way too often. It comes off as plain old annoying. Also, their AI glitched out on me where they refused to move. If I got close enough, they attacked, but that's it.

1. Play around with the mod longer than 5 minutes before posting performance reports pls...

This is intended, the druid gets stronger as the days pass, it is harder in the beginning, I suggest you change your play style...

 

2. way too often? It is based on when they switch targets,its just pause in attack sequence, we changed the version for when it "yells" but its not on live yet, next update

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1. Play around with the mod longer than 5 minutes before posting performance reports pls...

This is intended, the druid gets stronger as the days pass, it is harder in the beginning, I suggest you change your play style...

 

2. way too often? It is based on when they switch targets,its just pause in attack sequence, we changed the version for when it "yells" but its not on live yet, next update

1. Not practically getting cornered by goblins would've been nice also. Could just be my classic curse of science-awful world gen tho. Also, how does the constant sanity loss from acquiring the most basic materials needed to not become Charlie's lunch get offset later on?

 

2. WAY TOO OFTEN. They didn't switch targets, they were all constantly on me, screaming their heads off. It's plain old annoying.

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Oh and I am so happy I surprised you with that animated armor hehehe :grin: I have a question though, have you found the Goblin King yet?

 

 

I haven't gotten to him yet. I die each time on level 2 due to the fire staff things. I've been waiting in my world trying to get the insulated backpack from the giant before I try again.

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Are you guys going to tweak the exp bar art? Currently it seems to stand out quite a bit, in my opinion.

Likely, when one of our artists decides it burned their eyes long enough. Until then, serves as a reminder you shouldn't let me close to photoshop :p

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Likely, when one of our artists decides it burned their eyes long enough. Until then, serves as a reminder you shouldn't let me close to photoshop :razz:

 

Would something like this suffice? The color can easily be changed, as well. The inside of it should still fit the exp bar within it (I think), but the position of the frame would likely need to be adjusted.

 

6YqJGOT.png

Edited by debugman18
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