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This game is hard


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Too hard now with ROG. Lemme start by saying I like challenging games! And I'd rather a game too hard than too easy.

 

I've been trying to play with the viking chick since she's awesome, but finding food is such a pain. Even stacking the odds with extra beefalos in my world only helps at the start... Then the beefalos get out of control and become a bigger problem than anything else!

 

Summer SUUuuuuucks! I used to make my games with long summers. and considered winter a great challenge! Spend lots of time preping, and the extra events made it all that more rewarding. But the heat mechanic is just annoying. I cant go more than a few screens away from my base, and have to make all this extra crap just to stay cool. Weeeeeeee. And for what? so some giant fly monster can come burn up all my **** just when I get it all planted and pretty?!

 

So I make it through my first year and a deerclops comes wrecks everything i made and just leaves it on the ground like an *******. Why did he do that? What was his reasoning? I didnt do anything to him. AND GOOD LUCK TO ME REBUILDING MY HAT MACHINE BECAUSE THERE ARE NO FREAKIN RABBITS FOR 4 MONTHS!!!

 

Also, i frooze him with a freeze rod i found and put 9 gunpowders on the ground next to him and lit it and he didnt blow up.

 

And if you die, touchstones dont mean nothing if its more than 10 inches from your base cuz you'll just freeze or burn to death before you get back! Gimme full health and sanity when I die!!!

 

So now all my crap is on the ground, my hat machine is broke, along with everything else, there are too many beefalos, they killed all the bees, their packs are too big to fight and they just keep banging! Also frog rain is kinda cool, but deadly as hell.

 

Stop balancing it to make it harder! make it easier! And no i dont wanna use mods, i feel like I've failed if I use mods.

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Yes, yes i would like some cheese with my whine!

 

I hope a deerclops comes ruins your house and beefalos poop on your corpse


I want the content! Removing summer is not an option. if I could selectively make it shorter, i'd use that

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Most of Wigfrid's early food problems are solved if you can successfully track down and kill a koalefant.

Also because Wigfrid gets that health and sanity bonus from fallen enemies, she can actually resort to eating cooked monster meat a lot better than most other characters if you're truly in a bind.

 

If you really want touchstones to be reliable, you really ought to go back when you have a second and set down some emergency supplies either in a chest or something just in case. Otherwise, as you've found out, they're not exactly the most reliable safety net because you don't exactly ever know when you're going to die.

 

As for the giants, the second you hear them coming, the exact last place you want to be is your main camp.

Same usually goes for frog rain generally speaking. Run toward beefalo, pigs, bees... anything that is a natural enemy to frogs. Bees and beefalo might not initially be hostile toward frogs, but they will be eventually.

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If you have too much trouble finding meat as Wigfrid on a consistent basis, maybe you should use a different character? Although for a more serious response, use all your non-meat items in the crockpot with one piece of meat and make meatballs. Even monster meat works for this.

 

Some of these things you're talking about were present before RoG. Freezing/overheating from a touchstone? I admit heating to death is harder to prepare items in advance for if you don't go to the extent of making an entire icebox there (most of the summer ones rely on freshness before they expire) but winter is just a matter of leaving some basic materials and one warm item near the touchstone. Hmmm. On second thought, some grass/nitre and a straw hat and/or umbrella would be fine to leave next to a touchstone for summer, that's pretty easy.

 

And deerclops would destroy your base in not-RoG as well. Regardless, you get a decent amount of warning before the giants appear, so you can get away from your base before they get a chance to wreck it.By the way; your 9 gunpowders only dealt 1800 health... out of 2000. If you had bonked him a few times afterwards he'd have fallen over. Advicethings say 9 because 10 can destroy boss drops.

 

Anyway, it's not -that- hard to go far out from your base in summer... with a thermal stone and one or two cooling items, you should be perfectly fine. Endothermic fires are way, way easier to make after the recent patch, too, all you have to do is carry some nitre on you. Those weird rocks in the desert provide tons of nitre, iirc, if you don't have enough from mining normal ones for basic materials.

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Don't starve was fun only about until the insanity update, then it started spiralling out of control into the state that it is now.

I personally find summer to be just stupidly broken to the level of making the game unplayable.

My entire base keeps burning down over and over and over and over whenever I go out for a day despite it is covered in flingomatics AND despite I set smoldering to less.

I feel you, I'm at point where I have to set 80% of the game features to none to even have any enjoyment from playing it at all.

 

I just recently returned to the game to test out reign of giants but put it away just as quick.

As a person with limited time to play games I feel the game does not respect my time at all, for that I do not respect the game in return.

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Too hard now with ROG. Lemme start by saying I like challenging games! And I'd rather a game too hard than too easy.

 

I've been trying to play with the viking chick since she's awesome, but finding food is such a pain. Even stacking the odds with extra beefalos in my world only helps at the start... Then the beefalos get out of control and become a bigger problem than anything else!

 

Summer SUUuuuuucks! I used to make my games with long summers. and considered winter a great challenge! Spend lots of time preping, and the extra events made it all that more rewarding. But the heat mechanic is just annoying. I cant go more than a few screens away from my base, and have to make all this extra crap just to stay cool. Weeeeeeee. And for what? so some giant fly monster can come burn up all my **** just when I get it all planted and pretty?!

 

So I make it through my first year and a deerclops comes wrecks everything i made and just leaves it on the ground like an *******. Why did he do that? What was his reasoning? I didnt do anything to him. AND GOOD LUCK TO ME REBUILDING MY HAT MACHINE BECAUSE THERE ARE NO FREAKIN RABBITS FOR 4 MONTHS!!!

 

Also, i frooze him with a freeze rod i found and put 9 gunpowders on the ground next to him and lit it and he didnt blow up.

 

And if you die, touchstones dont mean nothing if its more than 10 inches from your base cuz you'll just freeze or burn to death before you get back! Gimme full health and sanity when I die!!!

 

So now all my crap is on the ground, my hat machine is broke, along with everything else, there are too many beefalos, they killed all the bees, their packs are too big to fight and they just keep banging! Also frog rain is kinda cool, but deadly as hell.

 

Stop balancing it to make it harder! make it easier! And no i dont wanna use mods, i feel like I've failed if I use mods.

In vanilla you can get past day 150 without breaking a sweat, then you only get more powerful and unstoppable from there. RoG gives you the chance to master new things so you can have the challenge you "want". My first winter was a trainwreck. I died after 5 days. Now I can get through 15 easy. The same for RoG, you have to get better.

 

You are a whiny, contradictory person who is impossible to please. If making the game easier doesn't with world settings, and you refuse to download a mod or play vanilla, you think they should take the challenge that so many others are enjoying? Really?

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I don't think you know what "contradictory" means. I like spicy food, but don't like raw ghost peppers.

I know perfectly well what it means. RoG is spicy, not ghost peppers. People have gotten well into the hundreds easily after they have played a few times.

 

Plus you still give up easily and whine when you eat your spicy food.

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It looks like everyone else has given you great tips on how to solve problems that you probably could've solved on your own with a little thinking. Deerclops destroys your base? Don't stay at your base when Deerclops comes. No temperature control at touchstones? Put some temperature controlling items there. 

 

This game is hard. It is supposed to be hard. They will never ever ever make it any easier. 

 

You can always disable ROG if you want to practice surviving in vanilla, as well. 

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Tip: Leave a campfire and an endothermic fire next to your touchstone, along with some Logs and Nitre.

Tip: If a giant is coming to wreck your base, a good idea is NOT to stay near your base.

Tip: If the character you play is too hard to play or doesn't fit your play style, you probably shouldn't use them.

Tip: By the time you pass by a whole YEAR you should probably have a shadow manipulator, as opposed to the prestihatitator.

Tip: Put your spare rabbits in a walled-off area and slip carrots in through the corners. When you want one, place a baited trap (You should have a lot of spare carrots if you play "Viking Lady") Right near the corner and wait for a rabbit to glitch in.

Tip: Cheese and crackers go great with whine!

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You're contraditory it's not even funny. So you like hard games, but you're whining about Don't Starve difficulty? Seems legit.

 

All that stuff that happened to you was your fault not the game's.

 

Wigfrid is indeed awesome, but if you can't feed her her meat, then you should leave her alone, her playstyle doesn't fit you. I think Woodie is awesome, but I avoid playing him because of how he plays.

 

Beefalo shouldn't be a problem at all, they are only solution. Don't build your base close to them and you'll be fine, they'll help you out a lot against hounds. There's no harm on them becoming bigger and bigger, really.

 

Summer doesn't suck, it is just hard. A challenge. If you don't like the wildfires you can turn that off or you could build flingomatic. You're just not used to the heat, Ice hat, Straw Hat, Pretty Parasol, Summer Frest, Floral Shirt, Thermal Stone are all there to assist you on that.

 

Seems like you're too attached to your base (like me) you gotta remember you survive your first das without it, and you can easily do it again, 4 grass and 4 twigs are a night worth of light. When you hear a giant what you wanna do it's run away from your base, so the it spawns there and don't wreck your base.

 

Why are you freaking out about a prestihatitator?? Yeah you didn't do anything to the Deerclops but maybe the dlc it's called Reign of Giants for a reason: you're invading their kingdom, wouldn't you be mad if someone invaded yours?

 

Of course touchstone mean something, they free revivers, what's not to love about them. (also free pig skin) You should build a chest or leave a backpack with survival items close to it so you can pick up when you die.

 

"Balancing it to make it harder" Balancing and making it harder are two different thing, you know...

 

Good luck on your ventures!

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The game isn't hard it is cheap, in the most literal sense ever. The features aren't designed to pose a challenge but to screw you over in a very deliberate manner.

Let's use one of my experiences as an example, I had a remote camp, I had 20 meat jerkies, 3 football helmets, blow darts, gunpowder and was perfectly prepared to fight a deerclops, what did the game do ?

Spawn hounds and a deerclops at me at the same time at night, the deerclops completely ignored me and the hounds I was trying to fend off proceeded to destroy my fire pit immediatelly and went on to deliberately destroy my camp located miles away despite my efforts to grab his attention (while being bitten by 5+ hounds) I managed to sleep him but before I even managed to get close to him and light gunpowder on fire he stood up (because you know why those sleep darts you spent time farming should even sleep anything for more than three seconds pff !) I started smacking him and he froze me and whaddaya know ! instead of fighting me he left me frozen and went like "you know what ! I'd rather grief your camp because I so much hate your crock pots !".

Ultimately I died to night monsters because I ran out of jerkies and everything I had burned to ground because I was playing on willow at which point I just told myself, "I ******* give up" and turned the thing off.

Hard requires skill, don't starve isn't hard, it is a piece of **** that spits in your face breaks your leg and then keeps kicking you on the ground.

 

Now, you "pro" geniuses, let me hear the "right" way to handle this situation in this totally "fair" occurence ?

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Now, you "pro" geniuses, let me hear the "right" way to handle this situation in this totally "fairly" occurence ?

I would go outside and take a walk. Think about life. Look at the sky, the trees, and the birds.

 

Then I would go back home and bash my computer to pieces.

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The game isn't hard it is cheap, in the most literal sense ever. The features aren't designed to pose a challenge but to screw you over in a very deliberate manner.

Let's use one of my experiences as an example, I had a remote camp, I had 20 meat jerkies, 3 football helmets, blow darts, gunpowder and was perfectly prepared to fight a deerclops, what did the game do ?

Spawn hounds and a deerclops at me at the same time at night, the deerclops completely ignored me and the hounds I was trying to fend off proceeded to destroy my fire pit immediatelly and went on to deliberately destroy my camp located miles away despite my efforts to grab his attention (while being bitten by 5+ hounds) I managed to sleep him but before I even managed to get close to him and light gunpowder on fire he stood up (because you know why those sleep darts you spent time farming should even sleep anything for more than three seconds pff !) further ignoring me proceeding to ruin everything I had.

Ultimately I died to night monsters because I ran out of jerkies and everything I had burned to ground because I was playing on willow at which point I just told myself, "I ******* give up" and turned the thing off.

Hard requires skill, don't starve isn't hard, it is a piece of **** that spits in your face breaks your leg and then keeps kicking you on the ground.

 

Now, you "pro" geniuses, let me hear the "right" way to handle this situation in this totally "fair" occurence ?

 

Take a deep breath and laugh at what happened to you in the game, which is: you lost a couple of pixels. I'm sure that even if you tried really hard to reproduce what happened to you, you couldn't! You literally were part of your own Don't Starve history!

 

I am sure, with time, you probably will think of some things you could have done better. Perhaps what you did, considering what you ''had'', was the best thing you could have done! However, if you had played differently during the first part of the game, maybe you would have been prepared differently, the hounds would have been killed in a few seconds leaving you with only the deerclops to deal with! It is a very snowball effect game, if you prepare well for say, challenge A, it will be that much easier to prepare for challenge B, which will in turn make it waaaay easier to prepare and deal with challenge C. There is no ''pro solution'' to any of the challenges encountered in this game, only a lot of possibilities. According to your experience (and I must admit some luck, but luck exist even in real life), you will or won't be able to implement some of the possibilities in time!

 

I just hope that you won't let this event tear you away from the game! One's strength is not measured by his ability to stand up, but rather by his ability to get back up after falling!

 

Cheers! =)

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...

And deerclops would destroy your base in not-RoG as well. Regardless, you get a decent amount of warning before the giants appear, so you can get away from your base before they get a chance to wreck it.By the way; your 9 gunpowders only dealt 1800 health... out of 2000. If you had bonked him a few times afterwards he'd have fallen over. Advicethings say 9 because 10 can destroy boss drops.

...

 

Good points all.  

 

I've dropped my Deerclops gunpowder stack to 8 now and made a couple extra blow darts to finish him off. I've burned up TWO deerclops eyes in my current game since he was still burning when he just happened to aggro to some random nearby mob during the burning phase and their hits took him down while I stood there helplessly. The first time was bees, the next time he wandered over to the cave entrance just in time to have bats emerge from the cave and aggro to him. No bats, no!!!!

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The game isn't hard it is cheap, in the most literal sense ever. The features aren't designed to pose a challenge but to screw you over in a very deliberate manner.

 

The threats in this game are designed to combine like this so that no one thing makes you invulnerable. Here, you're best bet was not to aggro the Deerclops at all until all the hounds were dead. Sure, that means a lot of base damage, but you can rebuild after. So the deerclops sleeps, when he wakes he won't aggro to you, then take out the hounds. Next grab a few essentials from the destroyed base so you have them, then aggro the deerclops and lead him into that beefalo herd. He has a huge AOE swipe so eventually they'll aggro to him then let them fight it out and go back to your base to rebuild. 

 

The point is: prepare for the worst and don't take risks (like direct battle when you don't have to). It's a survival game, not an RPG. That's what I like about it. In all the other games, you "level up" to the point where eventually your character is taking down dragons at will and it loses all sense of danger. Here, dangerous stuff always demands respect or it can combine to kill you.

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snip-

That is not the point, I killed the deerclops and the hounds, I did eventually die to nigh terrors but only because I essentially gave up, heck even then I had a ton of touchstones and came back.

My rant was about the game being deliberately designed around wasting your time, the deerclops ignoring you but somehow "aggroing" your camp halfway through the map, the deerclops freezing you only to turn around and keep on ruining your stuff.

Not to mention the three new boses specifically designed to grief you. As a person with limited time to play games I just can't afford to play a game that does not respect the time you put into it.

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That is not the point, I killed the deerclops and the hounds, I did eventually die to nigh terrors but only because I essentially gave up, heck even then I had a ton of touchstones and came back.

My rant was about the game being deliberately designed around wasting your time, the deerclops ignoring you but somehow "aggroing" your camp halfway through the map, the deerclops freezing you only to turn around and keep on ruining your stuff.

Not to mention the three new boses specifically designed to grief you. As a person with limited time to play games I just can't afford to play a game that does not respect the time you put into it.

I think he gave a good response.

 

This game isn't fair, it won't respect you, it's hard, and I am 100% certain that the developers will never do anything to make it any easier then it is right now. I suggest Minecraft if you want easy monsters and boringly predictable scenarios. You had bad luck and a bit of poor planning and paid for it, not the game's fault. 

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I like never feeling safe - it's the hallmark of this game. Even when you have everything ready, you could still die if stuff combines the right way. 

 

At some point you get so equipped to handle stuff that you need the challenge of extra effects. I remember how winter used to feel so tough, now I barely notice. That said, I haven't yet done the ROG dlc - in part because when I saw the heat and wetness dynamics my first thought was "Ugh more stuff to tediously prepare for." 

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